/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_TEST_CLIENT_H_ #define RTC_BASE_TEST_CLIENT_H_ #include #include #include "rtc_base/async_udp_socket.h" #include "rtc_base/fake_clock.h" #include "rtc_base/synchronization/mutex.h" namespace rtc { // A simple client that can send TCP or UDP data and check that it receives // what it expects to receive. Useful for testing server functionality. class TestClient : public sigslot::has_slots<> { public: // Records the contents of a packet that was received. struct Packet { Packet(const SocketAddress& a, const char* b, size_t s, int64_t packet_time_us); Packet(const Packet& p); virtual ~Packet(); SocketAddress addr; char* buf; size_t size; int64_t packet_time_us; }; // Default timeout for NextPacket reads. static const int kTimeoutMs = 5000; // Creates a client that will send and receive with the given socket and // will post itself messages with the given thread. explicit TestClient(std::unique_ptr socket); // Create a test client that will use a fake clock. NextPacket needs to wait // for a packet to be received, and thus it needs to advance the fake clock // if the test is using one, rather than just sleeping. TestClient(std::unique_ptr socket, ThreadProcessingFakeClock* fake_clock); ~TestClient() override; TestClient(const TestClient&) = delete; TestClient& operator=(const TestClient&) = delete; SocketAddress address() const { return socket_->GetLocalAddress(); } SocketAddress remote_address() const { return socket_->GetRemoteAddress(); } // Checks that the socket moves to the specified connect state. bool CheckConnState(AsyncPacketSocket::State state); // Checks that the socket is connected to the remote side. bool CheckConnected() { return CheckConnState(AsyncPacketSocket::STATE_CONNECTED); } // Sends using the clients socket. int Send(const char* buf, size_t size); // Sends using the clients socket to the given destination. int SendTo(const char* buf, size_t size, const SocketAddress& dest); // Returns the next packet received by the client or null if none is received // within the specified timeout. std::unique_ptr NextPacket(int timeout_ms); // Checks that the next packet has the given contents. Returns the remote // address that the packet was sent from. bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr); // Checks that no packets have arrived or will arrive in the next second. bool CheckNoPacket(); int GetError(); int SetOption(Socket::Option opt, int value); bool ready_to_send() const { return ready_to_send_count() > 0; } // How many times SignalReadyToSend has been fired. int ready_to_send_count() const { return ready_to_send_count_; } private: // Timeout for reads when no packet is expected. static const int kNoPacketTimeoutMs = 1000; // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist. Socket::ConnState GetState(); // Slot for packets read on the socket. void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len, const SocketAddress& remote_addr, const int64_t& packet_time_us); void OnReadyToSend(AsyncPacketSocket* socket); bool CheckTimestamp(int64_t packet_timestamp); void AdvanceTime(int ms); ThreadProcessingFakeClock* fake_clock_ = nullptr; webrtc::Mutex mutex_; std::unique_ptr socket_; std::vector> packets_; int ready_to_send_count_ = 0; int64_t prev_packet_timestamp_; }; } // namespace rtc #endif // RTC_BASE_TEST_CLIENT_H_