/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_ #define MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_ #include #include #include "modules/desktop_capture/desktop_frame.h" namespace webrtc { // DesktopFrame implementation used by screen and window captures on Windows. // Frame data is stored in a GDI bitmap. class DesktopFrameWin : public DesktopFrame { public: ~DesktopFrameWin() override; DesktopFrameWin(const DesktopFrameWin&) = delete; DesktopFrameWin& operator=(const DesktopFrameWin&) = delete; static std::unique_ptr Create(DesktopSize size, SharedMemoryFactory* shared_memory_factory, HDC hdc); HBITMAP bitmap() { return bitmap_; } private: DesktopFrameWin(DesktopSize size, int stride, uint8_t* data, std::unique_ptr shared_memory, HBITMAP bitmap); HBITMAP bitmap_; std::unique_ptr owned_shared_memory_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_