/* * Copyright 2022 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_ #define P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_ #include "absl/types/optional.h" #include "api/array_view.h" #include "p2p/base/connection.h" #include "p2p/base/ice_switch_reason.h" #include "p2p/base/ice_transport_internal.h" #include "p2p/base/transport_description.h" namespace cricket { // ActiveIceControllerInterface defines the methods for a module that actively // manages the connection used by an ICE transport. // // An active ICE controller receives updates from the ICE transport when // - the connections state is mutated // - a new connection should be selected as a result of an external event (eg. // a different connection nominated by the remote peer) // // The active ICE controller takes the appropriate decisions and requests the // ICE agent to perform the necessary actions through the IceAgentInterface. class ActiveIceControllerInterface { public: virtual ~ActiveIceControllerInterface() = default; // Sets the current ICE configuration. virtual void SetIceConfig(const IceConfig& config) = 0; // Called when a new connection is added to the ICE transport. virtual void OnConnectionAdded(const Connection* connection) = 0; // Called when the transport switches that connection in active use. virtual void OnConnectionSwitched(const Connection* connection) = 0; // Called when a connection is destroyed. virtual void OnConnectionDestroyed(const Connection* connection) = 0; // Called when a STUN ping has been sent on a connection. This does not // indicate that a STUN response has been received. virtual void OnConnectionPinged(const Connection* connection) = 0; // Called when one of the following changes for a connection. // - rtt estimate // - write state // - receiving // - connected // - nominated virtual void OnConnectionUpdated(const Connection* connection) = 0; // Compute "STUN_ATTR_USE_CANDIDATE" for a STUN ping on the given connection. virtual bool GetUseCandidateAttribute(const Connection* connection, NominationMode mode, IceMode remote_ice_mode) const = 0; // Called to enque a request to pick and switch to the best available // connection. virtual void OnSortAndSwitchRequest(IceSwitchReason reason) = 0; // Called to pick and switch to the best available connection immediately. virtual void OnImmediateSortAndSwitchRequest(IceSwitchReason reason) = 0; // Called to switch to the given connection immediately without checking for // the best available connection. virtual bool OnImmediateSwitchRequest(IceSwitchReason reason, const Connection* selected) = 0; // Only for unit tests virtual const Connection* FindNextPingableConnection() = 0; }; } // namespace cricket #endif // P2P_BASE_ACTIVE_ICE_CONTROLLER_INTERFACE_H_