/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef AUDIO_UTILITY_AUDIO_FRAME_OPERATIONS_H_ #define AUDIO_UTILITY_AUDIO_FRAME_OPERATIONS_H_ #include #include #include "absl/base/attributes.h" #include "api/audio/audio_frame.h" namespace webrtc { // TODO(andrew): consolidate this with utility.h and audio_frame_manipulator.h. // Change reference parameters to pointers. Consider using a namespace rather // than a class. class AudioFrameOperations { public: // Add samples in `frame_to_add` with samples in `result_frame` // putting the results in `results_frame`. The fields // `vad_activity_` and `speech_type_` of the result frame are // updated. If `result_frame` is empty (`samples_per_channel_`==0), // the samples in `frame_to_add` are added to it. The number of // channels and number of samples per channel must match except when // `result_frame` is empty. static void Add(const AudioFrame& frame_to_add, AudioFrame* result_frame); // `frame.num_channels_` will be updated. This version checks for sufficient // buffer size and that `num_channels_` is mono. Use UpmixChannels // instead. TODO(bugs.webrtc.org/8649): remove. ABSL_DEPRECATED("bugs.webrtc.org/8649") static int MonoToStereo(AudioFrame* frame); // `frame.num_channels_` will be updated. This version checks that // `num_channels_` is stereo. Use DownmixChannels // instead. TODO(bugs.webrtc.org/8649): remove. ABSL_DEPRECATED("bugs.webrtc.org/8649") static int StereoToMono(AudioFrame* frame); // Downmixes 4 channels `src_audio` to stereo `dst_audio`. This is an in-place // operation, meaning `src_audio` and `dst_audio` may point to the same // buffer. static void QuadToStereo(const int16_t* src_audio, size_t samples_per_channel, int16_t* dst_audio); // `frame.num_channels_` will be updated. This version checks that // `num_channels_` is 4 channels. static int QuadToStereo(AudioFrame* frame); // Downmixes `src_channels` `src_audio` to `dst_channels` `dst_audio`. // This is an in-place operation, meaning `src_audio` and `dst_audio` // may point to the same buffer. Supported channel combinations are // Stereo to Mono, Quad to Mono, and Quad to Stereo. static void DownmixChannels(const int16_t* src_audio, size_t src_channels, size_t samples_per_channel, size_t dst_channels, int16_t* dst_audio); // `frame.num_channels_` will be updated. This version checks that // `num_channels_` and `dst_channels` are valid and performs relevant downmix. // Supported channel combinations are N channels to Mono, and Quad to Stereo. static void DownmixChannels(size_t dst_channels, AudioFrame* frame); // `frame.num_channels_` will be updated. This version checks that // `num_channels_` and `dst_channels` are valid and performs relevant // downmix. Supported channel combinations are Mono to N // channels. The single channel is replicated. static void UpmixChannels(size_t target_number_of_channels, AudioFrame* frame); // Swap the left and right channels of `frame`. Fails silently if `frame` is // not stereo. static void SwapStereoChannels(AudioFrame* frame); // Conditionally zero out contents of `frame` for implementing audio mute: // `previous_frame_muted` && `current_frame_muted` - Zero out whole frame. // `previous_frame_muted` && !`current_frame_muted` - Fade-in at frame start. // !`previous_frame_muted` && `current_frame_muted` - Fade-out at frame end. // !`previous_frame_muted` && !`current_frame_muted` - Leave frame untouched. static void Mute(AudioFrame* frame, bool previous_frame_muted, bool current_frame_muted); // Zero out contents of frame. static void Mute(AudioFrame* frame); // Halve samples in `frame`. static void ApplyHalfGain(AudioFrame* frame); static int Scale(float left, float right, AudioFrame* frame); static int ScaleWithSat(float scale, AudioFrame* frame); }; } // namespace webrtc #endif // AUDIO_UTILITY_AUDIO_FRAME_OPERATIONS_H_