/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozIServicesLogSink.idl" #include "nsISupports.idl" interface nsIVariant; // A generic callback called with a result. Variants are automatically unboxed // in JavaScript: for example, a `UTF8String` will be passed as a string // argument; an `Int32` or `Int64` as a number. Methods that don't return a // value, like `setLastSync` or `setUploaded`, will pass a `null` variant to // `handleSuccess`. For all callback types in this file, either `handleSuccess` // or `handleError` is guaranteed to be called once. [scriptable, uuid(9b7dd2a3-df99-4469-9ea9-61b222098695)] interface mozIBridgedSyncEngineCallback : nsISupports { void handleSuccess(in nsIVariant result); void handleError(in nsresult code, in AUTF8String message); }; // A callback called after the engine applies incoming records. This is separate // from `mozIBridgedSyncEngineCallback` because variants can't hold an // `Array` type. [scriptable, uuid(2776cdd5-799a-4009-b2f3-356d940a5244)] interface mozIBridgedSyncEngineApplyCallback : nsISupports { // Notifies Sync that the bridged engine has finished applying incoming // records, and has outgoing records. Sync encrypts and uploads these // records, and notifies the engine that the upload succeeded by // calling `engine.setUploaded(uploadedOutgoingRecordIds, ...)`. void handleSuccess(in Array outgoingEnvelopesAsJSON); // Notifies Sync that the bridged engine failed to apply the staged records. void handleError(in nsresult code, in AUTF8String message); }; // A bridged engine is implemented in Rust. It handles storage internally, and // exposes a minimal interface for the JS Sync code to control it. [scriptable, uuid(3b2b80be-c30e-4498-8065-01809cfe8d47)] interface mozIBridgedSyncEngine : nsISupports { // The storage version for this engine's collection. If the version in the // server's `meta/global` record is newer than ours, we'll refuse to sync, // since we might not understand the data; if it's older, we'll wipe the // collection on the server, and upload our data as if on a first sync. readonly attribute long storageVersion; // Whether this engine tolerates skipped records, where a "skipped" record // is one that would cause the server's published limits to be exceeded // (for example, a single record where the payload is larger than the // server accepts.) // If this returns true, we will just skip the record without even attempting // to upload. If this is false, we'll abort the entire batch. // If the engine allows this, it will need to detect this scenario by noticing // the ID is not in the 'success' records reported to `setUploaded`. // (Note that this is not to be confused with the fact server's can currently // reject records as part of a POST - but we hope to remove this ability from // the server API. Note also that this is not bullet-proof - if the count of // records is high, it's possible that we will have committed a previous // batch before we hit the relevant limits, so things might have been written. // We hope to fix this by ensuring batch limits are such that this is // impossible) readonly attribute boolean allowSkippedRecord; // Wires up the Sync logging machinery to the bridged engine. This can be // `null`, in which case any logs from the engine will be discarded. attribute mozIServicesLogSink logger; // Returns the last sync time, in milliseconds, for this engine's // collection. This is used to build the collection URL for fetching // incoming records, and as the initial value of the `X-I-U-S` header on // upload. If the engine persists incoming records in a permanent (non-temp) // table, `getLastSync` can return a "high water mark" that's the newer of // the collection's last sync time, and the most recent record modification // time. This avoids redownloading incoming records that were previously // downloaded, but not applied. void getLastSync(in mozIBridgedSyncEngineCallback callback); // Sets the last sync time, in milliseconds. This is used to fast-forward // the last sync time for the engine's collection after fetching all // records, and after each `setUploaded` call with the `X-L-M` header from // the server. It may be called multiple times per sync. void setLastSync(in long long lastSyncMillis, in mozIBridgedSyncEngineCallback callback); // Returns the sync ID for this engine's collection. Used for testing; // Sync only calls `ensureCurrentSyncId` and `resetSyncId`. On success, // calls `callback.handleSuccess(in AUTF8String currentSyncId)`. void getSyncId(in mozIBridgedSyncEngineCallback callback); // Generates a new sync ID for this engine, and resets all local Sync // metadata, including the last sync time and any change flags, to start // over as a first sync. On success, calls // `callback.handleSuccess(newSyncId)`, where `newSyncId` is // `AUTF8String` variant. Sync will upload the new sync ID in the // `meta/global` record. void resetSyncId(in mozIBridgedSyncEngineCallback callback); // Ensures that the local sync ID for the engine matches the sync ID for // the collection on the server. On a mismatch, the engine can: // 1. Reset all local Sync state, adopt `newSyncId` as the new sync ID, // and call `callback.handleSuccess(newSyncId)`. Most engines should // do this. // 2. Ignore the given `newSyncId`, use its existing local sync ID // without resetting any state, and call // `callback.handleSuccess(existingSyncId)`. This is useful if, for // example, the underlying database has been restored from a backup, // and the engine would like to force a reset and first sync on all // other devices. // 3. Ignore the given `newSyncId`, reset all local Sync state, and // generate a fresh sync ID, as if `resetSyncId`. This resets the // engine's state everywhere, locally and on all other devices. // If the callback is called with a different sync ID than `newSyncId`, // Sync will reupload `meta/global` with the different ID. Otherwise, it // will assume that the engine has adopted the `newSyncId`, and do nothing. void ensureCurrentSyncId(in AUTF8String newSyncId, in mozIBridgedSyncEngineCallback callback); // Notifies the engine that sync is starting. The engine can use this method // to set up temp tables for merging, for example. This will only be called // once per sync, and before any `storeIncoming` calls. void syncStarted(in mozIBridgedSyncEngineCallback callback); // Stages a batch of incoming records, and calls the `callback` when // done. This method may be called multiple times per sync, once per // incoming batch, and always after `syncStarted`. Flushing incoming records // more often incurs more writes to disk, but avoids redownloading and // reapplying more records if syncing is interrupted. Typically, engines // will stage incoming records in an SQLite temp table, and merge them with // the local database when `apply` is called. void storeIncoming(in Array incomingEnvelopesAsJSON, in mozIBridgedSyncEngineCallback callback); // Applies all the staged records, and calls the `callback` with // outgoing records to upload. This will always be called after // `storeIncoming`, and only once per sync. Application should be atomic: // either all incoming records apply successfully, or none. void apply(in mozIBridgedSyncEngineApplyCallback callback); // Notifies the engine that Sync successfully uploaded the records with the // given IDs. This method may be called multiple times per sync, once per // batch upload. This will always be called after `apply`. void setUploaded(in long long newTimestampMillis, in Array uploadedIds, in mozIBridgedSyncEngineCallback callback); // Notifies the engine that syncing has finished, and the engine shouldn't // expect any more `setUploaded` calls. At this point, any outgoing records // that weren't passed to `setUploaded` should be assumed failed. This is // guaranteed to be called even if the sync fails. This will only be called // once per sync. void syncFinished(in mozIBridgedSyncEngineCallback callback); // Resets all local Sync metadata, including the sync ID, last sync time, // and any change flags, but preserves all data. After a reset, the engine will // sync as if for the first time. void reset(in mozIBridgedSyncEngineCallback callback); // Erases all locally stored data and metadata for this engine. void wipe(in mozIBridgedSyncEngineCallback callback); };