/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_VIDEO_CODING_EVENT_WRAPPER_H_ #define MODULES_VIDEO_CODING_EVENT_WRAPPER_H_ namespace webrtc { enum EventTypeWrapper { kEventSignaled = 1, kEventTimeout = 2 }; class EventWrapper { public: // Factory method. Constructor disabled. static EventWrapper* Create(); virtual ~EventWrapper() {} // Releases threads who are calling Wait() and has started waiting. Please // note that a thread calling Wait() will not start waiting immediately. // assumptions to the contrary is a very common source of issues in // multithreaded programming. // Set is sticky in the sense that it will release at least one thread // either immediately or some time in the future. virtual bool Set() = 0; // Puts the calling thread into a wait state. The thread may be released // by a Set() call depending on if other threads are waiting and if so on // timing. The thread that was released will reset the event before leaving // preventing more threads from being released. If multiple threads // are waiting for the same Set(), only one (random) thread is guaranteed to // be released. It is possible that multiple (random) threads are released // Depending on timing. // // `max_time_ms` is the maximum time to wait in milliseconds. // TODO(bugs.webrtc.org/14366): Migrate to TimeDelta. virtual EventTypeWrapper Wait(int max_time_ms) = 0; }; } // namespace webrtc #endif // MODULES_VIDEO_CODING_EVENT_WRAPPER_H_