/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MEDIA_BASE_AUDIO_SOURCE_H_ #define MEDIA_BASE_AUDIO_SOURCE_H_ #include #include "absl/types/optional.h" namespace cricket { // Abstract interface for providing the audio data. // TODO(deadbeef): Rename this to AudioSourceInterface, and rename // webrtc::AudioSourceInterface to AudioTrackSourceInterface. class AudioSource { public: class Sink { public: // Callback to receive data from the AudioSource. virtual void OnData( const void* audio_data, int bits_per_sample, int sample_rate, size_t number_of_channels, size_t number_of_frames, absl::optional absolute_capture_timestamp_ms) = 0; // Called when the AudioSource is going away. virtual void OnClose() = 0; // Returns the number of channels encoded by the sink. This can be less than // the number_of_channels if down-mixing occur. A value of -1 means an // unknown number. virtual int NumPreferredChannels() const = 0; protected: virtual ~Sink() {} }; // Sets a sink to the AudioSource. There can be only one sink connected // to the source at a time. virtual void SetSink(Sink* sink) = 0; protected: virtual ~AudioSource() {} }; } // namespace cricket #endif // MEDIA_BASE_AUDIO_SOURCE_H_