/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef threading_Thread_h #define threading_Thread_h #include "mozilla/Atomics.h" #include "mozilla/TimeStamp.h" #include #include #include #include "js/Initialization.h" #include "js/Utility.h" #include "threading/LockGuard.h" #include "threading/Mutex.h" #include "threading/ThreadId.h" #include "vm/MutexIDs.h" #ifdef XP_WIN # define THREAD_RETURN_TYPE unsigned int # define THREAD_CALL_API __stdcall #else # define THREAD_RETURN_TYPE void* # define THREAD_CALL_API #endif namespace js { namespace detail { template class ThreadTrampoline; } // namespace detail // Execute the given functor concurrent with the currently executing instruction // stream and within the current address space. Use with care. class Thread { public: // Provides optional parameters to a Thread. class Options { size_t stackSize_; public: Options() : stackSize_(0) {} Options& setStackSize(size_t sz) { stackSize_ = sz; return *this; } size_t stackSize() const { return stackSize_; } }; // Create a Thread in an initially unjoinable state. A thread of execution can // be created for this Thread by calling |init|. Some of the thread's // properties may be controlled by passing options to this constructor. template , typename DerefO = std::remove_reference_t, typename = std::enable_if_t>> explicit Thread(O&& options = Options()) : id_(ThreadId()), options_(std::forward(options)) { MOZ_ASSERT(isInitialized()); } // Start a thread of execution at functor |f| with parameters |args|. This // method will return false if thread creation fails. This Thread must not // already have been created. Note that the arguments must be either POD or // rvalue references (std::move). Attempting to pass a reference will // result in the value being copied, which may not be the intended behavior. // See the comment below on ThreadTrampoline::args for an explanation. template [[nodiscard]] bool init(F&& f, Args&&... args) { MOZ_RELEASE_ASSERT(id_ == ThreadId()); using Trampoline = detail::ThreadTrampoline; auto trampoline = js_new(std::forward(f), std::forward(args)...); if (!trampoline) { return false; } // We hold this lock while create() sets the thread id. LockGuard lock(trampoline->createMutex); return create(Trampoline::Start, trampoline); } // The thread must be joined or detached before destruction. ~Thread(); // Move the thread into the detached state without blocking. In the detatched // state, the thread continues to run until it exits, but cannot be joined. // After this method returns, this Thread no longer represents a thread of // execution. When the thread exits, its resources will be cleaned up by the // system. At process exit, if the thread is still running, the thread's TLS // storage will be destructed, but the thread stack will *not* be unrolled. void detach(); // Block the current thread until this Thread returns from the functor it was // created with. The thread's resources will be cleaned up before this // function returns. After this method returns, this Thread no longer // represents a thread of execution. void join(); // Return true if this thread has not yet been joined or detached. If this // method returns false, this Thread does not have an associated thread of // execution, for example, if it has been previously moved or joined. bool joinable(); // Returns the id of this thread if this represents a thread of execution or // the default constructed Id() if not. The thread ID is guaranteed to // uniquely identify a thread and can be compared with the == operator. ThreadId get_id(); // Allow threads to be moved so that they can be stored in containers. Thread(Thread&& aOther); Thread& operator=(Thread&& aOther); private: // Disallow copy as that's not sensible for unique resources. Thread(const Thread&) = delete; void operator=(const Thread&) = delete; // Provide a process global ID to each thread. ThreadId id_; // Overridable thread creation options. Options options_; // Dispatch to per-platform implementation of thread creation. [[nodiscard]] bool create(THREAD_RETURN_TYPE(THREAD_CALL_API* aMain)(void*), void* aArg); // An internal version of JS_IsInitialized() that returns whether SpiderMonkey // is currently initialized or is in the process of being initialized. static inline bool isInitialized() { using namespace JS::detail; return libraryInitState == InitState::Initializing || libraryInitState == InitState::Running; } }; namespace ThisThread { // Set the current thread name. Note that setting the thread name may not be // available on all platforms; on these platforms setName() will simply do // nothing. void SetName(const char* name); // Get the current thread name. As with SetName, not available on all // platforms. On these platforms getName() will give back an empty string (by // storing NUL in nameBuffer[0]). 'len' is the bytes available to be written in // 'nameBuffer', including the terminating NUL. void GetName(char* nameBuffer, size_t len); // Causes the current thread to sleep until the // number of real-time milliseconds specified have elapsed. void SleepMilliseconds(size_t ms); } // namespace ThisThread namespace detail { // Platform thread APIs allow passing a single void* argument to the target // thread. This class is responsible for safely ferrying the arg pack and // functor across that void* membrane and running it in the other thread. template class ThreadTrampoline { // The functor to call. F f; // A std::decay copy of the arguments, as specified by std::thread. Using an // rvalue reference for the arguments to Thread and ThreadTrampoline gives us // move semantics for large structures, allowing us to quickly and easily pass // enormous amounts of data to a new thread. Unfortunately, there is a // downside: rvalue references becomes lvalue references when used with POD // types. This becomes dangerous when attempting to pass POD stored on the // stack to the new thread; the rvalue reference will implicitly become an // lvalue reference to the stack location. Thus, the value may not exist if // the parent thread leaves the frame before the read happens in the new // thread. To avoid this dangerous and highly non-obvious footgun, the // standard requires a "decay" copy of the arguments at the cost of making it // impossible to pass references between threads. std::tuple...> args; // Protect the thread id during creation. Mutex createMutex MOZ_UNANNOTATED; // Thread can access createMutex. friend class js::Thread; public: // Note that this template instatiation duplicates and is identical to the // class template instantiation. It is required for perfect forwarding of // rvalue references, which is only enabled for calls to a function template, // even if the class template arguments are correct. template explicit ThreadTrampoline(G&& aG, ArgsT&&... aArgsT) : f(std::forward(aG)), args(std::forward(aArgsT)...), createMutex(mutexid::ThreadId) {} static THREAD_RETURN_TYPE THREAD_CALL_API Start(void* aPack) { auto* pack = static_cast*>(aPack); pack->callMain(std::index_sequence_for{}); js_delete(pack); return 0; } template void callMain(std::index_sequence) { // Pretend createMutex is a semaphore and wait for a notification that the // thread that spawned us is ready. createMutex.lock(); createMutex.unlock(); f(std::move(std::get(args))...); } }; } // namespace detail } // namespace js #undef THREAD_RETURN_TYPE #endif // threading_Thread_h