/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_SOCKET_ADAPTERS_H_ #define RTC_BASE_SOCKET_ADAPTERS_H_ #include #include "absl/strings/string_view.h" #include "api/array_view.h" #include "rtc_base/async_socket.h" #include "rtc_base/crypt_string.h" namespace rtc { struct HttpAuthContext; class ByteBufferReader; class ByteBufferWriter; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that can buffer and process data internally, // as in the case of connecting to a proxy, where you must speak the proxy // protocol before commencing normal socket behavior. class BufferedReadAdapter : public AsyncSocketAdapter { public: BufferedReadAdapter(Socket* socket, size_t buffer_size); ~BufferedReadAdapter() override; BufferedReadAdapter(const BufferedReadAdapter&) = delete; BufferedReadAdapter& operator=(const BufferedReadAdapter&) = delete; int Send(const void* pv, size_t cb) override; int Recv(void* pv, size_t cb, int64_t* timestamp) override; protected: int DirectSend(const void* pv, size_t cb) { return AsyncSocketAdapter::Send(pv, cb); } void BufferInput(bool on = true); virtual void ProcessInput(char* data, size_t* len) = 0; void OnReadEvent(Socket* socket) override; private: char* buffer_; size_t buffer_size_, data_len_; bool buffering_; }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that performs the client side of a // fake SSL handshake. Used for "ssltcp" P2P functionality. class AsyncSSLSocket : public BufferedReadAdapter { public: static ArrayView SslClientHello(); static ArrayView SslServerHello(); explicit AsyncSSLSocket(Socket* socket); AsyncSSLSocket(const AsyncSSLSocket&) = delete; AsyncSSLSocket& operator=(const AsyncSSLSocket&) = delete; int Connect(const SocketAddress& addr) override; protected: void OnConnectEvent(Socket* socket) override; void ProcessInput(char* data, size_t* len) override; }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the HTTP/S proxy protocol. class AsyncHttpsProxySocket : public BufferedReadAdapter { public: AsyncHttpsProxySocket(Socket* socket, absl::string_view user_agent, const SocketAddress& proxy, absl::string_view username, const CryptString& password); ~AsyncHttpsProxySocket() override; AsyncHttpsProxySocket(const AsyncHttpsProxySocket&) = delete; AsyncHttpsProxySocket& operator=(const AsyncHttpsProxySocket&) = delete; // If connect is forced, the adapter will always issue an HTTP CONNECT to the // target address. Otherwise, it will connect only if the destination port // is not port 80. void SetForceConnect(bool force) { force_connect_ = force; } int Connect(const SocketAddress& addr) override; SocketAddress GetRemoteAddress() const override; int Close() override; ConnState GetState() const override; protected: void OnConnectEvent(Socket* socket) override; void OnCloseEvent(Socket* socket, int err) override; void ProcessInput(char* data, size_t* len) override; bool ShouldIssueConnect() const; void SendRequest(); void ProcessLine(char* data, size_t len); void EndResponse(); void Error(int error); private: SocketAddress proxy_, dest_; std::string agent_, user_, headers_; CryptString pass_; bool force_connect_; size_t content_length_; int defer_error_; bool expect_close_; enum ProxyState { PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS, PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR } state_; HttpAuthContext* context_; std::string unknown_mechanisms_; }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the SOCKS proxy protocol. class AsyncSocksProxySocket : public BufferedReadAdapter { public: AsyncSocksProxySocket(Socket* socket, const SocketAddress& proxy, absl::string_view username, const CryptString& password); ~AsyncSocksProxySocket() override; AsyncSocksProxySocket(const AsyncSocksProxySocket&) = delete; AsyncSocksProxySocket& operator=(const AsyncSocksProxySocket&) = delete; int Connect(const SocketAddress& addr) override; SocketAddress GetRemoteAddress() const override; int Close() override; ConnState GetState() const override; protected: void OnConnectEvent(Socket* socket) override; void ProcessInput(char* data, size_t* len) override; void SendHello(); void SendConnect(); void SendAuth(); void Error(int error); private: enum State { SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR }; State state_; SocketAddress proxy_, dest_; std::string user_; CryptString pass_; }; } // namespace rtc #endif // RTC_BASE_SOCKET_ADAPTERS_H_