/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.mozilla.thirdparty.com.google.android.exoplayer2; import androidx.annotation.IntDef; import androidx.annotation.Nullable; import org.mozilla.thirdparty.com.google.android.exoplayer2.source.SampleStream; import org.mozilla.thirdparty.com.google.android.exoplayer2.util.MediaClock; import java.io.IOException; import java.lang.annotation.Documented; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Renders media read from a {@link SampleStream}. * *

Internally, a renderer's lifecycle is managed by the owning {@link ExoPlayer}. The renderer is * transitioned through various states as the overall playback state and enabled tracks change. The * valid state transitions are shown below, annotated with the methods that are called during each * transition. * *

Renderer state
 * transitions */ public interface Renderer extends PlayerMessage.Target { /** * The renderer states. One of {@link #STATE_DISABLED}, {@link #STATE_ENABLED} or {@link * #STATE_STARTED}. */ @Documented @Retention(RetentionPolicy.SOURCE) @IntDef({STATE_DISABLED, STATE_ENABLED, STATE_STARTED}) @interface State {} /** * The renderer is disabled. A renderer in this state may hold resources that it requires for * rendering (e.g. media decoders), for use if it's subsequently enabled. {@link #reset()} can be * called to force the renderer to release these resources. */ int STATE_DISABLED = 0; /** * The renderer is enabled but not started. A renderer in this state may render media at the * current position (e.g. an initial video frame), but the position will not advance. A renderer * in this state will typically hold resources that it requires for rendering (e.g. media * decoders). */ int STATE_ENABLED = 1; /** * The renderer is started. Calls to {@link #render(long, long)} will cause media to be rendered. */ int STATE_STARTED = 2; /** * Returns the track type that the {@link Renderer} handles. For example, a video renderer will * return {@link C#TRACK_TYPE_VIDEO}, an audio renderer will return {@link C#TRACK_TYPE_AUDIO}, a * text renderer will return {@link C#TRACK_TYPE_TEXT}, and so on. * * @return One of the {@code TRACK_TYPE_*} constants defined in {@link C}. */ int getTrackType(); /** * Returns the capabilities of the renderer. * * @return The capabilities of the renderer. */ RendererCapabilities getCapabilities(); /** * Sets the index of this renderer within the player. * * @param index The renderer index. */ void setIndex(int index); /** * If the renderer advances its own playback position then this method returns a corresponding * {@link MediaClock}. If provided, the player will use the returned {@link MediaClock} as its * source of time during playback. A player may have at most one renderer that returns a {@link * MediaClock} from this method. * * @return The {@link MediaClock} tracking the playback position of the renderer, or null. */ @Nullable MediaClock getMediaClock(); /** * Returns the current state of the renderer. * * @return The current state. One of {@link #STATE_DISABLED}, {@link #STATE_ENABLED} and {@link * #STATE_STARTED}. */ @State int getState(); /** * Enables the renderer to consume from the specified {@link SampleStream}. *

* This method may be called when the renderer is in the following states: * {@link #STATE_DISABLED}. * * @param configuration The renderer configuration. * @param formats The enabled formats. * @param stream The {@link SampleStream} from which the renderer should consume. * @param positionUs The player's current position. * @param joining Whether this renderer is being enabled to join an ongoing playback. * @param offsetUs The offset to be added to timestamps of buffers read from {@code stream} * before they are rendered. * @throws ExoPlaybackException If an error occurs. */ void enable(RendererConfiguration configuration, Format[] formats, SampleStream stream, long positionUs, boolean joining, long offsetUs) throws ExoPlaybackException; /** * Starts the renderer, meaning that calls to {@link #render(long, long)} will cause media to be * rendered. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}. * * @throws ExoPlaybackException If an error occurs. */ void start() throws ExoPlaybackException; /** * Replaces the {@link SampleStream} from which samples will be consumed. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @param formats The enabled formats. * @param stream The {@link SampleStream} from which the renderer should consume. * @param offsetUs The offset to be added to timestamps of buffers read from {@code stream} before * they are rendered. * @throws ExoPlaybackException If an error occurs. */ void replaceStream(Format[] formats, SampleStream stream, long offsetUs) throws ExoPlaybackException; /** Returns the {@link SampleStream} being consumed, or null if the renderer is disabled. */ @Nullable SampleStream getStream(); /** * Returns whether the renderer has read the current {@link SampleStream} to the end. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. */ boolean hasReadStreamToEnd(); /** * Returns the playback position up to which the renderer has read samples from the current {@link * SampleStream}, in microseconds, or {@link C#TIME_END_OF_SOURCE} if the renderer has read the * current {@link SampleStream} to the end. * *

This method may be called when the renderer is in the following states: {@link * #STATE_ENABLED}, {@link #STATE_STARTED}. */ long getReadingPositionUs(); /** * Signals to the renderer that the current {@link SampleStream} will be the final one supplied * before it is next disabled or reset. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. */ void setCurrentStreamFinal(); /** * Returns whether the current {@link SampleStream} will be the final one supplied before the * renderer is next disabled or reset. */ boolean isCurrentStreamFinal(); /** * Throws an error that's preventing the renderer from reading from its {@link SampleStream}. Does * nothing if no such error exists. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @throws IOException An error that's preventing the renderer from making progress or buffering * more data. */ void maybeThrowStreamError() throws IOException; /** * Signals to the renderer that a position discontinuity has occurred. *

* After a position discontinuity, the renderer's {@link SampleStream} is guaranteed to provide * samples starting from a key frame. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @param positionUs The new playback position in microseconds. * @throws ExoPlaybackException If an error occurs handling the reset. */ void resetPosition(long positionUs) throws ExoPlaybackException; /** * Sets the operating rate of this renderer, where 1 is the default rate, 2 is twice the default * rate, 0.5 is half the default rate and so on. The operating rate is a hint to the renderer of * the speed at which playback will proceed, and may be used for resource planning. * *

The default implementation is a no-op. * * @param operatingRate The operating rate. * @throws ExoPlaybackException If an error occurs handling the operating rate. */ default void setOperatingRate(float operatingRate) throws ExoPlaybackException {} /** * Incrementally renders the {@link SampleStream}. *

* If the renderer is in the {@link #STATE_ENABLED} state then each call to this method will do * work toward being ready to render the {@link SampleStream} when the renderer is started. It may * also render the very start of the media, for example the first frame of a video stream. If the * renderer is in the {@link #STATE_STARTED} state then calls to this method will render the * {@link SampleStream} in sync with the specified media positions. *

* This method should return quickly, and should not block if the renderer is unable to make * useful progress. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @param positionUs The current media time in microseconds, measured at the start of the * current iteration of the rendering loop. * @param elapsedRealtimeUs {@link android.os.SystemClock#elapsedRealtime()} in microseconds, * measured at the start of the current iteration of the rendering loop. * @throws ExoPlaybackException If an error occurs. */ void render(long positionUs, long elapsedRealtimeUs) throws ExoPlaybackException; /** * Whether the renderer is able to immediately render media from the current position. *

* If the renderer is in the {@link #STATE_STARTED} state then returning true indicates that the * renderer has everything that it needs to continue playback. Returning false indicates that * the player should pause until the renderer is ready. *

* If the renderer is in the {@link #STATE_ENABLED} state then returning true indicates that the * renderer is ready for playback to be started. Returning false indicates that it is not. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @return Whether the renderer is ready to render media. */ boolean isReady(); /** * Whether the renderer is ready for the {@link ExoPlayer} instance to transition to * {@link Player#STATE_ENDED}. The player will make this transition as soon as {@code true} is * returned by all of its {@link Renderer}s. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}, {@link #STATE_STARTED}. * * @return Whether the renderer is ready for the player to transition to the ended state. */ boolean isEnded(); /** * Stops the renderer, transitioning it to the {@link #STATE_ENABLED} state. *

* This method may be called when the renderer is in the following states: * {@link #STATE_STARTED}. * * @throws ExoPlaybackException If an error occurs. */ void stop() throws ExoPlaybackException; /** * Disable the renderer, transitioning it to the {@link #STATE_DISABLED} state. *

* This method may be called when the renderer is in the following states: * {@link #STATE_ENABLED}. */ void disable(); /** * Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. If * the renderer is not holding any resources, the call is a no-op. * *

This method may be called when the renderer is in the following states: {@link * #STATE_DISABLED}. */ void reset(); }