/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef vm_NativeObject_h #define vm_NativeObject_h #include "mozilla/Assertions.h" #include "mozilla/Attributes.h" #include "mozilla/Maybe.h" #include #include #include "NamespaceImports.h" #include "gc/Barrier.h" #include "gc/MaybeRooted.h" #include "gc/ZoneAllocator.h" #include "js/shadow/Object.h" // JS::shadow::Object #include "js/shadow/Zone.h" // JS::shadow::Zone #include "js/Value.h" #include "vm/GetterSetter.h" #include "vm/JSAtom.h" #include "vm/JSObject.h" #include "vm/Shape.h" #include "vm/StringType.h" namespace js { class PropertyResult; namespace gc { class TenuringTracer; } // namespace gc #ifdef ENABLE_RECORD_TUPLE // Defined in vm/RecordTupleShared.{h,cpp}. We cannot include that file // because it causes circular dependencies. extern bool IsExtendedPrimitiveWrapper(const JSObject& obj); #endif /* * To really poison a set of values, using 'magic' or 'undefined' isn't good * enough since often these will just be ignored by buggy code (see bug 629974) * in debug builds and crash in release builds. Instead, we use a safe-for-crash * pointer. */ static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch(Value* beg, Value* end) { #ifdef DEBUG for (Value* v = beg; v != end; ++v) { *v = js::PoisonedObjectValue(0x48); } #endif } static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch(Value* vec, size_t len) { #ifdef DEBUG Debug_SetValueRangeToCrashOnTouch(vec, vec + len); #endif } static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch( GCPtr* vec, size_t len) { #ifdef DEBUG Debug_SetValueRangeToCrashOnTouch((Value*)vec, len); #endif } static MOZ_ALWAYS_INLINE void Debug_SetSlotRangeToCrashOnTouch(HeapSlot* vec, uint32_t len) { #ifdef DEBUG Debug_SetValueRangeToCrashOnTouch((Value*)vec, len); #endif } static MOZ_ALWAYS_INLINE void Debug_SetSlotRangeToCrashOnTouch(HeapSlot* begin, HeapSlot* end) { #ifdef DEBUG Debug_SetValueRangeToCrashOnTouch((Value*)begin, end - begin); #endif } class ArrayObject; /* * ES6 20130308 draft 8.4.2.4 ArraySetLength. * * |id| must be "length", |desc| is the new non-accessor descriptor, and * |result| receives an error code if the change is invalid. */ extern bool ArraySetLength(JSContext* cx, Handle obj, HandleId id, Handle desc, ObjectOpResult& result); /* * [SMDOC] NativeObject Elements layout * * Elements header used for native objects. The elements component of such * objects offers an efficient representation for all or some of the indexed * properties of the object, using a flat array of Values rather than a shape * hierarchy stored in the object's slots. This structure is immediately * followed by an array of elements, with the elements member in an object * pointing to the beginning of that array (the end of this structure). See * below for usage of this structure. * * The sets of properties represented by an object's elements and slots * are disjoint. The elements contain only indexed properties, while the slots * can contain both named and indexed properties; any indexes in the slots are * distinct from those in the elements. If isIndexed() is false for an object, * all indexed properties (if any) are stored in the dense elements. * * Indexes will be stored in the object's slots instead of its elements in * the following case: * - there are more than MIN_SPARSE_INDEX slots total and the load factor * (COUNT / capacity) is less than 0.25 * - a property is defined that has non-default property attributes. * * We track these pieces of metadata for dense elements: * - The length property as a uint32_t, accessible for array objects with * ArrayObject::{length,setLength}(). This is unused for non-arrays. * - The number of element slots (capacity), gettable with * getDenseCapacity(). * - The array's initialized length, accessible with * getDenseInitializedLength(). * * Holes in the array are represented by MagicValue(JS_ELEMENTS_HOLE) values. * These indicate indexes which are not dense properties of the array. The * property may, however, be held by the object's properties. * * The capacity and length of an object's elements are almost entirely * unrelated! In general the length may be greater than, less than, or equal * to the capacity. The first case occurs with |new Array(100)|. The length * is 100, but the capacity remains 0 (indices below length and above capacity * must be treated as holes) until elements between capacity and length are * set. The other two cases are common, depending upon the number of elements * in an array and the underlying allocator used for element storage. * * The only case in which the capacity and length of an object's elements are * related is when the object is an array with non-writable length. In this * case the capacity is always less than or equal to the length. This permits * JIT code to optimize away the check for non-writable length when assigning * to possibly out-of-range elements: such code already has to check for * |index < capacity|, and fallback code checks for non-writable length. * * The initialized length of an object specifies the number of elements that * have been initialized. All elements above the initialized length are * holes in the object, and the memory for all elements between the initialized * length and capacity is left uninitialized. The initialized length is some * value less than or equal to both the object's length and the object's * capacity. * * There is flexibility in exactly the value the initialized length must hold, * e.g. if an array has length 5, capacity 10, completely empty, it is valid * for the initialized length to be any value between zero and 5, as long as * the in memory values below the initialized length have been initialized with * a hole value. However, in such cases we want to keep the initialized length * as small as possible: if the object is known to have no hole values below * its initialized length, then it is "packed" and can be accessed much faster * by JIT code. * * Elements do not track property creation order, so enumerating the elements * of an object does not necessarily visit indexes in the order they were * created. * * * [SMDOC] NativeObject shifted elements optimization * * Shifted elements * ---------------- * It's pretty common to use an array as a queue, like this: * * while (arr.length > 0) * foo(arr.shift()); * * To ensure we don't get quadratic behavior on this, elements can be 'shifted' * in memory. tryShiftDenseElements does this by incrementing elements_ to point * to the next element and moving the ObjectElements header in memory (so it's * stored where the shifted Value used to be). * * Shifted elements can be moved when we grow the array, when the array is * made non-extensible (for simplicity, shifted elements are not supported on * objects that are non-extensible, have copy-on-write elements, or on arrays * with non-writable length). */ class ObjectElements { public: enum Flags : uint16_t { // Elements are stored inline in the object allocation. // An object allocated with the FIXED flag set can have the flag unset later // if `growElements()` is called to increase the capacity beyond what was // initially allocated. Once the flag is unset, it will remain so for the // rest of the lifetime of the object. FIXED = 0x1, // Present only if these elements correspond to an array with // non-writable length; never present for non-arrays. NONWRITABLE_ARRAY_LENGTH = 0x2, #ifdef ENABLE_RECORD_TUPLE // Records, Tuples and Boxes must be atomized before being hashed. We store // the "is atomized" flag here for tuples, and in fixed slots for records // and boxes. TUPLE_IS_ATOMIZED = 0x4, #endif // For TypedArrays only: this TypedArray's storage is mapping shared // memory. This is a static property of the TypedArray, set when it // is created and never changed. SHARED_MEMORY = 0x8, // These elements are not extensible. If this flag is set, the object's // Shape must also have the NotExtensible flag. This exists on // ObjectElements in addition to Shape to simplify JIT code. NOT_EXTENSIBLE = 0x10, // These elements are set to integrity level "sealed". If this flag is // set, the NOT_EXTENSIBLE flag must be set as well. SEALED = 0x20, // These elements are set to integrity level "frozen". If this flag is // set, the SEALED flag must be set as well. // // This flag must only be set if the Shape has the FrozenElements flag. // The Shape flag ensures a shape guard can be used to guard against frozen // elements. The ObjectElements flag is convenient for JIT code and // ObjectElements assertions. FROZEN = 0x40, // If this flag is not set, the elements are guaranteed to contain no hole // values (the JS_ELEMENTS_HOLE MagicValue) in [0, initializedLength). NON_PACKED = 0x80, // If this flag is not set, there's definitely no for-in iterator that // covers these dense elements so elements can be deleted without calling // SuppressDeletedProperty. This is used by fast paths for various Array // builtins. See also NativeObject::denseElementsMaybeInIteration. MAYBE_IN_ITERATION = 0x100, }; // The flags word stores both the flags and the number of shifted elements. // Allow shifting 2047 elements before actually moving the elements. static const size_t NumShiftedElementsBits = 11; static const size_t MaxShiftedElements = (1 << NumShiftedElementsBits) - 1; static const size_t NumShiftedElementsShift = 32 - NumShiftedElementsBits; static const size_t FlagsMask = (1 << NumShiftedElementsShift) - 1; static_assert(MaxShiftedElements == 2047, "MaxShiftedElements should match the comment"); private: friend class ::JSObject; friend class ArrayObject; friend class NativeObject; friend class gc::TenuringTracer; #ifdef ENABLE_RECORD_TUPLE friend class TupleType; #endif friend bool js::SetIntegrityLevel(JSContext* cx, HandleObject obj, IntegrityLevel level); friend bool ArraySetLength(JSContext* cx, Handle obj, HandleId id, Handle desc, ObjectOpResult& result); // The NumShiftedElementsBits high bits of this are used to store the // number of shifted elements, the other bits are available for the flags. // See Flags enum above. uint32_t flags; /* * Number of initialized elements. This is <= the capacity, and for arrays * is <= the length. Memory for elements above the initialized length is * uninitialized, but values between the initialized length and the proper * length are conceptually holes. */ uint32_t initializedLength; /* Number of allocated slots. */ uint32_t capacity; /* 'length' property of array objects, unused for other objects. */ uint32_t length; bool hasNonwritableArrayLength() const { return flags & NONWRITABLE_ARRAY_LENGTH; } void setNonwritableArrayLength() { // See ArrayObject::setNonWritableLength. MOZ_ASSERT(capacity == initializedLength); MOZ_ASSERT(numShiftedElements() == 0); flags |= NONWRITABLE_ARRAY_LENGTH; } #ifdef ENABLE_RECORD_TUPLE void setTupleIsAtomized() { flags |= TUPLE_IS_ATOMIZED; } bool tupleIsAtomized() const { return flags & TUPLE_IS_ATOMIZED; } #endif void addShiftedElements(uint32_t count) { MOZ_ASSERT(count < capacity); MOZ_ASSERT(count < initializedLength); MOZ_ASSERT(!( flags & (NONWRITABLE_ARRAY_LENGTH | NOT_EXTENSIBLE | SEALED | FROZEN))); uint32_t numShifted = numShiftedElements() + count; MOZ_ASSERT(numShifted <= MaxShiftedElements); flags = (numShifted << NumShiftedElementsShift) | (flags & FlagsMask); capacity -= count; initializedLength -= count; } void unshiftShiftedElements(uint32_t count) { MOZ_ASSERT(count > 0); MOZ_ASSERT(!( flags & (NONWRITABLE_ARRAY_LENGTH | NOT_EXTENSIBLE | SEALED | FROZEN))); uint32_t numShifted = numShiftedElements(); MOZ_ASSERT(count <= numShifted); numShifted -= count; flags = (numShifted << NumShiftedElementsShift) | (flags & FlagsMask); capacity += count; initializedLength += count; } void clearShiftedElements() { flags &= FlagsMask; MOZ_ASSERT(numShiftedElements() == 0); } void markNonPacked() { flags |= NON_PACKED; } void markMaybeInIteration() { flags |= MAYBE_IN_ITERATION; } bool maybeInIteration() { return flags & MAYBE_IN_ITERATION; } void setNotExtensible() { MOZ_ASSERT(!isNotExtensible()); flags |= NOT_EXTENSIBLE; } bool isNotExtensible() { return flags & NOT_EXTENSIBLE; } void seal() { MOZ_ASSERT(isNotExtensible()); MOZ_ASSERT(!isSealed()); MOZ_ASSERT(!isFrozen()); flags |= SEALED; } void freeze() { MOZ_ASSERT(isNotExtensible()); MOZ_ASSERT(isSealed()); MOZ_ASSERT(!isFrozen()); flags |= FROZEN; } bool isFrozen() const { return flags & FROZEN; } public: constexpr ObjectElements(uint32_t capacity, uint32_t length) : flags(0), initializedLength(0), capacity(capacity), length(length) {} enum class SharedMemory { IsShared }; constexpr ObjectElements(uint32_t capacity, uint32_t length, SharedMemory shmem) : flags(SHARED_MEMORY), initializedLength(0), capacity(capacity), length(length) {} HeapSlot* elements() { return reinterpret_cast(uintptr_t(this) + sizeof(ObjectElements)); } const HeapSlot* elements() const { return reinterpret_cast(uintptr_t(this) + sizeof(ObjectElements)); } static ObjectElements* fromElements(HeapSlot* elems) { return reinterpret_cast(uintptr_t(elems) - sizeof(ObjectElements)); } bool isSharedMemory() const { return flags & SHARED_MEMORY; } static int offsetOfFlags() { return int(offsetof(ObjectElements, flags)) - int(sizeof(ObjectElements)); } static int offsetOfInitializedLength() { return int(offsetof(ObjectElements, initializedLength)) - int(sizeof(ObjectElements)); } static int offsetOfCapacity() { return int(offsetof(ObjectElements, capacity)) - int(sizeof(ObjectElements)); } static int offsetOfLength() { return int(offsetof(ObjectElements, length)) - int(sizeof(ObjectElements)); } static void PrepareForPreventExtensions(JSContext* cx, NativeObject* obj); static void PreventExtensions(NativeObject* obj); [[nodiscard]] static bool FreezeOrSeal(JSContext* cx, Handle obj, IntegrityLevel level); bool isSealed() const { return flags & SEALED; } bool isPacked() const { return !(flags & NON_PACKED); } JS::PropertyAttributes elementAttributes() const { if (isFrozen()) { return {JS::PropertyAttribute::Enumerable}; } if (isSealed()) { return {JS::PropertyAttribute::Enumerable, JS::PropertyAttribute::Writable}; } return {JS::PropertyAttribute::Configurable, JS::PropertyAttribute::Enumerable, JS::PropertyAttribute::Writable}; } uint32_t numShiftedElements() const { uint32_t numShifted = flags >> NumShiftedElementsShift; MOZ_ASSERT_IF(numShifted > 0, !(flags & (NONWRITABLE_ARRAY_LENGTH | NOT_EXTENSIBLE | SEALED | FROZEN))); return numShifted; } uint32_t numAllocatedElements() const { return VALUES_PER_HEADER + capacity + numShiftedElements(); } // This is enough slots to store an object of this class. See the static // assertion below. static const size_t VALUES_PER_HEADER = 2; }; static_assert(ObjectElements::VALUES_PER_HEADER * sizeof(HeapSlot) == sizeof(ObjectElements), "ObjectElements doesn't fit in the given number of slots"); /* * Slots header used for native objects. The header stores the capacity and the * slot data follows in memory. */ class alignas(HeapSlot) ObjectSlots { uint32_t capacity_; uint32_t dictionarySlotSpan_; uint64_t maybeUniqueId_; public: // Special values for maybeUniqueId_ to indicate no unique ID is present. static constexpr uint64_t NoUniqueIdInDynamicSlots = 0; static constexpr uint64_t NoUniqueIdInSharedEmptySlots = 1; static constexpr uint64_t LastNoUniqueIdValue = NoUniqueIdInSharedEmptySlots; static constexpr size_t VALUES_PER_HEADER = 2; static inline size_t allocCount(size_t slotCount) { static_assert(sizeof(ObjectSlots) == ObjectSlots::VALUES_PER_HEADER * sizeof(HeapSlot)); #ifdef MOZ_VALGRIND if (slotCount == 0) { // Add an extra unused slot so that NativeObject::slots_ always points // into the allocation otherwise valgrind thinks this is a leak. slotCount = 1; } #endif return slotCount + VALUES_PER_HEADER; } static inline size_t allocSize(size_t slotCount) { return allocCount(slotCount) * sizeof(HeapSlot); } static ObjectSlots* fromSlots(HeapSlot* slots) { MOZ_ASSERT(slots); return reinterpret_cast(uintptr_t(slots) - sizeof(ObjectSlots)); } static constexpr size_t offsetOfCapacity() { return offsetof(ObjectSlots, capacity_); } static constexpr size_t offsetOfDictionarySlotSpan() { return offsetof(ObjectSlots, dictionarySlotSpan_); } static constexpr size_t offsetOfMaybeUniqueId() { return offsetof(ObjectSlots, maybeUniqueId_); } static constexpr size_t offsetOfSlots() { return sizeof(ObjectSlots); } constexpr explicit ObjectSlots(uint32_t capacity, uint32_t dictionarySlotSpan, uint64_t maybeUniqueId); constexpr uint32_t capacity() const { return capacity_; } constexpr uint32_t dictionarySlotSpan() const { return dictionarySlotSpan_; } bool isSharedEmptySlots() const { return maybeUniqueId_ == NoUniqueIdInSharedEmptySlots; } constexpr bool hasUniqueId() const { return maybeUniqueId_ > LastNoUniqueIdValue; } uint64_t uniqueId() const { MOZ_ASSERT(hasUniqueId()); return maybeUniqueId_; } uintptr_t maybeUniqueId() const { return hasUniqueId() ? maybeUniqueId_ : 0; } void setUniqueId(uint64_t uid) { MOZ_ASSERT(uid > LastNoUniqueIdValue); MOZ_ASSERT(!isSharedEmptySlots()); maybeUniqueId_ = uid; } void setDictionarySlotSpan(uint32_t span) { dictionarySlotSpan_ = span; } HeapSlot* slots() const { return reinterpret_cast(uintptr_t(this) + sizeof(ObjectSlots)); } }; /* * Shared singletons for objects with no elements. * emptyObjectElementsShared is used only for TypedArrays, when the TA * maps shared memory. */ extern HeapSlot* const emptyObjectElements; extern HeapSlot* const emptyObjectElementsShared; /* * Shared singletons for objects with no dynamic slots. */ extern HeapSlot* const emptyObjectSlots; extern HeapSlot* const emptyObjectSlotsForDictionaryObject[]; class AutoCheckShapeConsistency; class GCMarker; // Operations which change an object's dense elements can either succeed, fail, // or be unable to complete. The latter is used when the object's elements must // become sparse instead. The enum below is used for such operations. enum class DenseElementResult { Failure, Success, Incomplete }; // Stores a slot offset in bytes relative to either the NativeObject* address // (if isFixedSlot) or to NativeObject::slots_ (if !isFixedSlot). class TaggedSlotOffset { uint32_t bits_ = 0; public: static constexpr size_t OffsetShift = 1; static constexpr size_t IsFixedSlotFlag = 0b1; static constexpr size_t MaxOffset = SHAPE_MAXIMUM_SLOT * sizeof(Value); static_assert((uint64_t(MaxOffset) << OffsetShift) <= UINT32_MAX, "maximum slot offset must fit in TaggedSlotOffset"); constexpr TaggedSlotOffset() = default; TaggedSlotOffset(uint32_t offset, bool isFixedSlot) : bits_((offset << OffsetShift) | isFixedSlot) { MOZ_ASSERT(offset <= MaxOffset); } uint32_t offset() const { return bits_ >> OffsetShift; } bool isFixedSlot() const { return bits_ & IsFixedSlotFlag; } bool operator==(const TaggedSlotOffset& other) const { return bits_ == other.bits_; } bool operator!=(const TaggedSlotOffset& other) const { return !(*this == other); } }; /* * [SMDOC] NativeObject layout * * NativeObject specifies the internal implementation of a native object. * * Native objects use ShapedObject::shape to record property information. Two * native objects with the same shape are guaranteed to have the same number of * fixed slots. * * Native objects extend the base implementation of an object with storage for * the object's named properties and indexed elements. * * These are stored separately from one another. Objects are followed by a * variable-sized array of values for inline storage, which may be used by * either properties of native objects (fixed slots), by elements (fixed * elements), or by other data for certain kinds of objects, such as * ArrayBufferObjects and TypedArrayObjects. * * Named property storage can be split between fixed slots and a dynamically * allocated array (the slots member). For an object with N fixed slots, shapes * with slots [0..N-1] are stored in the fixed slots, and the remainder are * stored in the dynamic array. If all properties fit in the fixed slots, the * 'slots_' member is nullptr. * * Elements are indexed via the 'elements_' member. This member can point to * either the shared emptyObjectElements and emptyObjectElementsShared * singletons, into the inline value array (the address of the third value, to * leave room for a ObjectElements header;in this case numFixedSlots() is zero) * or to a dynamically allocated array. * * Slots and elements may both be non-empty. The slots may be either names or * indexes; no indexed property will be in both the slots and elements. */ class NativeObject : public JSObject { protected: /* Slots for object properties. */ js::HeapSlot* slots_; /* Slots for object dense elements. */ js::HeapSlot* elements_; friend class ::JSObject; private: static void staticAsserts() { static_assert(sizeof(NativeObject) == sizeof(JSObject_Slots0), "native object size must match GC thing size"); static_assert(sizeof(NativeObject) == sizeof(JS::shadow::Object), "shadow interface must match actual implementation"); static_assert(sizeof(NativeObject) % sizeof(Value) == 0, "fixed slots after an object must be aligned"); static_assert(offsetOfShape() == offsetof(JS::shadow::Object, shape), "shadow type must match actual type"); static_assert( offsetof(NativeObject, slots_) == offsetof(JS::shadow::Object, slots), "shadow slots must match actual slots"); static_assert( offsetof(NativeObject, elements_) == offsetof(JS::shadow::Object, _1), "shadow placeholder must match actual elements"); static_assert(MAX_FIXED_SLOTS <= Shape::FIXED_SLOTS_MAX, "verify numFixedSlots() bitfield is big enough"); static_assert(sizeof(NativeObject) + MAX_FIXED_SLOTS * sizeof(Value) == JSObject::MAX_BYTE_SIZE, "inconsistent maximum object size"); // Sanity check NativeObject size is what we expect. #ifdef JS_64BIT static_assert(sizeof(NativeObject) == 3 * sizeof(void*)); #else static_assert(sizeof(NativeObject) == 4 * sizeof(void*)); #endif } public: NativeShape* shape() const { return &JSObject::shape()->asNative(); } SharedShape* sharedShape() const { return &shape()->asShared(); } DictionaryShape* dictionaryShape() const { return &shape()->asDictionary(); } PropertyInfoWithKey getLastProperty() const { return shape()->lastProperty(); } HeapSlotArray getDenseElements() const { return HeapSlotArray(elements_); } const Value& getDenseElement(uint32_t idx) const { MOZ_ASSERT(idx < getDenseInitializedLength()); return elements_[idx]; } bool containsDenseElement(uint32_t idx) const { return idx < getDenseInitializedLength() && !elements_[idx].isMagic(JS_ELEMENTS_HOLE); } uint32_t getDenseInitializedLength() const { return getElementsHeader()->initializedLength; } uint32_t getDenseCapacity() const { return getElementsHeader()->capacity; } bool isSharedMemory() const { return getElementsHeader()->isSharedMemory(); } // Update the object's shape and allocate slots if needed to match the shape's // slot span. MOZ_ALWAYS_INLINE bool setShapeAndAddNewSlots(JSContext* cx, SharedShape* newShape, uint32_t oldSpan, uint32_t newSpan); // Methods optimized for adding/removing a single slot. Must only be used for // non-dictionary objects. MOZ_ALWAYS_INLINE bool setShapeAndAddNewSlot(JSContext* cx, SharedShape* newShape, uint32_t slot); void setShapeAndRemoveLastSlot(JSContext* cx, SharedShape* newShape, uint32_t slot); MOZ_ALWAYS_INLINE bool canReuseShapeForNewProperties( NativeShape* newShape) const { NativeShape* oldShape = shape(); MOZ_ASSERT(oldShape->propMapLength() == 0, "object must have no properties"); MOZ_ASSERT(newShape->propMapLength() > 0, "new shape must have at least one property"); if (oldShape->numFixedSlots() != newShape->numFixedSlots()) { return false; } if (oldShape->isDictionary() || newShape->isDictionary()) { return false; } if (oldShape->base() != newShape->base()) { return false; } MOZ_ASSERT(oldShape->getObjectClass() == newShape->getObjectClass()); MOZ_ASSERT(oldShape->proto() == newShape->proto()); MOZ_ASSERT(oldShape->realm() == newShape->realm()); // We only handle the common case where the old shape has no object flags // (expected because it's an empty object) and the new shape has just the // HasEnumerable flag that we can copy safely. if (!oldShape->objectFlags().isEmpty()) { return false; } MOZ_ASSERT(newShape->hasObjectFlag(ObjectFlag::HasEnumerable)); return newShape->objectFlags() == ObjectFlags({ObjectFlag::HasEnumerable}); } // Newly-created TypedArrays that map a SharedArrayBuffer are // marked as shared by giving them an ObjectElements that has the // ObjectElements::SHARED_MEMORY flag set. void setIsSharedMemory() { MOZ_ASSERT(elements_ == emptyObjectElements); elements_ = emptyObjectElementsShared; } inline bool isInWholeCellBuffer() const; static inline NativeObject* create(JSContext* cx, gc::AllocKind kind, gc::Heap heap, Handle shape, gc::AllocSite* site = nullptr); #ifdef DEBUG static void enableShapeConsistencyChecks(); #endif protected: #ifdef DEBUG friend class js::AutoCheckShapeConsistency; void checkShapeConsistency(); #else void checkShapeConsistency() {} #endif void maybeFreeDictionaryPropSlots(JSContext* cx, DictionaryPropMap* map, uint32_t mapLength); [[nodiscard]] static bool toDictionaryMode(JSContext* cx, Handle obj); private: inline void setEmptyDynamicSlots(uint32_t dictonarySlotSpan); inline void setDictionaryModeSlotSpan(uint32_t span); friend class gc::TenuringTracer; // Given a slot range from |start| to |end| exclusive, call |fun| with // pointers to the corresponding fixed slot and/or dynamic slot ranges. template void forEachSlotRangeUnchecked(uint32_t start, uint32_t end, const Fun& fun) { MOZ_ASSERT(end >= start); uint32_t nfixed = numFixedSlots(); if (start < nfixed) { HeapSlot* fixedStart = &fixedSlots()[start]; HeapSlot* fixedEnd = &fixedSlots()[std::min(nfixed, end)]; fun(fixedStart, fixedEnd); start = nfixed; } if (end > nfixed) { HeapSlot* dynStart = &slots_[start - nfixed]; HeapSlot* dynEnd = &slots_[end - nfixed]; fun(dynStart, dynEnd); } } template void forEachSlotRange(uint32_t start, uint32_t end, const Fun& fun) { MOZ_ASSERT(slotInRange(end, SENTINEL_ALLOWED)); forEachSlotRangeUnchecked(start, end, fun); } protected: friend class DictionaryPropMap; friend class GCMarker; friend class Shape; void invalidateSlotRange(uint32_t start, uint32_t end) { #ifdef DEBUG forEachSlotRange(start, end, [](HeapSlot* slotsStart, HeapSlot* slotsEnd) { Debug_SetSlotRangeToCrashOnTouch(slotsStart, slotsEnd); }); #endif /* DEBUG */ } void initFixedSlots(uint32_t numSlots) { MOZ_ASSERT(numSlots == numUsedFixedSlots()); HeapSlot* slots = fixedSlots(); for (uint32_t i = 0; i < numSlots; i++) { slots[i].initAsUndefined(); } } void initDynamicSlots(uint32_t numSlots) { MOZ_ASSERT(numSlots == sharedShape()->slotSpan() - numFixedSlots()); HeapSlot* slots = slots_; for (uint32_t i = 0; i < numSlots; i++) { slots[i].initAsUndefined(); } } void initSlots(uint32_t nfixed, uint32_t slotSpan) { initFixedSlots(std::min(nfixed, slotSpan)); if (slotSpan > nfixed) { initDynamicSlots(slotSpan - nfixed); } } #ifdef DEBUG enum SentinelAllowed{SENTINEL_NOT_ALLOWED, SENTINEL_ALLOWED}; /* * Check that slot is in range for the object's allocated slots. * If sentinelAllowed then slot may equal the slot capacity. */ bool slotInRange(uint32_t slot, SentinelAllowed sentinel = SENTINEL_NOT_ALLOWED) const; /* * Check whether a slot is a fixed slot. */ bool slotIsFixed(uint32_t slot) const; /* * Check whether the supplied number of fixed slots is correct. */ bool isNumFixedSlots(uint32_t nfixed) const; #endif /* * Minimum size for dynamically allocated slots in normal Objects. * ArrayObjects don't use this limit and can have a lower slot capacity, * since they normally don't have a lot of slots. */ static const uint32_t SLOT_CAPACITY_MIN = 8 - ObjectSlots::VALUES_PER_HEADER; /* * Minimum size for dynamically allocated elements in normal Objects. */ static const uint32_t ELEMENT_CAPACITY_MIN = 8 - ObjectElements::VALUES_PER_HEADER; HeapSlot* fixedSlots() const { return reinterpret_cast(uintptr_t(this) + sizeof(NativeObject)); } public: inline void initEmptyDynamicSlots(); [[nodiscard]] static bool generateNewDictionaryShape( JSContext* cx, Handle obj); // The maximum number of slots in an object. // |MAX_SLOTS_COUNT * sizeof(JS::Value)| shouldn't overflow // int32_t (see slotsSizeMustNotOverflow). static const uint32_t MAX_SLOTS_COUNT = (1 << 28) - 1; static void slotsSizeMustNotOverflow() { static_assert( NativeObject::MAX_SLOTS_COUNT <= INT32_MAX / sizeof(JS::Value), "every caller of this method requires that a slot " "number (or slot count) count multiplied by " "sizeof(Value) can't overflow uint32_t (and sometimes " "int32_t, too)"); } uint32_t numFixedSlots() const { return reinterpret_cast(this)->numFixedSlots(); } // Get the number of fixed slots when the shape pointer may have been // forwarded by a moving GC. You need to use this rather that // numFixedSlots() in a trace hook if you access an object that is not the // object being traced, since it may have a stale shape pointer. inline uint32_t numFixedSlotsMaybeForwarded() const; uint32_t numUsedFixedSlots() const { uint32_t nslots = sharedShape()->slotSpan(); return std::min(nslots, numFixedSlots()); } uint32_t slotSpan() const { if (inDictionaryMode()) { return dictionaryModeSlotSpan(); } MOZ_ASSERT(getSlotsHeader()->dictionarySlotSpan() == 0); return sharedShape()->slotSpan(); } uint32_t dictionaryModeSlotSpan() const { MOZ_ASSERT(inDictionaryMode()); return getSlotsHeader()->dictionarySlotSpan(); } /* Whether a slot is at a fixed offset from this object. */ bool isFixedSlot(size_t slot) { return slot < numFixedSlots(); } /* Index into the dynamic slots array to use for a dynamic slot. */ size_t dynamicSlotIndex(size_t slot) { MOZ_ASSERT(slot >= numFixedSlots()); return slot - numFixedSlots(); } // Native objects are never proxies. Call isExtensible instead. bool nonProxyIsExtensible() const = delete; bool isExtensible() const { #ifdef ENABLE_RECORD_TUPLE if (IsExtendedPrimitiveWrapper(*this)) { return false; } #endif return !hasFlag(ObjectFlag::NotExtensible); } /* * Whether there may be indexed properties on this object, excluding any in * the object's elements. */ bool isIndexed() const { return hasFlag(ObjectFlag::Indexed); } bool hasInterestingSymbol() const { return hasFlag(ObjectFlag::HasInterestingSymbol); } bool hasEnumerableProperty() const { return hasFlag(ObjectFlag::HasEnumerable); } static bool setHadGetterSetterChange(JSContext* cx, Handle obj) { return setFlag(cx, obj, ObjectFlag::HadGetterSetterChange); } bool hadGetterSetterChange() const { return hasFlag(ObjectFlag::HadGetterSetterChange); } bool allocateInitialSlots(JSContext* cx, uint32_t capacity); /* * Grow or shrink slots immediately before changing the slot span. * The number of allocated slots is not stored explicitly, and changes to * the slots must track changes in the slot span. */ bool growSlots(JSContext* cx, uint32_t oldCapacity, uint32_t newCapacity); bool growSlotsForNewSlot(JSContext* cx, uint32_t numFixed, uint32_t slot); void shrinkSlots(JSContext* cx, uint32_t oldCapacity, uint32_t newCapacity); bool allocateSlots(JSContext* cx, uint32_t newCapacity); /* * This method is static because it's called from JIT code. On OOM, returns * false without leaving a pending exception on the context. */ static bool growSlotsPure(JSContext* cx, NativeObject* obj, uint32_t newCapacity); /* * Like growSlotsPure but for dense elements. This will return * false if we failed to allocate a dense element for some reason (OOM, too * many dense elements, non-writable array length, etc). */ static bool addDenseElementPure(JSContext* cx, NativeObject* obj); /* * Indicates whether this object has an ObjectSlots allocation attached. The * capacity of this can be zero if it is only used to hold a unique ID. */ bool hasDynamicSlots() const { return !getSlotsHeader()->isSharedEmptySlots(); } /* Compute the number of dynamic slots required for this object. */ MOZ_ALWAYS_INLINE uint32_t calculateDynamicSlots() const; MOZ_ALWAYS_INLINE uint32_t numDynamicSlots() const; #ifdef DEBUG uint32_t outOfLineNumDynamicSlots() const; #endif bool empty() const { return shape()->propMapLength() == 0; } mozilla::Maybe lookup(JSContext* cx, jsid id); mozilla::Maybe lookup(JSContext* cx, PropertyName* name) { return lookup(cx, NameToId(name)); } bool contains(JSContext* cx, jsid id) { return lookup(cx, id).isSome(); } bool contains(JSContext* cx, PropertyName* name) { return lookup(cx, name).isSome(); } bool contains(JSContext* cx, jsid id, PropertyInfo prop) { mozilla::Maybe found = lookup(cx, id); return found.isSome() && *found == prop; } /* Contextless; can be called from other pure code. */ mozilla::Maybe lookupPure(jsid id); mozilla::Maybe lookupPure(PropertyName* name) { return lookupPure(NameToId(name)); } bool containsPure(jsid id) { return lookupPure(id).isSome(); } bool containsPure(PropertyName* name) { return containsPure(NameToId(name)); } bool containsPure(jsid id, PropertyInfo prop) { mozilla::Maybe found = lookupPure(id); return found.isSome() && *found == prop; } private: /* * Allocate and free an object slot. * * FIXME: bug 593129 -- slot allocation should be done by object methods * after calling object-parameter-free shape methods, avoiding coupling * logic across the object vs. shape module wall. */ static bool allocDictionarySlot(JSContext* cx, Handle obj, uint32_t* slotp); void freeDictionarySlot(uint32_t slot); static MOZ_ALWAYS_INLINE bool maybeConvertToDictionaryForAdd( JSContext* cx, Handle obj); public: // Add a new property. Must only be used when the |id| is not already present // in the object's shape. Checks for non-extensibility must be done by the // callers. static bool addProperty(JSContext* cx, Handle obj, HandleId id, PropertyFlags flags, uint32_t* slotOut); static bool addProperty(JSContext* cx, Handle obj, Handle name, PropertyFlags flags, uint32_t* slotOut) { RootedId id(cx, NameToId(name)); return addProperty(cx, obj, id, flags, slotOut); } static bool addPropertyInReservedSlot(JSContext* cx, Handle obj, HandleId id, uint32_t slot, PropertyFlags flags); static bool addPropertyInReservedSlot(JSContext* cx, Handle obj, Handle name, uint32_t slot, PropertyFlags flags) { RootedId id(cx, NameToId(name)); return addPropertyInReservedSlot(cx, obj, id, slot, flags); } static bool addCustomDataProperty(JSContext* cx, Handle obj, HandleId id, PropertyFlags flags); // Change a property with key |id| in this object. The object must already // have a property (stored in the shape tree) with this |id|. static bool changeProperty(JSContext* cx, Handle obj, HandleId id, PropertyFlags flags, uint32_t* slotOut); static bool changeCustomDataPropAttributes(JSContext* cx, Handle obj, HandleId id, PropertyFlags flags); // Remove the property named by id from this object. static bool removeProperty(JSContext* cx, Handle obj, HandleId id); static bool freezeOrSealProperties(JSContext* cx, Handle obj, IntegrityLevel level); protected: static bool changeNumFixedSlotsAfterSwap(JSContext* cx, Handle obj, uint32_t nfixed); // For use from JSObject::swap. [[nodiscard]] bool prepareForSwap(JSContext* cx, MutableHandleValueVector slotValuesOut); [[nodiscard]] static bool fixupAfterSwap(JSContext* cx, Handle obj, gc::AllocKind kind, HandleValueVector slotValues); public: // Return true if this object has been converted from shared-immutable // shapes to object-owned dictionary shapes. bool inDictionaryMode() const { return shape()->isDictionary(); } const Value& getSlot(uint32_t slot) const { MOZ_ASSERT(slotInRange(slot)); uint32_t fixed = numFixedSlots(); if (slot < fixed) { return fixedSlots()[slot]; } return slots_[slot - fixed]; } const HeapSlot* getSlotAddressUnchecked(uint32_t slot) const { uint32_t fixed = numFixedSlots(); if (slot < fixed) { return fixedSlots() + slot; } return slots_ + (slot - fixed); } HeapSlot* getSlotAddressUnchecked(uint32_t slot) { uint32_t fixed = numFixedSlots(); if (slot < fixed) { return fixedSlots() + slot; } return slots_ + (slot - fixed); } HeapSlot* getSlotAddress(uint32_t slot) { /* * This can be used to get the address of the end of the slots for the * object, which may be necessary when fetching zero-length arrays of * slots (e.g. for callObjVarArray). */ MOZ_ASSERT(slotInRange(slot, SENTINEL_ALLOWED)); return getSlotAddressUnchecked(slot); } const HeapSlot* getSlotAddress(uint32_t slot) const { /* * This can be used to get the address of the end of the slots for the * object, which may be necessary when fetching zero-length arrays of * slots (e.g. for callObjVarArray). */ MOZ_ASSERT(slotInRange(slot, SENTINEL_ALLOWED)); return getSlotAddressUnchecked(slot); } MOZ_ALWAYS_INLINE HeapSlot& getSlotRef(uint32_t slot) { MOZ_ASSERT(slotInRange(slot)); return *getSlotAddress(slot); } MOZ_ALWAYS_INLINE const HeapSlot& getSlotRef(uint32_t slot) const { MOZ_ASSERT(slotInRange(slot)); return *getSlotAddress(slot); } // Check requirements on values stored to this object. MOZ_ALWAYS_INLINE void checkStoredValue(const Value& v) { MOZ_ASSERT(IsObjectValueInCompartment(v, compartment())); MOZ_ASSERT(AtomIsMarked(zoneFromAnyThread(), v)); MOZ_ASSERT_IF(v.isMagic() && v.whyMagic() == JS_ELEMENTS_HOLE, !denseElementsArePacked()); } MOZ_ALWAYS_INLINE void setSlot(uint32_t slot, const Value& value) { MOZ_ASSERT(slotInRange(slot)); checkStoredValue(value); getSlotRef(slot).set(this, HeapSlot::Slot, slot, value); } MOZ_ALWAYS_INLINE void initSlot(uint32_t slot, const Value& value) { MOZ_ASSERT(getSlot(slot).isUndefined()); MOZ_ASSERT(slotInRange(slot)); checkStoredValue(value); initSlotUnchecked(slot, value); } MOZ_ALWAYS_INLINE void initSlotUnchecked(uint32_t slot, const Value& value) { getSlotAddressUnchecked(slot)->init(this, HeapSlot::Slot, slot, value); } // Returns the GetterSetter for an accessor property. GetterSetter* getGetterSetter(uint32_t slot) const { return getSlot(slot).toGCThing()->as(); } GetterSetter* getGetterSetter(PropertyInfo prop) const { MOZ_ASSERT(prop.isAccessorProperty()); return getGetterSetter(prop.slot()); } // Returns the (possibly nullptr) getter or setter object. |prop| and |slot| // must be (for) an accessor property. JSObject* getGetter(uint32_t slot) const { return getGetterSetter(slot)->getter(); } JSObject* getGetter(PropertyInfo prop) const { return getGetterSetter(prop)->getter(); } JSObject* getSetter(PropertyInfo prop) const { return getGetterSetter(prop)->setter(); } // Returns true if the property has a non-nullptr getter or setter object. // |prop| can be any property. bool hasGetter(PropertyInfo prop) const { return prop.isAccessorProperty() && getGetter(prop); } bool hasSetter(PropertyInfo prop) const { return prop.isAccessorProperty() && getSetter(prop); } // If the property has a non-nullptr getter/setter, return it as ObjectValue. // Else return |undefined|. |prop| must be an accessor property. Value getGetterValue(PropertyInfo prop) const { MOZ_ASSERT(prop.isAccessorProperty()); if (JSObject* getterObj = getGetter(prop)) { return ObjectValue(*getterObj); } return UndefinedValue(); } Value getSetterValue(PropertyInfo prop) const { MOZ_ASSERT(prop.isAccessorProperty()); if (JSObject* setterObj = getSetter(prop)) { return ObjectValue(*setterObj); } return UndefinedValue(); } [[nodiscard]] bool setUniqueId(JSContext* cx, uint64_t uid); inline bool hasUniqueId() const { return getSlotsHeader()->hasUniqueId(); } inline uint64_t uniqueId() const { return getSlotsHeader()->uniqueId(); } inline uint64_t maybeUniqueId() const { return getSlotsHeader()->maybeUniqueId(); } bool setOrUpdateUniqueId(JSContext* cx, uint64_t uid); // MAX_FIXED_SLOTS is the biggest number of fixed slots our GC // size classes will give an object. static constexpr uint32_t MAX_FIXED_SLOTS = JS::shadow::Object::MAX_FIXED_SLOTS; private: void prepareElementRangeForOverwrite(size_t start, size_t end) { MOZ_ASSERT(end <= getDenseInitializedLength()); for (size_t i = start; i < end; i++) { elements_[i].destroy(); } } /* * Trigger the write barrier on a range of slots that will no longer be * reachable. */ void prepareSlotRangeForOverwrite(size_t start, size_t end) { for (size_t i = start; i < end; i++) { getSlotAddressUnchecked(i)->destroy(); } } inline void shiftDenseElementsUnchecked(uint32_t count); // Like getSlotRef, but optimized for reserved slots. This relies on the fact // that the first reserved slots (up to MAX_FIXED_SLOTS) are always stored in // fixed slots. This lets the compiler optimize away the branch below when // |index| is a constant (after inlining). // // Note: objects that may be swapped have less predictable slot layouts // because they could have been swapped with an object with fewer fixed slots. // Fortunately, the only native objects that can be swapped are DOM objects // and these shouldn't end up here (asserted below). MOZ_ALWAYS_INLINE HeapSlot& getReservedSlotRef(uint32_t index) { MOZ_ASSERT(index < JSSLOT_FREE(getClass())); MOZ_ASSERT(slotIsFixed(index) == (index < MAX_FIXED_SLOTS)); MOZ_ASSERT(!ObjectMayBeSwapped(this)); return index < MAX_FIXED_SLOTS ? fixedSlots()[index] : slots_[index - MAX_FIXED_SLOTS]; } MOZ_ALWAYS_INLINE const HeapSlot& getReservedSlotRef(uint32_t index) const { MOZ_ASSERT(index < JSSLOT_FREE(getClass())); MOZ_ASSERT(slotIsFixed(index) == (index < MAX_FIXED_SLOTS)); MOZ_ASSERT(!ObjectMayBeSwapped(this)); return index < MAX_FIXED_SLOTS ? fixedSlots()[index] : slots_[index - MAX_FIXED_SLOTS]; } public: MOZ_ALWAYS_INLINE const Value& getReservedSlot(uint32_t index) const { return getReservedSlotRef(index); } MOZ_ALWAYS_INLINE void initReservedSlot(uint32_t index, const Value& v) { MOZ_ASSERT(getReservedSlot(index).isUndefined()); checkStoredValue(v); getReservedSlotRef(index).init(this, HeapSlot::Slot, index, v); } MOZ_ALWAYS_INLINE void setReservedSlot(uint32_t index, const Value& v) { checkStoredValue(v); getReservedSlotRef(index).set(this, HeapSlot::Slot, index, v); } // For slots which are known to always be fixed, due to the way they are // allocated. HeapSlot& getFixedSlotRef(uint32_t slot) { MOZ_ASSERT(slotIsFixed(slot)); return fixedSlots()[slot]; } const Value& getFixedSlot(uint32_t slot) const { MOZ_ASSERT(slotIsFixed(slot)); return fixedSlots()[slot]; } const Value& getDynamicSlot(uint32_t dynamicSlotIndex) const { MOZ_ASSERT(dynamicSlotIndex < outOfLineNumDynamicSlots()); return slots_[dynamicSlotIndex]; } void setFixedSlot(uint32_t slot, const Value& value) { MOZ_ASSERT(slotIsFixed(slot)); checkStoredValue(value); fixedSlots()[slot].set(this, HeapSlot::Slot, slot, value); } void setDynamicSlot(uint32_t numFixed, uint32_t slot, const Value& value) { MOZ_ASSERT(numFixedSlots() == numFixed); MOZ_ASSERT(slot >= numFixed); MOZ_ASSERT(slot - numFixed < getSlotsHeader()->capacity()); checkStoredValue(value); slots_[slot - numFixed].set(this, HeapSlot::Slot, slot, value); } void initFixedSlot(uint32_t slot, const Value& value) { MOZ_ASSERT(slotIsFixed(slot)); checkStoredValue(value); fixedSlots()[slot].init(this, HeapSlot::Slot, slot, value); } void initDynamicSlot(uint32_t numFixed, uint32_t slot, const Value& value) { MOZ_ASSERT(numFixedSlots() == numFixed); MOZ_ASSERT(slot >= numFixed); MOZ_ASSERT(slot - numFixed < getSlotsHeader()->capacity()); checkStoredValue(value); slots_[slot - numFixed].init(this, HeapSlot::Slot, slot, value); } template T* maybePtrFromReservedSlot(uint32_t slot) const { Value v = getReservedSlot(slot); return v.isUndefined() ? nullptr : static_cast(v.toPrivate()); } /* * Calculate the number of dynamic slots to allocate to cover the properties * in an object with the given number of fixed slots and slot span. */ static MOZ_ALWAYS_INLINE uint32_t calculateDynamicSlots(uint32_t nfixed, uint32_t span, const JSClass* clasp); static MOZ_ALWAYS_INLINE uint32_t calculateDynamicSlots(SharedShape* shape); ObjectSlots* getSlotsHeader() const { return ObjectSlots::fromSlots(slots_); } /* Elements accessors. */ // The maximum size, in sizeof(Value), of the allocation used for an // object's dense elements. (This includes space used to store an // ObjectElements instance.) // |MAX_DENSE_ELEMENTS_ALLOCATION * sizeof(JS::Value)| shouldn't overflow // int32_t (see elementsSizeMustNotOverflow). static const uint32_t MAX_DENSE_ELEMENTS_ALLOCATION = (1 << 28) - 1; // The maximum number of usable dense elements in an object. static const uint32_t MAX_DENSE_ELEMENTS_COUNT = MAX_DENSE_ELEMENTS_ALLOCATION - ObjectElements::VALUES_PER_HEADER; static void elementsSizeMustNotOverflow() { static_assert( NativeObject::MAX_DENSE_ELEMENTS_COUNT <= INT32_MAX / sizeof(JS::Value), "every caller of this method require that an element " "count multiplied by sizeof(Value) can't overflow " "uint32_t (and sometimes int32_t ,too)"); } ObjectElements* getElementsHeader() const { return ObjectElements::fromElements(elements_); } // Returns a pointer to the first element, including shifted elements. inline HeapSlot* unshiftedElements() const { return elements_ - getElementsHeader()->numShiftedElements(); } // Like getElementsHeader, but returns a pointer to the unshifted header. // This is mainly useful for free()ing dynamic elements: the pointer // returned here is the one we got from malloc. void* getUnshiftedElementsHeader() const { return ObjectElements::fromElements(unshiftedElements()); } uint32_t unshiftedIndex(uint32_t index) const { return index + getElementsHeader()->numShiftedElements(); } /* Accessors for elements. */ bool ensureElements(JSContext* cx, uint32_t capacity) { MOZ_ASSERT(isExtensible()); if (capacity > getDenseCapacity()) { return growElements(cx, capacity); } return true; } // Try to shift |count| dense elements, see the "Shifted elements" comment. inline bool tryShiftDenseElements(uint32_t count); // Try to make space for |count| dense elements at the start of the array. bool tryUnshiftDenseElements(uint32_t count); // Move the elements header and all shifted elements to the start of the // allocated elements space, so that numShiftedElements is 0 afterwards. void moveShiftedElements(); // If this object has many shifted elements call moveShiftedElements. void maybeMoveShiftedElements(); static bool goodElementsAllocationAmount(JSContext* cx, uint32_t reqAllocated, uint32_t length, uint32_t* goodAmount); bool growElements(JSContext* cx, uint32_t newcap); void shrinkElements(JSContext* cx, uint32_t cap); private: // Run a post write barrier that encompasses multiple contiguous elements in a // single step. inline void elementsRangePostWriteBarrier(uint32_t start, uint32_t count); public: void shrinkCapacityToInitializedLength(JSContext* cx); private: void setDenseInitializedLengthInternal(uint32_t length) { MOZ_ASSERT(length <= getDenseCapacity()); MOZ_ASSERT(!denseElementsAreFrozen()); prepareElementRangeForOverwrite(length, getElementsHeader()->initializedLength); getElementsHeader()->initializedLength = length; } public: void setDenseInitializedLength(uint32_t length) { MOZ_ASSERT(isExtensible()); setDenseInitializedLengthInternal(length); } void setDenseInitializedLengthMaybeNonExtensible(JSContext* cx, uint32_t length) { setDenseInitializedLengthInternal(length); if (!isExtensible()) { shrinkCapacityToInitializedLength(cx); } } inline void ensureDenseInitializedLength(uint32_t index, uint32_t extra); void setDenseElement(uint32_t index, const Value& val) { MOZ_ASSERT_IF(val.isMagic(), val.whyMagic() != JS_ELEMENTS_HOLE); setDenseElementUnchecked(index, val); } void initDenseElement(uint32_t index, const Value& val) { MOZ_ASSERT(!val.isMagic(JS_ELEMENTS_HOLE)); initDenseElementUnchecked(index, val); } private: // Note: 'Unchecked' here means we don't assert |val| isn't the hole // MagicValue. void initDenseElementUnchecked(uint32_t index, const Value& val) { MOZ_ASSERT(index < getDenseInitializedLength()); MOZ_ASSERT(isExtensible()); checkStoredValue(val); elements_[index].init(this, HeapSlot::Element, unshiftedIndex(index), val); } void setDenseElementUnchecked(uint32_t index, const Value& val) { MOZ_ASSERT(index < getDenseInitializedLength()); MOZ_ASSERT(!denseElementsAreFrozen()); checkStoredValue(val); elements_[index].set(this, HeapSlot::Element, unshiftedIndex(index), val); } // Mark the dense elements as possibly containing holes. inline void markDenseElementsNotPacked(); public: inline void initDenseElementHole(uint32_t index); inline void setDenseElementHole(uint32_t index); inline void removeDenseElementForSparseIndex(uint32_t index); inline void copyDenseElements(uint32_t dstStart, const Value* src, uint32_t count); inline void initDenseElements(const Value* src, uint32_t count); inline void initDenseElements(NativeObject* src, uint32_t srcStart, uint32_t count); // Copy the first `count` dense elements from `src` to `this`, starting at // `destStart`. The initialized length must already include the new elements. inline void initDenseElementRange(uint32_t destStart, NativeObject* src, uint32_t count); // Store the Values in the range [begin, end) as elements of this array. // // Preconditions: This must be a boring ArrayObject with dense initialized // length 0: no shifted elements, no frozen elements, no fixed "length", not // indexed, not inextensible, not copy-on-write. Existing capacity is // optional. // // This runs write barriers but does not update types. `end - begin` must // return the size of the range, which must be >= 0 and fit in an int32_t. template [[nodiscard]] inline bool initDenseElementsFromRange(JSContext* cx, Iter begin, Iter end); inline void moveDenseElements(uint32_t dstStart, uint32_t srcStart, uint32_t count); inline void reverseDenseElementsNoPreBarrier(uint32_t length); inline DenseElementResult setOrExtendDenseElements(JSContext* cx, uint32_t start, const Value* vp, uint32_t count); bool denseElementsAreSealed() const { return getElementsHeader()->isSealed(); } bool denseElementsAreFrozen() const { return hasFlag(ObjectFlag::FrozenElements); } bool denseElementsArePacked() const { return getElementsHeader()->isPacked(); } void markDenseElementsMaybeInIteration() { getElementsHeader()->markMaybeInIteration(); } // Return whether the object's dense elements might be in the midst of for-in // iteration. We rely on this to be able to safely delete or move dense array // elements without worrying about updating in-progress iterators. // See bug 690622. // // Note that it's fine to return false if this object is on the prototype of // another object: SuppressDeletedProperty only suppresses properties deleted // from the iterated object itself. inline bool denseElementsHaveMaybeInIterationFlag(); inline bool denseElementsMaybeInIteration(); // Ensures that the object can hold at least index + extra elements. This // returns DenseElement_Success on success, DenseElement_Failed on failure // to grow the array, or DenseElement_Incomplete when the object is too // sparse to grow (this includes the case of index + extra overflow). In // the last two cases the object is kept intact. inline DenseElementResult ensureDenseElements(JSContext* cx, uint32_t index, uint32_t extra); inline DenseElementResult extendDenseElements(JSContext* cx, uint32_t requiredCapacity, uint32_t extra); /* Small objects are dense, no matter what. */ static const uint32_t MIN_SPARSE_INDEX = 1000; /* * Element storage for an object will be sparse if fewer than 1/8 indexes * are filled in. */ static const unsigned SPARSE_DENSITY_RATIO = 8; /* * Check if after growing the object's elements will be too sparse. * newElementsHint is an estimated number of elements to be added. */ bool willBeSparseElements(uint32_t requiredCapacity, uint32_t newElementsHint); /* * After adding a sparse index to obj, see if it should be converted to use * dense elements. */ static DenseElementResult maybeDensifySparseElements( JSContext* cx, Handle obj); static bool densifySparseElements(JSContext* cx, Handle obj); inline HeapSlot* fixedElements() const { static_assert(2 * sizeof(Value) == sizeof(ObjectElements), "when elements are stored inline, the first two " "slots will hold the ObjectElements header"); return &fixedSlots()[2]; } #ifdef DEBUG bool canHaveNonEmptyElements(); #endif void setEmptyElements() { elements_ = emptyObjectElements; } void initFixedElements(gc::AllocKind kind, uint32_t length); // Update the elements pointer to use the fixed elements storage. The caller // is responsible for initializing the elements themselves and setting the // FIXED flag. void setFixedElements(uint32_t numShifted = 0) { MOZ_ASSERT(canHaveNonEmptyElements()); elements_ = fixedElements() + numShifted; } inline bool hasDynamicElements() const { /* * Note: for objects with zero fixed slots this could potentially give * a spurious 'true' result, if the end of this object is exactly * aligned with the end of its arena and dynamic slots are allocated * immediately afterwards. Such cases cannot occur for dense arrays * (which have at least two fixed slots) and can only result in a leak. */ return !hasEmptyElements() && !hasFixedElements(); } inline bool hasFixedElements() const { bool fixed = getElementsHeader()->flags & ObjectElements::FIXED; MOZ_ASSERT_IF(fixed, unshiftedElements() == fixedElements()); return fixed; } inline bool hasEmptyElements() const { return elements_ == emptyObjectElements || elements_ == emptyObjectElementsShared; } /* * Get a pointer to the unused data in the object's allocation immediately * following this object, for use with objects which allocate a larger size * class than they need and store non-elements data inline. */ inline uint8_t* fixedData(size_t nslots) const; inline void privatePreWriteBarrier(HeapSlot* pprivate); // The methods below are used to store GC things in a reserved slot as // PrivateValues. This is done to bypass the normal tracing code (debugger // objects use this to store cross-compartment pointers). // // WARNING: make sure you REALLY need this and you know what you're doing // before using these methods! void setReservedSlotGCThingAsPrivate(uint32_t slot, gc::Cell* cell) { #ifdef DEBUG if (IsMarkedBlack(this)) { JS::AssertCellIsNotGray(cell); } #endif HeapSlot* pslot = getSlotAddress(slot); Cell* prev = nullptr; if (!pslot->isUndefined()) { prev = static_cast(pslot->toPrivate()); privatePreWriteBarrier(pslot); } setReservedSlotGCThingAsPrivateUnbarriered(slot, cell); gc::PostWriteBarrierCell(this, prev, cell); } void setReservedSlotGCThingAsPrivateUnbarriered(uint32_t slot, gc::Cell* cell) { MOZ_ASSERT(slot < JSCLASS_RESERVED_SLOTS(getClass())); MOZ_ASSERT(cell); getReservedSlotRef(slot).unbarrieredSet(PrivateValue(cell)); } void clearReservedSlotGCThingAsPrivate(uint32_t slot) { MOZ_ASSERT(slot < JSCLASS_RESERVED_SLOTS(getClass())); HeapSlot* pslot = &getReservedSlotRef(slot); if (!pslot->isUndefined()) { privatePreWriteBarrier(pslot); pslot->unbarrieredSet(UndefinedValue()); } } /* Return the allocKind we would use if we were to tenure this object. */ inline js::gc::AllocKind allocKindForTenure() const; // Native objects are never wrappers, so a native object always has a realm // and global. JS::Realm* realm() const { return nonCCWRealm(); } inline js::GlobalObject& global() const; TaggedSlotOffset getTaggedSlotOffset(size_t slot) const { MOZ_ASSERT(slot < slotSpan()); uint32_t nfixed = numFixedSlots(); if (slot < nfixed) { return TaggedSlotOffset(getFixedSlotOffset(slot), /* isFixedSlot = */ true); } return TaggedSlotOffset((slot - nfixed) * sizeof(Value), /* isFixedSlot = */ false); } /* JIT Accessors */ static size_t offsetOfElements() { return offsetof(NativeObject, elements_); } static size_t offsetOfFixedElements() { return sizeof(NativeObject) + sizeof(ObjectElements); } static constexpr size_t getFixedSlotOffset(size_t slot) { MOZ_ASSERT(slot < MAX_FIXED_SLOTS); return sizeof(NativeObject) + slot * sizeof(Value); } static constexpr size_t getFixedSlotIndexFromOffset(size_t offset) { MOZ_ASSERT(offset >= sizeof(NativeObject)); offset -= sizeof(NativeObject); MOZ_ASSERT(offset % sizeof(Value) == 0); MOZ_ASSERT(offset / sizeof(Value) < MAX_FIXED_SLOTS); return offset / sizeof(Value); } static constexpr size_t getDynamicSlotIndexFromOffset(size_t offset) { MOZ_ASSERT(offset % sizeof(Value) == 0); return offset / sizeof(Value); } static size_t offsetOfSlots() { return offsetof(NativeObject, slots_); } }; inline void NativeObject::privatePreWriteBarrier(HeapSlot* pprivate) { JS::shadow::Zone* shadowZone = this->shadowZoneFromAnyThread(); if (shadowZone->needsIncrementalBarrier() && pprivate->get().toPrivate() && getClass()->hasTrace()) { getClass()->doTrace(shadowZone->barrierTracer(), this); } } /*** Standard internal methods **********************************************/ /* * These functions should follow the algorithms in ES6 draft rev 29 section 9.1 * ("Ordinary Object Internal Methods"). It's an ongoing project. * * Many native objects are not "ordinary" in ES6, so these functions also have * to serve some of the special needs of Functions (9.2, 9.3, 9.4.1), Arrays * (9.4.2), Strings (9.4.3), and so on. */ extern bool NativeDefineProperty(JSContext* cx, Handle obj, HandleId id, Handle desc, ObjectOpResult& result); extern bool NativeDefineDataProperty(JSContext* cx, Handle obj, HandleId id, HandleValue value, unsigned attrs, ObjectOpResult& result); /* If the result out-param is omitted, throw on failure. */ extern bool NativeDefineAccessorProperty(JSContext* cx, Handle obj, HandleId id, HandleObject getter, HandleObject setter, unsigned attrs); extern bool NativeDefineDataProperty(JSContext* cx, Handle obj, HandleId id, HandleValue value, unsigned attrs); extern bool NativeDefineDataProperty(JSContext* cx, Handle obj, PropertyName* name, HandleValue value, unsigned attrs); extern bool NativeHasProperty(JSContext* cx, Handle obj, HandleId id, bool* foundp); extern bool NativeGetOwnPropertyDescriptor( JSContext* cx, Handle obj, HandleId id, MutableHandle> desc); extern bool NativeGetProperty(JSContext* cx, Handle obj, HandleValue receiver, HandleId id, MutableHandleValue vp); extern bool NativeGetPropertyNoGC(JSContext* cx, NativeObject* obj, const Value& receiver, jsid id, Value* vp); inline bool NativeGetProperty(JSContext* cx, Handle obj, HandleId id, MutableHandleValue vp) { RootedValue receiver(cx, ObjectValue(*obj)); return NativeGetProperty(cx, obj, receiver, id, vp); } extern bool NativeGetElement(JSContext* cx, Handle obj, HandleValue receiver, int32_t index, MutableHandleValue vp); bool GetSparseElementHelper(JSContext* cx, Handle obj, int32_t int_id, MutableHandleValue result); bool SetPropertyByDefining(JSContext* cx, HandleId id, HandleValue v, HandleValue receiver, ObjectOpResult& result); bool SetPropertyOnProto(JSContext* cx, HandleObject obj, HandleId id, HandleValue v, HandleValue receiver, ObjectOpResult& result); bool AddOrUpdateSparseElementHelper(JSContext* cx, Handle obj, int32_t int_id, HandleValue v, bool strict); /* * Indicates whether an assignment operation is qualified (`x.y = 0`) or * unqualified (`y = 0`). In strict mode, the latter is an error if no such * variable already exists. * * Used as an argument to NativeSetProperty. */ enum QualifiedBool { Unqualified = 0, Qualified = 1 }; template extern bool NativeSetProperty(JSContext* cx, Handle obj, HandleId id, HandleValue v, HandleValue receiver, ObjectOpResult& result); extern bool NativeSetElement(JSContext* cx, Handle obj, uint32_t index, HandleValue v, HandleValue receiver, ObjectOpResult& result); extern bool NativeDeleteProperty(JSContext* cx, Handle obj, HandleId id, ObjectOpResult& result); /*** SpiderMonkey nonstandard internal methods ******************************/ template extern bool NativeLookupOwnProperty( JSContext* cx, typename MaybeRooted::HandleType obj, typename MaybeRooted::HandleType id, PropertyResult* propp); /* * Get a property from `receiver`, after having already done a lookup and found * the property on a native object `obj`. * * `prop` must be present in obj's shape. */ extern bool NativeGetExistingProperty(JSContext* cx, HandleObject receiver, Handle obj, HandleId id, PropertyInfo prop, MutableHandleValue vp); /* * */ extern bool GetNameBoundInEnvironment(JSContext* cx, HandleObject env, HandleId id, MutableHandleValue vp); } /* namespace js */ template <> inline bool JSObject::is() const { return shape()->isNative(); } namespace js { // Alternate to JSObject::as() that tolerates null pointers. inline NativeObject* MaybeNativeObject(JSObject* obj) { return obj ? &obj->as() : nullptr; } // Defined in NativeObject-inl.h. bool IsPackedArray(JSObject* obj); // Initialize an object's reserved slot with a private value pointing to // malloc-allocated memory and associate the memory with the object. // // This call should be matched with a call to JS::GCContext::free_/delete_ in // the object's finalizer to free the memory and update the memory accounting. inline void InitReservedSlot(NativeObject* obj, uint32_t slot, void* ptr, size_t nbytes, MemoryUse use) { AddCellMemory(obj, nbytes, use); obj->initReservedSlot(slot, PrivateValue(ptr)); } template inline void InitReservedSlot(NativeObject* obj, uint32_t slot, T* ptr, MemoryUse use) { InitReservedSlot(obj, slot, ptr, sizeof(T), use); } bool AddSlotAndCallAddPropHook(JSContext* cx, Handle obj, HandleValue v, Handle newShape); } // namespace js #endif /* vm_NativeObject_h */