/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef AUDIO_DEVICE_AUDIO_DEVICE_GENERIC_H_ #define AUDIO_DEVICE_AUDIO_DEVICE_GENERIC_H_ #include #include "modules/audio_device/audio_device_buffer.h" #include "modules/audio_device/include/audio_device.h" #include "modules/audio_device/include/audio_device_defines.h" namespace webrtc { class AudioDeviceGeneric { public: // For use with UMA logging. Must be kept in sync with histograms.xml in // Chrome, located at // https://cs.chromium.org/chromium/src/tools/metrics/histograms/histograms.xml enum class InitStatus { OK = 0, PLAYOUT_ERROR = 1, RECORDING_ERROR = 2, OTHER_ERROR = 3, NUM_STATUSES = 4 }; // Retrieve the currently utilized audio layer virtual int32_t ActiveAudioLayer( AudioDeviceModule::AudioLayer& audioLayer) const = 0; // Main initializaton and termination virtual InitStatus Init() = 0; virtual int32_t Terminate() = 0; virtual bool Initialized() const = 0; // Device enumeration virtual int16_t PlayoutDevices() = 0; virtual int16_t RecordingDevices() = 0; virtual int32_t PlayoutDeviceName(uint16_t index, char name[kAdmMaxDeviceNameSize], char guid[kAdmMaxGuidSize]) = 0; virtual int32_t RecordingDeviceName(uint16_t index, char name[kAdmMaxDeviceNameSize], char guid[kAdmMaxGuidSize]) = 0; // Device selection virtual int32_t SetPlayoutDevice(uint16_t index) = 0; virtual int32_t SetPlayoutDevice( AudioDeviceModule::WindowsDeviceType device) = 0; virtual int32_t SetRecordingDevice(uint16_t index) = 0; virtual int32_t SetRecordingDevice( AudioDeviceModule::WindowsDeviceType device) = 0; // Audio transport initialization virtual int32_t PlayoutIsAvailable(bool& available) = 0; virtual int32_t InitPlayout() = 0; virtual bool PlayoutIsInitialized() const = 0; virtual int32_t RecordingIsAvailable(bool& available) = 0; virtual int32_t InitRecording() = 0; virtual bool RecordingIsInitialized() const = 0; // Audio transport control virtual int32_t StartPlayout() = 0; virtual int32_t StopPlayout() = 0; virtual bool Playing() const = 0; virtual int32_t StartRecording() = 0; virtual int32_t StopRecording() = 0; virtual bool Recording() const = 0; // Audio mixer initialization virtual int32_t InitSpeaker() = 0; virtual bool SpeakerIsInitialized() const = 0; virtual int32_t InitMicrophone() = 0; virtual bool MicrophoneIsInitialized() const = 0; // Speaker volume controls virtual int32_t SpeakerVolumeIsAvailable(bool& available) = 0; virtual int32_t SetSpeakerVolume(uint32_t volume) = 0; virtual int32_t SpeakerVolume(uint32_t& volume) const = 0; virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const = 0; virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const = 0; // Microphone volume controls virtual int32_t MicrophoneVolumeIsAvailable(bool& available) = 0; virtual int32_t SetMicrophoneVolume(uint32_t volume) = 0; virtual int32_t MicrophoneVolume(uint32_t& volume) const = 0; virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const = 0; virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const = 0; // Speaker mute control virtual int32_t SpeakerMuteIsAvailable(bool& available) = 0; virtual int32_t SetSpeakerMute(bool enable) = 0; virtual int32_t SpeakerMute(bool& enabled) const = 0; // Microphone mute control virtual int32_t MicrophoneMuteIsAvailable(bool& available) = 0; virtual int32_t SetMicrophoneMute(bool enable) = 0; virtual int32_t MicrophoneMute(bool& enabled) const = 0; // Stereo support virtual int32_t StereoPlayoutIsAvailable(bool& available) = 0; virtual int32_t SetStereoPlayout(bool enable) = 0; virtual int32_t StereoPlayout(bool& enabled) const = 0; virtual int32_t StereoRecordingIsAvailable(bool& available) = 0; virtual int32_t SetStereoRecording(bool enable) = 0; virtual int32_t StereoRecording(bool& enabled) const = 0; // Delay information and control virtual int32_t PlayoutDelay(uint16_t& delayMS) const = 0; // Android only virtual bool BuiltInAECIsAvailable() const; virtual bool BuiltInAGCIsAvailable() const; virtual bool BuiltInNSIsAvailable() const; // Windows Core Audio and Android only. virtual int32_t EnableBuiltInAEC(bool enable); virtual int32_t EnableBuiltInAGC(bool enable); virtual int32_t EnableBuiltInNS(bool enable); // Play underrun count. virtual int32_t GetPlayoutUnderrunCount() const; // iOS only. // TODO(henrika): add Android support. #if defined(WEBRTC_IOS) virtual int GetPlayoutAudioParameters(AudioParameters* params) const; virtual int GetRecordAudioParameters(AudioParameters* params) const; #endif // WEBRTC_IOS virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) = 0; virtual ~AudioDeviceGeneric() {} }; } // namespace webrtc #endif // AUDIO_DEVICE_AUDIO_DEVICE_GENERIC_H_