// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Windows Timer Primer // // A good article: http://www.ddj.com/windows/184416651 // A good mozilla bug: http://bugzilla.mozilla.org/show_bug.cgi?id=363258 // // The default windows timer, GetSystemTimeAsFileTime is not very precise. // It is only good to ~15.5ms. // // QueryPerformanceCounter is the logical choice for a high-precision timer. // However, it is known to be buggy on some hardware. Specifically, it can // sometimes "jump". On laptops, QPC can also be very expensive to call. // It's 3-4x slower than timeGetTime() on desktops, but can be 10x slower // on laptops. A unittest exists which will show the relative cost of various // timers on any system. // // The next logical choice is timeGetTime(). timeGetTime has a precision of // 1ms, but only if you call APIs (timeBeginPeriod()) which affect all other // applications on the system. By default, precision is only 15.5ms. // Unfortunately, we don't want to call timeBeginPeriod because we don't // want to affect other applications. Further, on mobile platforms, use of // faster multimedia timers can hurt battery life. See the intel // article about this here: // http://softwarecommunity.intel.com/articles/eng/1086.htm // // To work around all this, we're going to generally use timeGetTime(). We // will only increase the system-wide timer if we're not running on battery // power. #include "base/time/time.h" #include #include #include #include #include "base/atomicops.h" #include "base/bit_cast.h" #include "base/cpu.h" #include "base/feature_list.h" #include "base/logging.h" #include "base/synchronization/lock.h" #include "base/threading/platform_thread.h" #include "base/time/time_override.h" #include "base/time/time_win_features.h" namespace base { namespace { // From MSDN, FILETIME "Contains a 64-bit value representing the number of // 100-nanosecond intervals since January 1, 1601 (UTC)." int64_t FileTimeToMicroseconds(const FILETIME& ft) { // Need to bit_cast to fix alignment, then divide by 10 to convert // 100-nanoseconds to microseconds. This only works on little-endian // machines. return bit_cast(ft) / 10; } void MicrosecondsToFileTime(int64_t us, FILETIME* ft) { DCHECK_GE(us, 0LL) << "Time is less than 0, negative values are not " "representable in FILETIME"; // Multiply by 10 to convert microseconds to 100-nanoseconds. Bit_cast will // handle alignment problems. This only works on little-endian machines. *ft = bit_cast(us * 10); } int64_t CurrentWallclockMicroseconds() { FILETIME ft; ::GetSystemTimeAsFileTime(&ft); return FileTimeToMicroseconds(ft); } // Time between resampling the un-granular clock for this API. constexpr TimeDelta kMaxTimeToAvoidDrift = TimeDelta::FromSeconds(60); int64_t g_initial_time = 0; TimeTicks g_initial_ticks; void InitializeClock() { g_initial_ticks = subtle::TimeTicksNowIgnoringOverride(); g_initial_time = CurrentWallclockMicroseconds(); } // Interval to use when on DC power. UINT g_battery_power_interval_ms = 4; // Track the last value passed to timeBeginPeriod so that we can cancel that // call by calling timeEndPeriod with the same value. A value of zero means that // the timer frequency is not currently raised. UINT g_last_interval_requested_ms = 0; // Track if MinTimerIntervalHighResMs() or MinTimerIntervalLowResMs() is active. // For most purposes this could also be named g_is_on_ac_power. bool g_high_res_timer_enabled = false; // How many times the high resolution timer has been called. uint32_t g_high_res_timer_count = 0; // Start time of the high resolution timer usage monitoring. This is needed // to calculate the usage as percentage of the total elapsed time. TimeTicks g_high_res_timer_usage_start; // The cumulative time the high resolution timer has been in use since // |g_high_res_timer_usage_start| moment. TimeDelta g_high_res_timer_usage; // Timestamp of the last activation change of the high resolution timer. This // is used to calculate the cumulative usage. TimeTicks g_high_res_timer_last_activation; // The lock to control access to the above set of variables. Lock* GetHighResLock() { static auto* lock = new Lock(); return lock; } // The two values that ActivateHighResolutionTimer uses to set the systemwide // timer interrupt frequency on Windows. These control how precise timers are // but also have a big impact on battery life. // Used when a faster timer has been requested (g_high_res_timer_count > 0) and // the computer is running on AC power (plugged in) so that it's okay to go to // the highest frequency. UINT MinTimerIntervalHighResMs() { return 1; } // Used when a faster timer has been requested (g_high_res_timer_count > 0) and // the computer is running on DC power (battery) so that we don't want to raise // the timer frequency as much. UINT MinTimerIntervalLowResMs() { return g_battery_power_interval_ms; } // Calculate the desired timer interrupt interval. Note that zero means that the // system default should be used. UINT GetIntervalMs() { if (!g_high_res_timer_count) return 0; // Use the default, typically 15.625 if (g_high_res_timer_enabled) return MinTimerIntervalHighResMs(); return MinTimerIntervalLowResMs(); } // Compare the currently requested timer interrupt interval to the last interval // requested and update if necessary (by cancelling the old request and making a // new request). If there is no change then do nothing. void UpdateTimerIntervalLocked() { UINT new_interval = GetIntervalMs(); if (new_interval == g_last_interval_requested_ms) return; if (g_last_interval_requested_ms) { // Record how long the timer interrupt frequency was raised. g_high_res_timer_usage += subtle::TimeTicksNowIgnoringOverride() - g_high_res_timer_last_activation; // Reset the timer interrupt back to the default. timeEndPeriod(g_last_interval_requested_ms); } g_last_interval_requested_ms = new_interval; if (g_last_interval_requested_ms) { // Record when the timer interrupt was raised. g_high_res_timer_last_activation = subtle::TimeTicksNowIgnoringOverride(); timeBeginPeriod(g_last_interval_requested_ms); } } // Returns the current value of the performance counter. uint64_t QPCNowRaw() { LARGE_INTEGER perf_counter_now = {}; // According to the MSDN documentation for QueryPerformanceCounter(), this // will never fail on systems that run XP or later. // https://msdn.microsoft.com/library/windows/desktop/ms644904.aspx ::QueryPerformanceCounter(&perf_counter_now); return perf_counter_now.QuadPart; } bool SafeConvertToWord(int in, WORD* out) { CheckedNumeric result = in; *out = result.ValueOrDefault(std::numeric_limits::max()); return result.IsValid(); } } // namespace // Time ----------------------------------------------------------------------- namespace subtle { Time TimeNowIgnoringOverride() { if (g_initial_time == 0) InitializeClock(); // We implement time using the high-resolution timers so that we can get // timeouts which are smaller than 10-15ms. If we just used // CurrentWallclockMicroseconds(), we'd have the less-granular timer. // // To make this work, we initialize the clock (g_initial_time) and the // counter (initial_ctr). To compute the initial time, we can check // the number of ticks that have elapsed, and compute the delta. // // To avoid any drift, we periodically resync the counters to the system // clock. while (true) { TimeTicks ticks = TimeTicksNowIgnoringOverride(); // Calculate the time elapsed since we started our timer TimeDelta elapsed = ticks - g_initial_ticks; // Check if enough time has elapsed that we need to resync the clock. if (elapsed > kMaxTimeToAvoidDrift) { InitializeClock(); continue; } return Time() + elapsed + TimeDelta::FromMicroseconds(g_initial_time); } } Time TimeNowFromSystemTimeIgnoringOverride() { // Force resync. InitializeClock(); return Time() + TimeDelta::FromMicroseconds(g_initial_time); } } // namespace subtle // static Time Time::FromFileTime(FILETIME ft) { if (bit_cast(ft) == 0) return Time(); if (ft.dwHighDateTime == std::numeric_limits::max() && ft.dwLowDateTime == std::numeric_limits::max()) return Max(); return Time(FileTimeToMicroseconds(ft)); } FILETIME Time::ToFileTime() const { if (is_null()) return bit_cast(0); if (is_max()) { FILETIME result; result.dwHighDateTime = std::numeric_limits::max(); result.dwLowDateTime = std::numeric_limits::max(); return result; } FILETIME utc_ft; MicrosecondsToFileTime(us_, &utc_ft); return utc_ft; } void Time::ReadMinTimerIntervalLowResMs() { AutoLock lock(*GetHighResLock()); // Read the setting for what interval to use on battery power. g_battery_power_interval_ms = base::FeatureList::IsEnabled(base::kSlowDCTimerInterruptsWin) ? 8 : 4; UpdateTimerIntervalLocked(); } // static // Enable raising of the system-global timer interrupt frequency to 1 kHz (when // enable is true, which happens when on AC power) or some lower frequency when // on battery power (when enable is false). If the g_high_res_timer_enabled // setting hasn't actually changed or if if there are no outstanding requests // (if g_high_res_timer_count is zero) then do nothing. // TL;DR - call this when going from AC to DC power or vice-versa. void Time::EnableHighResolutionTimer(bool enable) { AutoLock lock(*GetHighResLock()); g_high_res_timer_enabled = enable; UpdateTimerIntervalLocked(); } // static // Request that the system-global Windows timer interrupt frequency be raised. // How high the frequency is raised depends on the system's power state and // possibly other options. // TL;DR - call this at the beginning and end of a time period where you want // higher frequency timer interrupts. Each call with activating=true must be // paired with a subsequent activating=false call. bool Time::ActivateHighResolutionTimer(bool activating) { // We only do work on the transition from zero to one or one to zero so we // can easily undo the effect (if necessary) when EnableHighResolutionTimer is // called. const uint32_t max = std::numeric_limits::max(); AutoLock lock(*GetHighResLock()); if (activating) { DCHECK_NE(g_high_res_timer_count, max); ++g_high_res_timer_count; } else { DCHECK_NE(g_high_res_timer_count, 0u); --g_high_res_timer_count; } UpdateTimerIntervalLocked(); return true; } // static // See if the timer interrupt interval has been set to the lowest value. bool Time::IsHighResolutionTimerInUse() { AutoLock lock(*GetHighResLock()); return g_last_interval_requested_ms == MinTimerIntervalHighResMs(); } // static void Time::ResetHighResolutionTimerUsage() { AutoLock lock(*GetHighResLock()); g_high_res_timer_usage = TimeDelta(); g_high_res_timer_usage_start = subtle::TimeTicksNowIgnoringOverride(); if (g_high_res_timer_count > 0) g_high_res_timer_last_activation = g_high_res_timer_usage_start; } // static double Time::GetHighResolutionTimerUsage() { AutoLock lock(*GetHighResLock()); TimeTicks now = subtle::TimeTicksNowIgnoringOverride(); TimeDelta elapsed_time = now - g_high_res_timer_usage_start; if (elapsed_time.is_zero()) { // This is unexpected but possible if TimeTicks resolution is low and // GetHighResolutionTimerUsage() is called promptly after // ResetHighResolutionTimerUsage(). return 0.0; } TimeDelta used_time = g_high_res_timer_usage; if (g_high_res_timer_count > 0) { // If currently activated add the remainder of time since the last // activation. used_time += now - g_high_res_timer_last_activation; } return used_time.InMillisecondsF() / elapsed_time.InMillisecondsF() * 100; } // static bool Time::FromExploded(bool is_local, const Exploded& exploded, Time* time) { // Create the system struct representing our exploded time. It will either be // in local time or UTC.If casting from int to WORD results in overflow, // fail and return Time(0). SYSTEMTIME st; if (!SafeConvertToWord(exploded.year, &st.wYear) || !SafeConvertToWord(exploded.month, &st.wMonth) || !SafeConvertToWord(exploded.day_of_week, &st.wDayOfWeek) || !SafeConvertToWord(exploded.day_of_month, &st.wDay) || !SafeConvertToWord(exploded.hour, &st.wHour) || !SafeConvertToWord(exploded.minute, &st.wMinute) || !SafeConvertToWord(exploded.second, &st.wSecond) || !SafeConvertToWord(exploded.millisecond, &st.wMilliseconds)) { *time = Time(0); return false; } FILETIME ft; bool success = true; // Ensure that it's in UTC. if (is_local) { SYSTEMTIME utc_st; success = TzSpecificLocalTimeToSystemTime(nullptr, &st, &utc_st) && SystemTimeToFileTime(&utc_st, &ft); } else { success = !!SystemTimeToFileTime(&st, &ft); } if (!success) { *time = Time(0); return false; } *time = Time(FileTimeToMicroseconds(ft)); return true; } void Time::Explode(bool is_local, Exploded* exploded) const { if (us_ < 0LL) { // We are not able to convert it to FILETIME. ZeroMemory(exploded, sizeof(*exploded)); return; } // FILETIME in UTC. FILETIME utc_ft; MicrosecondsToFileTime(us_, &utc_ft); // FILETIME in local time if necessary. bool success = true; // FILETIME in SYSTEMTIME (exploded). SYSTEMTIME st = {0}; if (is_local) { SYSTEMTIME utc_st; // We don't use FileTimeToLocalFileTime here, since it uses the current // settings for the time zone and daylight saving time. Therefore, if it is // daylight saving time, it will take daylight saving time into account, // even if the time you are converting is in standard time. success = FileTimeToSystemTime(&utc_ft, &utc_st) && SystemTimeToTzSpecificLocalTime(nullptr, &utc_st, &st); } else { success = !!FileTimeToSystemTime(&utc_ft, &st); } if (!success) { NOTREACHED() << "Unable to convert time, don't know why"; ZeroMemory(exploded, sizeof(*exploded)); return; } exploded->year = st.wYear; exploded->month = st.wMonth; exploded->day_of_week = st.wDayOfWeek; exploded->day_of_month = st.wDay; exploded->hour = st.wHour; exploded->minute = st.wMinute; exploded->second = st.wSecond; exploded->millisecond = st.wMilliseconds; } // TimeTicks ------------------------------------------------------------------ namespace { // We define a wrapper to adapt between the __stdcall and __cdecl call of the // mock function, and to avoid a static constructor. Assigning an import to a // function pointer directly would require setup code to fetch from the IAT. DWORD timeGetTimeWrapper() { return timeGetTime(); } DWORD (*g_tick_function)(void) = &timeGetTimeWrapper; // A structure holding the most significant bits of "last seen" and a // "rollover" counter. union LastTimeAndRolloversState { // The state as a single 32-bit opaque value. subtle::Atomic32 as_opaque_32; // The state as usable values. struct { // The top 8-bits of the "last" time. This is enough to check for rollovers // and the small bit-size means fewer CompareAndSwap operations to store // changes in state, which in turn makes for fewer retries. uint8_t last_8; // A count of the number of detected rollovers. Using this as bits 47-32 // of the upper half of a 64-bit value results in a 48-bit tick counter. // This extends the total rollover period from about 49 days to about 8800 // years while still allowing it to be stored with last_8 in a single // 32-bit value. uint16_t rollovers; } as_values; }; subtle::Atomic32 g_last_time_and_rollovers = 0; static_assert( sizeof(LastTimeAndRolloversState) <= sizeof(g_last_time_and_rollovers), "LastTimeAndRolloversState does not fit in a single atomic word"); // We use timeGetTime() to implement TimeTicks::Now(). This can be problematic // because it returns the number of milliseconds since Windows has started, // which will roll over the 32-bit value every ~49 days. We try to track // rollover ourselves, which works if TimeTicks::Now() is called at least every // 48.8 days (not 49 days because only changes in the top 8 bits get noticed). TimeTicks RolloverProtectedNow() { LastTimeAndRolloversState state; DWORD now; // DWORD is always unsigned 32 bits. while (true) { // Fetch the "now" and "last" tick values, updating "last" with "now" and // incrementing the "rollovers" counter if the tick-value has wrapped back // around. Atomic operations ensure that both "last" and "rollovers" are // always updated together. int32_t original = subtle::Acquire_Load(&g_last_time_and_rollovers); state.as_opaque_32 = original; now = g_tick_function(); uint8_t now_8 = static_cast(now >> 24); if (now_8 < state.as_values.last_8) ++state.as_values.rollovers; state.as_values.last_8 = now_8; // If the state hasn't changed, exit the loop. if (state.as_opaque_32 == original) break; // Save the changed state. If the existing value is unchanged from the // original, exit the loop. int32_t check = subtle::Release_CompareAndSwap( &g_last_time_and_rollovers, original, state.as_opaque_32); if (check == original) break; // Another thread has done something in between so retry from the top. } return TimeTicks() + TimeDelta::FromMilliseconds( now + (static_cast(state.as_values.rollovers) << 32)); } // Discussion of tick counter options on Windows: // // (1) CPU cycle counter. (Retrieved via RDTSC) // The CPU counter provides the highest resolution time stamp and is the least // expensive to retrieve. However, on older CPUs, two issues can affect its // reliability: First it is maintained per processor and not synchronized // between processors. Also, the counters will change frequency due to thermal // and power changes, and stop in some states. // // (2) QueryPerformanceCounter (QPC). The QPC counter provides a high- // resolution (<1 microsecond) time stamp. On most hardware running today, it // auto-detects and uses the constant-rate RDTSC counter to provide extremely // efficient and reliable time stamps. // // On older CPUs where RDTSC is unreliable, it falls back to using more // expensive (20X to 40X more costly) alternate clocks, such as HPET or the ACPI // PM timer, and can involve system calls; and all this is up to the HAL (with // some help from ACPI). According to // http://blogs.msdn.com/oldnewthing/archive/2005/09/02/459952.aspx, in the // worst case, it gets the counter from the rollover interrupt on the // programmable interrupt timer. In best cases, the HAL may conclude that the // RDTSC counter runs at a constant frequency, then it uses that instead. On // multiprocessor machines, it will try to verify the values returned from // RDTSC on each processor are consistent with each other, and apply a handful // of workarounds for known buggy hardware. In other words, QPC is supposed to // give consistent results on a multiprocessor computer, but for older CPUs it // can be unreliable due bugs in BIOS or HAL. // // (3) System time. The system time provides a low-resolution (from ~1 to ~15.6 // milliseconds) time stamp but is comparatively less expensive to retrieve and // more reliable. Time::EnableHighResolutionTimer() and // Time::ActivateHighResolutionTimer() can be called to alter the resolution of // this timer; and also other Windows applications can alter it, affecting this // one. TimeTicks InitialNowFunction(); // See "threading notes" in InitializeNowFunctionPointer() for details on how // concurrent reads/writes to these globals has been made safe. TimeTicksNowFunction g_time_ticks_now_ignoring_override_function = &InitialNowFunction; int64_t g_qpc_ticks_per_second = 0; // As of January 2015, use of is forbidden in Chromium code. This is // what std::atomic_thread_fence does on Windows on all Intel architectures when // the memory_order argument is anything but std::memory_order_seq_cst: #define ATOMIC_THREAD_FENCE(memory_order) _ReadWriteBarrier(); TimeDelta QPCValueToTimeDelta(LONGLONG qpc_value) { // Ensure that the assignment to |g_qpc_ticks_per_second|, made in // InitializeNowFunctionPointer(), has happened by this point. ATOMIC_THREAD_FENCE(memory_order_acquire); DCHECK_GT(g_qpc_ticks_per_second, 0); // If the QPC Value is below the overflow threshold, we proceed with // simple multiply and divide. if (qpc_value < Time::kQPCOverflowThreshold) { return TimeDelta::FromMicroseconds( qpc_value * Time::kMicrosecondsPerSecond / g_qpc_ticks_per_second); } // Otherwise, calculate microseconds in a round about manner to avoid // overflow and precision issues. int64_t whole_seconds = qpc_value / g_qpc_ticks_per_second; int64_t leftover_ticks = qpc_value - (whole_seconds * g_qpc_ticks_per_second); return TimeDelta::FromMicroseconds( (whole_seconds * Time::kMicrosecondsPerSecond) + ((leftover_ticks * Time::kMicrosecondsPerSecond) / g_qpc_ticks_per_second)); } TimeTicks QPCNow() { return TimeTicks() + QPCValueToTimeDelta(QPCNowRaw()); } void InitializeNowFunctionPointer() { LARGE_INTEGER ticks_per_sec = {}; if (!QueryPerformanceFrequency(&ticks_per_sec)) ticks_per_sec.QuadPart = 0; // If Windows cannot provide a QPC implementation, TimeTicks::Now() must use // the low-resolution clock. // // If the QPC implementation is expensive and/or unreliable, TimeTicks::Now() // will still use the low-resolution clock. A CPU lacking a non-stop time // counter will cause Windows to provide an alternate QPC implementation that // works, but is expensive to use. // // Otherwise, Now uses the high-resolution QPC clock. As of 21 August 2015, // ~72% of users fall within this category. TimeTicksNowFunction now_function; CPU cpu; if (ticks_per_sec.QuadPart <= 0 || !cpu.has_non_stop_time_stamp_counter()) { now_function = &RolloverProtectedNow; } else { now_function = &QPCNow; } // Threading note 1: In an unlikely race condition, it's possible for two or // more threads to enter InitializeNowFunctionPointer() in parallel. This is // not a problem since all threads should end up writing out the same values // to the global variables. // // Threading note 2: A release fence is placed here to ensure, from the // perspective of other threads using the function pointers, that the // assignment to |g_qpc_ticks_per_second| happens before the function pointers // are changed. g_qpc_ticks_per_second = ticks_per_sec.QuadPart; ATOMIC_THREAD_FENCE(memory_order_release); // Also set g_time_ticks_now_function to avoid the additional indirection via // TimeTicksNowIgnoringOverride() for future calls to TimeTicks::Now(). But // g_time_ticks_now_function may have already be overridden. if (internal::g_time_ticks_now_function == &subtle::TimeTicksNowIgnoringOverride) { internal::g_time_ticks_now_function = now_function; } g_time_ticks_now_ignoring_override_function = now_function; } TimeTicks InitialNowFunction() { InitializeNowFunctionPointer(); return g_time_ticks_now_ignoring_override_function(); } } // namespace // static TimeTicks::TickFunctionType TimeTicks::SetMockTickFunction( TickFunctionType ticker) { TickFunctionType old = g_tick_function; g_tick_function = ticker; subtle::NoBarrier_Store(&g_last_time_and_rollovers, 0); return old; } namespace subtle { TimeTicks TimeTicksNowIgnoringOverride() { return g_time_ticks_now_ignoring_override_function(); } } // namespace subtle // static bool TimeTicks::IsHighResolution() { if (g_time_ticks_now_ignoring_override_function == &InitialNowFunction) InitializeNowFunctionPointer(); return g_time_ticks_now_ignoring_override_function == &QPCNow; } // static bool TimeTicks::IsConsistentAcrossProcesses() { // According to Windows documentation [1] QPC is consistent post-Windows // Vista. So if we are using QPC then we are consistent which is the same as // being high resolution. // // [1] https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx // // "In general, the performance counter results are consistent across all // processors in multi-core and multi-processor systems, even when measured on // different threads or processes. Here are some exceptions to this rule: // - Pre-Windows Vista operating systems that run on certain processors might // violate this consistency because of one of these reasons: // 1. The hardware processors have a non-invariant TSC and the BIOS // doesn't indicate this condition correctly. // 2. The TSC synchronization algorithm that was used wasn't suitable for // systems with large numbers of processors." return IsHighResolution(); } // static TimeTicks::Clock TimeTicks::GetClock() { return IsHighResolution() ? Clock::WIN_QPC : Clock::WIN_ROLLOVER_PROTECTED_TIME_GET_TIME; } // ThreadTicks ---------------------------------------------------------------- namespace subtle { ThreadTicks ThreadTicksNowIgnoringOverride() { return ThreadTicks::GetForThread(PlatformThread::CurrentHandle()); } } // namespace subtle // static ThreadTicks ThreadTicks::GetForThread( const PlatformThreadHandle& thread_handle) { DCHECK(IsSupported()); #if defined(ARCH_CPU_ARM64) // QueryThreadCycleTime versus TSCTicksPerSecond doesn't have much relation to // actual elapsed time on Windows on Arm, because QueryThreadCycleTime is // backed by the actual number of CPU cycles executed, rather than a // constant-rate timer like Intel. To work around this, use GetThreadTimes // (which isn't as accurate but is meaningful as a measure of elapsed // per-thread time). FILETIME creation_time, exit_time, kernel_time, user_time; ::GetThreadTimes(thread_handle.platform_handle(), &creation_time, &exit_time, &kernel_time, &user_time); int64_t us = FileTimeToMicroseconds(user_time); return ThreadTicks(us); #else // Get the number of TSC ticks used by the current thread. ULONG64 thread_cycle_time = 0; ::QueryThreadCycleTime(thread_handle.platform_handle(), &thread_cycle_time); // Get the frequency of the TSC. double tsc_ticks_per_second = TSCTicksPerSecond(); if (tsc_ticks_per_second == 0) return ThreadTicks(); // Return the CPU time of the current thread. double thread_time_seconds = thread_cycle_time / tsc_ticks_per_second; return ThreadTicks( static_cast(thread_time_seconds * Time::kMicrosecondsPerSecond)); #endif } // static bool ThreadTicks::IsSupportedWin() { static bool is_supported = CPU().has_non_stop_time_stamp_counter(); return is_supported; } // static void ThreadTicks::WaitUntilInitializedWin() { #if !defined(ARCH_CPU_ARM64) while (TSCTicksPerSecond() == 0) ::Sleep(10); #endif } #if !defined(ARCH_CPU_ARM64) double ThreadTicks::TSCTicksPerSecond() { DCHECK(IsSupported()); // The value returned by QueryPerformanceFrequency() cannot be used as the TSC // frequency, because there is no guarantee that the TSC frequency is equal to // the performance counter frequency. // The TSC frequency is cached in a static variable because it takes some time // to compute it. static double tsc_ticks_per_second = 0; if (tsc_ticks_per_second != 0) return tsc_ticks_per_second; // Increase the thread priority to reduces the chances of having a context // switch during a reading of the TSC and the performance counter. int previous_priority = ::GetThreadPriority(::GetCurrentThread()); ::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST); // The first time that this function is called, make an initial reading of the // TSC and the performance counter. static const uint64_t tsc_initial = __rdtsc(); static const uint64_t perf_counter_initial = QPCNowRaw(); // Make a another reading of the TSC and the performance counter every time // that this function is called. uint64_t tsc_now = __rdtsc(); uint64_t perf_counter_now = QPCNowRaw(); // Reset the thread priority. ::SetThreadPriority(::GetCurrentThread(), previous_priority); // Make sure that at least 50 ms elapsed between the 2 readings. The first // time that this function is called, we don't expect this to be the case. // Note: The longer the elapsed time between the 2 readings is, the more // accurate the computed TSC frequency will be. The 50 ms value was // chosen because local benchmarks show that it allows us to get a // stddev of less than 1 tick/us between multiple runs. // Note: According to the MSDN documentation for QueryPerformanceFrequency(), // this will never fail on systems that run XP or later. // https://msdn.microsoft.com/library/windows/desktop/ms644905.aspx LARGE_INTEGER perf_counter_frequency = {}; ::QueryPerformanceFrequency(&perf_counter_frequency); DCHECK_GE(perf_counter_now, perf_counter_initial); uint64_t perf_counter_ticks = perf_counter_now - perf_counter_initial; double elapsed_time_seconds = perf_counter_ticks / static_cast(perf_counter_frequency.QuadPart); static constexpr double kMinimumEvaluationPeriodSeconds = 0.05; if (elapsed_time_seconds < kMinimumEvaluationPeriodSeconds) return 0; // Compute the frequency of the TSC. DCHECK_GE(tsc_now, tsc_initial); uint64_t tsc_ticks = tsc_now - tsc_initial; tsc_ticks_per_second = tsc_ticks / elapsed_time_seconds; return tsc_ticks_per_second; } #endif // defined(ARCH_CPU_ARM64) // static TimeTicks TimeTicks::FromQPCValue(LONGLONG qpc_value) { return TimeTicks() + QPCValueToTimeDelta(qpc_value); } // TimeDelta ------------------------------------------------------------------ // static TimeDelta TimeDelta::FromQPCValue(LONGLONG qpc_value) { return QPCValueToTimeDelta(qpc_value); } // static TimeDelta TimeDelta::FromFileTime(FILETIME ft) { return TimeDelta::FromMicroseconds(FileTimeToMicroseconds(ft)); } // static TimeDelta TimeDelta::FromWinrtDateTime(ABI::Windows::Foundation::DateTime dt) { // UniversalTime is 100 ns intervals since January 1, 1601 (UTC) return TimeDelta::FromMicroseconds(dt.UniversalTime / 10); } ABI::Windows::Foundation::DateTime TimeDelta::ToWinrtDateTime() const { ABI::Windows::Foundation::DateTime date_time; date_time.UniversalTime = InMicroseconds() * 10; return date_time; } } // namespace base