/* * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ #define API_TEST_NETWORK_EMULATION_MANAGER_H_ #include #include #include #include #include #include "api/array_view.h" #include "api/packet_socket_factory.h" #include "api/test/network_emulation/cross_traffic.h" #include "api/test/network_emulation/network_emulation_interfaces.h" #include "api/test/peer_network_dependencies.h" #include "api/test/simulated_network.h" #include "api/test/time_controller.h" #include "api/units/timestamp.h" #include "rtc_base/network.h" #include "rtc_base/network_constants.h" #include "rtc_base/thread.h" namespace webrtc { // This API is still in development and can be changed without prior notice. // These classes are forward declared here, because they used as handles, to // make it possible for client code to operate with these abstractions and build // required network configuration. With forward declaration here implementation // is more readable, than with interfaces approach and cause user needn't any // API methods on these abstractions it is acceptable here. // EmulatedNetworkNode is an abstraction for some network in the real world, // like 3G network between peers, or Wi-Fi for one peer and LTE for another. // Multiple networks can be joined into chain emulating a network path from // one peer to another. class EmulatedNetworkNode; // EmulatedRoute is handle for single route from one network interface on one // peer device to another network interface on another peer device. class EmulatedRoute; enum class EmulatedNetworkStatsGatheringMode { // Gather main network stats counters. See more details on which particular // metrics are collected in the `EmulatedNetworkStats` and // `EmulatedNetworkNodeStats` documentation. kDefault, // kDefault + also gather per packet statistics. In this mode more memory // will be used. kDebug }; struct EmulatedEndpointConfig { enum class IpAddressFamily { kIpv4, kIpv6 }; // If specified will be used to name endpoint for logging purposes. absl::optional name = absl::nullopt; IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; // If specified will be used as IP address for endpoint node. Must be unique // among all created nodes. absl::optional ip; // Should endpoint be enabled or not, when it will be created. // Enabled endpoints will be available for webrtc to send packets. bool start_as_enabled = true; // Network type which will be used to represent endpoint to WebRTC. rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN; // Allow endpoint to send packets specifying source IP address different to // the current endpoint IP address. If false endpoint will crash if attempt // to send such packet will be done. bool allow_send_packet_with_different_source_ip = false; // Allow endpoint to receive packet with destination IP address different to // the current endpoint IP address. If false endpoint will crash if such // packet will arrive. bool allow_receive_packets_with_different_dest_ip = false; }; struct EmulatedTURNServerConfig { EmulatedEndpointConfig client_config; EmulatedEndpointConfig peer_config; }; // EmulatedTURNServer is an abstraction for a TURN server. class EmulatedTURNServerInterface { public: struct IceServerConfig { std::string username; std::string password; std::string url; }; virtual ~EmulatedTURNServerInterface() {} // Get an IceServer configuration suitable to add to a PeerConnection. virtual IceServerConfig GetIceServerConfig() const = 0; // Get non-null client endpoint, an endpoint that accepts TURN allocations. // This shall typically be connected to one or more webrtc endpoint. virtual EmulatedEndpoint* GetClientEndpoint() const = 0; // Returns socket address, which client should use to connect to TURN server // and do TURN allocation. virtual rtc::SocketAddress GetClientEndpointAddress() const = 0; // Get non-null peer endpoint, that is "connected to the internet". // This shall typically be connected to another TURN server. virtual EmulatedEndpoint* GetPeerEndpoint() const = 0; }; // Provide interface to obtain all required objects to inject network emulation // layer into PeerConnection. Also contains information about network interfaces // accessible by PeerConnection. class EmulatedNetworkManagerInterface { public: virtual ~EmulatedNetworkManagerInterface() = default; // Returns non-null pointer to thread that have to be used as network thread // for WebRTC to properly setup network emulation. Returned thread is owned // by EmulatedNetworkManagerInterface implementation. virtual rtc::Thread* network_thread() = 0; // Returns non-null pointer to network manager that have to be injected into // WebRTC to properly setup network emulation. Returned manager is owned by // EmulatedNetworkManagerInterface implementation. virtual rtc::NetworkManager* network_manager() = 0; // Returns non-null pointer to packet socket factory that have to be injected // into WebRTC to properly setup network emulation. Returned factory is owned // by EmulatedNetworkManagerInterface implementation. virtual rtc::PacketSocketFactory* packet_socket_factory() = 0; webrtc::webrtc_pc_e2e::PeerNetworkDependencies network_dependencies() { return {network_thread(), network_manager(), packet_socket_factory()}; } // Returns list of endpoints that are associated with this instance. Pointers // are guaranteed to be non-null and are owned by NetworkEmulationManager. virtual std::vector endpoints() const = 0; // Passes summarized network stats for endpoints for this manager into // specified `stats_callback`. Callback will be executed on network emulation // internal task queue. virtual void GetStats( std::function stats_callback) const = 0; }; enum class TimeMode { kRealTime, kSimulated }; // Called implicitly when parsing an ABSL_FLAG of type TimeMode. // from the command line flag value `text`. // Returns `true` and sets `*mode` on success; // returns `false` and sets `*error` on failure. bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error); // AbslUnparseFlag returns a textual flag value corresponding to the TimeMode // `mode`. std::string AbslUnparseFlag(TimeMode mode); // Provides an API for creating and configuring emulated network layer. // All objects returned by this API are owned by NetworkEmulationManager itself // and will be deleted when manager will be deleted. class NetworkEmulationManager { public: // Helper struct to simplify creation of simulated network behaviors. Contains // non-owning pointers as the underlying instances are owned by the manager. struct SimulatedNetworkNode { SimulatedNetworkInterface* simulation; EmulatedNetworkNode* node; class Builder { public: explicit Builder(NetworkEmulationManager* net) : net_(net) {} Builder() : net_(nullptr) {} Builder(const Builder&) = default; // Sets the config state, note that this will replace any previously set // values. Builder& config(BuiltInNetworkBehaviorConfig config); Builder& delay_ms(int queue_delay_ms); Builder& capacity_kbps(int link_capacity_kbps); Builder& capacity_Mbps(int link_capacity_Mbps); Builder& loss(double loss_rate); Builder& packet_queue_length(int max_queue_length_in_packets); SimulatedNetworkNode Build(uint64_t random_seed = 1) const; SimulatedNetworkNode Build(NetworkEmulationManager* net, uint64_t random_seed = 1) const; private: NetworkEmulationManager* const net_; BuiltInNetworkBehaviorConfig config_; }; }; virtual ~NetworkEmulationManager() = default; virtual TimeController* time_controller() = 0; // Returns a mode in which underlying time controller operates. virtual TimeMode time_mode() const = 0; // Creates an emulated network node, which represents ideal network with // unlimited capacity, no delay and no packet loss. EmulatedNetworkNode* CreateUnconstrainedEmulatedNode() { return CreateEmulatedNode(BuiltInNetworkBehaviorConfig()); } // Creates an emulated network node, which represents single network in // the emulated network layer. Uses default implementation on network behavior // which can be configured with `config`. `random_seed` can be provided to // alter randomization behavior. virtual EmulatedNetworkNode* CreateEmulatedNode( BuiltInNetworkBehaviorConfig config, uint64_t random_seed = 1) = 0; // Creates an emulated network node, which represents single network in // the emulated network layer. `network_behavior` determines how created node // will forward incoming packets to the next receiver. virtual EmulatedNetworkNode* CreateEmulatedNode( std::unique_ptr network_behavior) = 0; virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; // Creates an emulated endpoint, which represents single network interface on // the peer's device. virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; // Enable emulated endpoint to make it available for webrtc. // Caller mustn't enable currently enabled endpoint. virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; // Disable emulated endpoint to make it unavailable for webrtc. // Caller mustn't disable currently disabled endpoint. virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; // Creates a route between endpoints going through specified network nodes. // This route is single direction only and describe how traffic that was // sent by network interface `from` have to be delivered to the network // interface `to`. Return object can be used to remove created route. The // route must contains at least one network node inside it. // // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then // creation of the route have to follow these rules: // 1. A route consists of a source endpoint, an ordered list of one or // more network nodes, and a destination endpoint. // 2. If (E1, ..., E2) is a route, then E1 != E2. // In other words, the source and the destination may not be the same. // 3. Given two simultaneously existing routes (E1, ..., E2) and // (E3, ..., E4), either E1 != E3 or E2 != E4. // In other words, there may be at most one route from any given source // endpoint to any given destination endpoint. // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. // In other words, a network node may not belong to two routes that lead // to the same destination endpoint. virtual EmulatedRoute* CreateRoute( EmulatedEndpoint* from, const std::vector& via_nodes, EmulatedEndpoint* to) = 0; // Creates a route over the given `via_nodes` creating the required endpoints // in the process. The returned EmulatedRoute pointer can be used in other // calls as a transport route for message or cross traffic. virtual EmulatedRoute* CreateRoute( const std::vector& via_nodes) = 0; // Creates a default route between endpoints going through specified network // nodes. Default route is used for packet when there is no known route for // packet's destination IP. // // This route is single direction only and describe how traffic that was // sent by network interface `from` have to be delivered in case if routing // was unspecified. Return object can be used to remove created route. The // route must contains at least one network node inside it. // // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then // creation of the route have to follow these rules: // 1. A route consists of a source endpoint, an ordered list of one or // more network nodes, and a destination endpoint. // 2. If (E1, ..., E2) is a route, then E1 != E2. // In other words, the source and the destination may not be the same. // 3. Given two simultaneously existing routes (E1, ..., E2) and // (E3, ..., E4), either E1 != E3 or E2 != E4. // In other words, there may be at most one route from any given source // endpoint to any given destination endpoint. // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. // In other words, a network node may not belong to two routes that lead // to the same destination endpoint. // 5. Any node N can belong to only one default route. virtual EmulatedRoute* CreateDefaultRoute( EmulatedEndpoint* from, const std::vector& via_nodes, EmulatedEndpoint* to) = 0; // Removes route previously created by CreateRoute(...). // Caller mustn't call this function with route, that have been already // removed earlier. Removing a route that is currently in use will lead to // packets being dropped. virtual void ClearRoute(EmulatedRoute* route) = 0; // Creates a simulated TCP connection using `send_route` for traffic and // `ret_route` for feedback. This can be used to emulate HTTP cross traffic // and to implement realistic reliable signaling over lossy networks. // TODO(srte): Handle clearing of the routes involved. virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, EmulatedRoute* ret_route) = 0; // Creates a route over the given `via_nodes`. Returns an object that can be // used to emulate network load with cross traffic over the created route. virtual CrossTrafficRoute* CreateCrossTrafficRoute( const std::vector& via_nodes) = 0; // Starts generating cross traffic using given `generator`. Takes ownership // over the generator. virtual CrossTrafficGenerator* StartCrossTraffic( std::unique_ptr generator) = 0; // Stops generating cross traffic that was started using given `generator`. // The `generator` shouldn't be used after and the reference may be invalid. virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0; // Creates EmulatedNetworkManagerInterface which can be used then to inject // network emulation layer into PeerConnection. `endpoints` - are available // network interfaces for PeerConnection. If endpoint is enabled, it will be // immediately available for PeerConnection, otherwise user will be able to // enable endpoint later to make it available for PeerConnection. virtual EmulatedNetworkManagerInterface* CreateEmulatedNetworkManagerInterface( const std::vector& endpoints) = 0; // Passes combined network stats for all specified `endpoints` into specified // `stats_callback`. Callback will be executed on network emulation // internal task queue. virtual void GetStats( rtc::ArrayView endpoints, std::function stats_callback) = 0; // Passes combined network stats for all specified `nodes` into specified // `stats_callback`. Callback will be executed on network emulation // internal task queue. virtual void GetStats( rtc::ArrayView nodes, std::function stats_callback) = 0; // Create a EmulatedTURNServer. // The TURN server has 2 endpoints that need to be connected with routes, // - GetClientEndpoint() - the endpoint that accepts TURN allocations. // - GetPeerEndpoint() - the endpoint that is "connected to the internet". virtual EmulatedTURNServerInterface* CreateTURNServer( EmulatedTURNServerConfig config) = 0; // Create a pair of EmulatedNetworkManagerInterfaces connected to each other. std::pair CreateEndpointPairWithTwoWayRoutes( const BuiltInNetworkBehaviorConfig& config); }; } // namespace webrtc #endif // API_TEST_NETWORK_EMULATION_MANAGER_H_