/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef NET_DCSCTP_SOCKET_HEARTBEAT_HANDLER_H_ #define NET_DCSCTP_SOCKET_HEARTBEAT_HANDLER_H_ #include #include #include #include "absl/strings/string_view.h" #include "net/dcsctp/packet/chunk/heartbeat_ack_chunk.h" #include "net/dcsctp/packet/chunk/heartbeat_request_chunk.h" #include "net/dcsctp/packet/sctp_packet.h" #include "net/dcsctp/public/dcsctp_options.h" #include "net/dcsctp/socket/context.h" #include "net/dcsctp/timer/timer.h" namespace dcsctp { // HeartbeatHandler handles all logic around sending heartbeats and receiving // the responses, as well as receiving incoming heartbeat requests. // // Heartbeats are sent on idle connections to ensure that the connection is // still healthy and to measure the RTT. If a number of heartbeats time out, // the connection will eventually be closed. class HeartbeatHandler { public: HeartbeatHandler(absl::string_view log_prefix, const DcSctpOptions& options, Context* context, TimerManager* timer_manager); // Called when the heartbeat interval timer should be restarted. This is // generally done every time data is sent, which makes the timer expire when // the connection is idle. void RestartTimer(); // Called on received HeartbeatRequestChunk chunks. void HandleHeartbeatRequest(HeartbeatRequestChunk chunk); // Called on received HeartbeatRequestChunk chunks. void HandleHeartbeatAck(HeartbeatAckChunk chunk); private: absl::optional OnIntervalTimerExpiry(); absl::optional OnTimeoutTimerExpiry(); const std::string log_prefix_; Context* ctx_; TimerManager* timer_manager_; // The time for a connection to be idle before a heartbeat is sent. const DurationMs interval_duration_; // Adding RTT to the duration will add some jitter, which is good in // production, but less good in unit tests, which is why it can be disabled. const bool interval_duration_should_include_rtt_; const std::unique_ptr interval_timer_; const std::unique_ptr timeout_timer_; }; } // namespace dcsctp #endif // NET_DCSCTP_SOCKET_HEARTBEAT_HANDLER_H_