/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_BYTE_BUFFER_H_ #define RTC_BASE_BYTE_BUFFER_H_ #include #include #include #include "absl/strings/string_view.h" #include "rtc_base/buffer.h" #include "rtc_base/byte_order.h" // Reads/Writes from/to buffer using network byte order (big endian) namespace rtc { template class ByteBufferWriterT { public: ByteBufferWriterT() { Construct(nullptr, kDefaultCapacity); } ByteBufferWriterT(const char* bytes, size_t len) { Construct(bytes, len); } ByteBufferWriterT(const ByteBufferWriterT&) = delete; ByteBufferWriterT& operator=(const ByteBufferWriterT&) = delete; const char* Data() const { return buffer_.data(); } size_t Length() const { return buffer_.size(); } size_t Capacity() const { return buffer_.capacity(); } // Write value to the buffer. Resizes the buffer when it is // neccessary. void WriteUInt8(uint8_t val) { WriteBytes(reinterpret_cast(&val), 1); } void WriteUInt16(uint16_t val) { uint16_t v = HostToNetwork16(val); WriteBytes(reinterpret_cast(&v), 2); } void WriteUInt24(uint32_t val) { uint32_t v = HostToNetwork32(val); char* start = reinterpret_cast(&v); ++start; WriteBytes(start, 3); } void WriteUInt32(uint32_t val) { uint32_t v = HostToNetwork32(val); WriteBytes(reinterpret_cast(&v), 4); } void WriteUInt64(uint64_t val) { uint64_t v = HostToNetwork64(val); WriteBytes(reinterpret_cast(&v), 8); } // Serializes an unsigned varint in the format described by // https://developers.google.com/protocol-buffers/docs/encoding#varints // with the caveat that integers are 64-bit, not 128-bit. void WriteUVarint(uint64_t val) { while (val >= 0x80) { // Write 7 bits at a time, then set the msb to a continuation byte // (msb=1). char byte = static_cast(val) | 0x80; WriteBytes(&byte, 1); val >>= 7; } char last_byte = static_cast(val); WriteBytes(&last_byte, 1); } void WriteString(absl::string_view val) { WriteBytes(val.data(), val.size()); } void WriteBytes(const char* val, size_t len) { buffer_.AppendData(val, len); } // Reserves the given number of bytes and returns a char* that can be written // into. Useful for functions that require a char* buffer and not a // ByteBufferWriter. char* ReserveWriteBuffer(size_t len) { buffer_.SetSize(buffer_.size() + len); return buffer_.data(); } // Resize the buffer to the specified `size`. void Resize(size_t size) { buffer_.SetSize(size); } // Clears the contents of the buffer. After this, Length() will be 0. void Clear() { buffer_.Clear(); } private: static constexpr size_t kDefaultCapacity = 4096; void Construct(const char* bytes, size_t size) { if (bytes) { buffer_.AppendData(bytes, size); } else { buffer_.EnsureCapacity(size); } } BufferClassT buffer_; // There are sensible ways to define these, but they aren't needed in our code // base. }; class ByteBufferWriter : public ByteBufferWriterT> { public: ByteBufferWriter(); ByteBufferWriter(const char* bytes, size_t len); ByteBufferWriter(const ByteBufferWriter&) = delete; ByteBufferWriter& operator=(const ByteBufferWriter&) = delete; }; // The ByteBufferReader references the passed data, i.e. the pointer must be // valid during the lifetime of the reader. class ByteBufferReader { public: ByteBufferReader(const char* bytes, size_t len); // Initializes buffer from a zero-terminated string. explicit ByteBufferReader(const char* bytes); explicit ByteBufferReader(const Buffer& buf); explicit ByteBufferReader(const ByteBufferWriter& buf); ByteBufferReader(const ByteBufferReader&) = delete; ByteBufferReader& operator=(const ByteBufferReader&) = delete; // Returns start of unprocessed data. const char* Data() const { return bytes_ + start_; } // Returns number of unprocessed bytes. size_t Length() const { return end_ - start_; } // Read a next value from the buffer. Return false if there isn't // enough data left for the specified type. bool ReadUInt8(uint8_t* val); bool ReadUInt16(uint16_t* val); bool ReadUInt24(uint32_t* val); bool ReadUInt32(uint32_t* val); bool ReadUInt64(uint64_t* val); bool ReadUVarint(uint64_t* val); bool ReadBytes(char* val, size_t len); // Appends next `len` bytes from the buffer to `val`. Returns false // if there is less than `len` bytes left. bool ReadString(std::string* val, size_t len); // Moves current position `size` bytes forward. Returns false if // there is less than `size` bytes left in the buffer. Consume doesn't // permanently remove data, so remembered read positions are still valid // after this call. bool Consume(size_t size); protected: void Construct(const char* bytes, size_t size); const char* bytes_; size_t size_; size_t start_; size_t end_; }; } // namespace rtc #endif // RTC_BASE_BYTE_BUFFER_H_