/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "js/CallAndConstruct.h" #include "js/GlobalObject.h" // JS_NewGlobalObject #include "js/PropertyAndElement.h" // JS_SetProperty #include "jsapi-tests/tests.h" #include "vm/JSContext.h" using namespace js; BEGIN_TEST(testDebugger_newScriptHook) { // Test that top-level indirect eval fires the newScript hook. CHECK(JS_DefineDebuggerObject(cx, global)); JS::RealmOptions options; JS::RootedObject g(cx, JS_NewGlobalObject(cx, getGlobalClass(), nullptr, JS::FireOnNewGlobalHook, options)); CHECK(g); JS::RootedObject gWrapper(cx, g); CHECK(JS_WrapObject(cx, &gWrapper)); JS::RootedValue v(cx, JS::ObjectValue(*gWrapper)); CHECK(JS_SetProperty(cx, global, "g", v)); EXEC( "var dbg = Debugger(g);\n" "var hits = 0;\n" "dbg.onNewScript = function (s) {\n" " hits += Number(s instanceof Debugger.Script);\n" "};\n"); // Since g is a debuggee, g.eval should trigger newScript, regardless of // what scope object we use to enter the compartment. // // Scripts are associated with the global where they're compiled, so we // deliver them only to debuggers that are watching that particular global. // return testIndirectEval(g, "Math.abs(0)"); } bool testIndirectEval(JS::HandleObject global, const char* code) { EXEC("hits = 0;"); { JSAutoRealm ar(cx, global); JSString* codestr = JS_NewStringCopyZ(cx, code); CHECK(codestr); JS::RootedValue arg(cx, JS::StringValue(codestr)); JS::RootedValue v(cx); CHECK(JS_CallFunctionName(cx, global, "eval", HandleValueArray(arg), &v)); } JS::RootedValue hitsv(cx); EVAL("hits", &hitsv); CHECK(hitsv.isInt32(1)); return true; } END_TEST(testDebugger_newScriptHook)