/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/async_udp_socket.h" #include #include #include "rtc_base/gunit.h" #include "rtc_base/physical_socket_server.h" #include "rtc_base/virtual_socket_server.h" namespace rtc { class AsyncUdpSocketTest : public ::testing::Test, public sigslot::has_slots<> { public: AsyncUdpSocketTest() : pss_(new rtc::PhysicalSocketServer), vss_(new rtc::VirtualSocketServer(pss_.get())), socket_(vss_->CreateSocket(SOCK_DGRAM)), udp_socket_(new AsyncUDPSocket(socket_)), ready_to_send_(false) { udp_socket_->SignalReadyToSend.connect(this, &AsyncUdpSocketTest::OnReadyToSend); } void OnReadyToSend(rtc::AsyncPacketSocket* socket) { ready_to_send_ = true; } protected: std::unique_ptr pss_; std::unique_ptr vss_; Socket* socket_; std::unique_ptr udp_socket_; bool ready_to_send_; }; TEST_F(AsyncUdpSocketTest, OnWriteEvent) { EXPECT_FALSE(ready_to_send_); socket_->SignalWriteEvent(socket_); EXPECT_TRUE(ready_to_send_); } } // namespace rtc