/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "modules/audio_processing/agc2/gain_applier.h" #include #include #include #include "modules/audio_processing/agc2/vector_float_frame.h" #include "rtc_base/gunit.h" namespace webrtc { TEST(AutomaticGainController2GainApplier, InitialGainIsRespected) { constexpr float initial_signal_level = 123.f; constexpr float gain_factor = 10.f; VectorFloatFrame fake_audio(1, 1, initial_signal_level); GainApplier gain_applier(true, gain_factor); gain_applier.ApplyGain(fake_audio.float_frame_view()); EXPECT_NEAR(fake_audio.float_frame_view().channel(0)[0], initial_signal_level * gain_factor, 0.1f); } TEST(AutomaticGainController2GainApplier, ClippingIsDone) { constexpr float initial_signal_level = 30000.f; constexpr float gain_factor = 10.f; VectorFloatFrame fake_audio(1, 1, initial_signal_level); GainApplier gain_applier(true, gain_factor); gain_applier.ApplyGain(fake_audio.float_frame_view()); EXPECT_NEAR(fake_audio.float_frame_view().channel(0)[0], std::numeric_limits::max(), 0.1f); } TEST(AutomaticGainController2GainApplier, ClippingIsNotDone) { constexpr float initial_signal_level = 30000.f; constexpr float gain_factor = 10.f; VectorFloatFrame fake_audio(1, 1, initial_signal_level); GainApplier gain_applier(false, gain_factor); gain_applier.ApplyGain(fake_audio.float_frame_view()); EXPECT_NEAR(fake_audio.float_frame_view().channel(0)[0], initial_signal_level * gain_factor, 0.1f); } TEST(AutomaticGainController2GainApplier, RampingIsDone) { constexpr float initial_signal_level = 30000.f; constexpr float initial_gain_factor = 1.f; constexpr float target_gain_factor = 0.5f; constexpr int num_channels = 3; constexpr int samples_per_channel = 4; VectorFloatFrame fake_audio(num_channels, samples_per_channel, initial_signal_level); GainApplier gain_applier(false, initial_gain_factor); gain_applier.SetGainFactor(target_gain_factor); gain_applier.ApplyGain(fake_audio.float_frame_view()); // The maximal gain change should be close to that in linear interpolation. for (size_t channel = 0; channel < num_channels; ++channel) { float max_signal_change = 0.f; float last_signal_level = initial_signal_level; for (const auto sample : fake_audio.float_frame_view().channel(channel)) { const float current_change = fabs(last_signal_level - sample); max_signal_change = std::max(max_signal_change, current_change); last_signal_level = sample; } const float total_gain_change = fabs((initial_gain_factor - target_gain_factor) * initial_signal_level); EXPECT_NEAR(max_signal_change, total_gain_change / samples_per_channel, 0.1f); } // Next frame should have the desired level. VectorFloatFrame next_fake_audio_frame(num_channels, samples_per_channel, initial_signal_level); gain_applier.ApplyGain(next_fake_audio_frame.float_frame_view()); // The last sample should have the new gain. EXPECT_NEAR(next_fake_audio_frame.float_frame_view().channel(0)[0], initial_signal_level * target_gain_factor, 0.1f); } } // namespace webrtc