/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2021 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_type_decls_h #define wasm_type_decls_h #include "NamespaceImports.h" #include "gc/Barrier.h" #include "js/GCVector.h" #include "js/HashTable.h" #include "js/RootingAPI.h" #include "js/UniquePtr.h" #include "js/Utility.h" #include "js/Vector.h" namespace js { using JSObjectVector = GCVector; class WasmMemoryObject; class WasmModuleObject; class WasmInstanceObject; class WasmTableObject; class WasmGlobalObject; class WasmTagObject; class WasmExceptionObject; using WasmInstanceObjectVector = GCVector; using WasmTableObjectVector = GCVector; using WasmGlobalObjectVector = GCVector; using WasmTagObjectVector = GCVector; namespace wasm { struct ModuleEnvironment; class CodeRange; class CodeTier; class ModuleSegment; struct Metadata; struct MetadataTier; class Decoder; class GeneratedSourceMap; class Instance; class Module; class Code; using SharedCode = RefPtr; using MutableCode = RefPtr; class Table; using SharedTable = RefPtr; using SharedTableVector = Vector; class DebugState; using UniqueDebugState = UniquePtr; struct DataSegment; using MutableDataSegment = RefPtr; using SharedDataSegment = RefPtr; using DataSegmentVector = Vector; struct ElemSegment; using MutableElemSegment = RefPtr; using SharedElemSegment = RefPtr; using ElemSegmentVector = Vector; class Val; using ValVector = GCVector; // Uint32Vector has initial size 8 on the basis that the dominant use cases // (line numbers and control stacks) tend to have a small but nonzero number // of elements. using Uint32Vector = Vector; using Bytes = Vector; using UTF8Bytes = Vector; using InstanceVector = Vector; using UniqueCharsVector = Vector; } // namespace wasm } // namespace js #endif // wasm_type_decls_h