/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2016 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_realm_h #define wasm_realm_h #include "wasm/WasmTypeDecls.h" namespace js { namespace wasm { // wasm::Realm lives in JS::Realm and contains the wasm-related per-realm state. // wasm::Realm tracks every live instance in the realm and must be notified, via // registerInstance(), of any new WasmInstanceObject. class Realm { JSRuntime* runtime_; InstanceVector instances_; public: explicit Realm(JSRuntime* rt); ~Realm(); // Before a WasmInstanceObject can be considered fully constructed and // valid, it must be registered with the Realm. If this method fails, // an error has been reported and the instance object must be abandoned. // After a successful registration, an Instance must call // unregisterInstance() before being destroyed. bool registerInstance(JSContext* cx, Handle instanceObj); void unregisterInstance(Instance& instance); // Return a vector of all live instances in the realm. The lifetime of // these Instances is determined by their owning WasmInstanceObject. // Note that accessing instances()[i]->object() triggers a read barrier // since instances() is effectively a weak list. const InstanceVector& instances() const { return instances_; } // Ensure all Instances in this Realm have profiling labels created. void ensureProfilingLabels(bool profilingEnabled); // about:memory reporting void addSizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf, size_t* realmTables); }; // Interrupt all running wasm Instances that have been registered with // wasm::Realms in the given JSContext. extern void InterruptRunningCode(JSContext* cx); // After a wasm Instance sees an interrupt request and calls // CheckForInterrupt(), it should call RunningCodeInterrupted() to clear the // interrupt request for all wasm Instances to avoid spurious trapping. void ResetInterruptState(JSContext* cx); } // namespace wasm } // namespace js #endif // wasm_realm_h