/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ #define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ #include #include #include "absl/strings/string_view.h" namespace webrtc { struct AudioDeviceName { // Represents a default device. Note that, on Windows there are two different // types of default devices (Default and Default Communication). They can // either be two different physical devices or be two different roles for one // single device. Hence, this id must be combined with a "role parameter" on // Windows to uniquely identify a default device. static const char kDefaultDeviceId[]; AudioDeviceName() = default; AudioDeviceName(absl::string_view device_name, absl::string_view unique_id); ~AudioDeviceName() = default; // Support copy and move. AudioDeviceName(const AudioDeviceName& other) = default; AudioDeviceName(AudioDeviceName&&) = default; AudioDeviceName& operator=(const AudioDeviceName&) = default; AudioDeviceName& operator=(AudioDeviceName&&) = default; bool IsValid(); std::string device_name; // Friendly name of the device. std::string unique_id; // Unique identifier for the device. }; typedef std::deque AudioDeviceNames; } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_