/* * Copyright 2018 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #import "RTCMTLRGBRenderer.h" #import #import #import "RTCMTLRenderer+Private.h" #import "base/RTCLogging.h" #import "base/RTCVideoFrame.h" #import "base/RTCVideoFrameBuffer.h" #import "components/video_frame_buffer/RTCCVPixelBuffer.h" #include "rtc_base/checks.h" static NSString *const shaderSource = MTL_STRINGIFY( using namespace metal; typedef struct { packed_float2 position; packed_float2 texcoord; } Vertex; typedef struct { float4 position[[position]]; float2 texcoord; } VertexIO; vertex VertexIO vertexPassthrough(constant Vertex *verticies[[buffer(0)]], uint vid[[vertex_id]]) { VertexIO out; constant Vertex &v = verticies[vid]; out.position = float4(float2(v.position), 0.0, 1.0); out.texcoord = v.texcoord; return out; } fragment half4 fragmentColorConversion(VertexIO in[[stage_in]], texture2d texture[[texture(0)]], constant bool &isARGB[[buffer(0)]]) { constexpr sampler s(address::clamp_to_edge, filter::linear); half4 out = texture.sample(s, in.texcoord); if (isARGB) { out = half4(out.g, out.b, out.a, out.r); } return out; }); @implementation RTCMTLRGBRenderer { // Textures. CVMetalTextureCacheRef _textureCache; id _texture; // Uniforms. id _uniformsBuffer; } - (BOOL)addRenderingDestination:(__kindof MTKView *)view { if ([super addRenderingDestination:view]) { return [self initializeTextureCache]; } return NO; } - (BOOL)initializeTextureCache { CVReturn status = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, [self currentMetalDevice], nil, &_textureCache); if (status != kCVReturnSuccess) { RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status); return NO; } return YES; } - (NSString *)shaderSource { return shaderSource; } - (void)getWidth:(nonnull int *)width height:(nonnull int *)height cropWidth:(nonnull int *)cropWidth cropHeight:(nonnull int *)cropHeight cropX:(nonnull int *)cropX cropY:(nonnull int *)cropY ofFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame { RTC_OBJC_TYPE(RTCCVPixelBuffer) *pixelBuffer = (RTC_OBJC_TYPE(RTCCVPixelBuffer) *)frame.buffer; *width = CVPixelBufferGetWidth(pixelBuffer.pixelBuffer); *height = CVPixelBufferGetHeight(pixelBuffer.pixelBuffer); *cropWidth = pixelBuffer.cropWidth; *cropHeight = pixelBuffer.cropHeight; *cropX = pixelBuffer.cropX; *cropY = pixelBuffer.cropY; } - (BOOL)setupTexturesForFrame:(nonnull RTC_OBJC_TYPE(RTCVideoFrame) *)frame { RTC_DCHECK([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]]); if (![super setupTexturesForFrame:frame]) { return NO; } CVPixelBufferRef pixelBuffer = ((RTC_OBJC_TYPE(RTCCVPixelBuffer) *)frame.buffer).pixelBuffer; id gpuTexture = nil; CVMetalTextureRef textureOut = nullptr; bool isARGB; int width = CVPixelBufferGetWidth(pixelBuffer); int height = CVPixelBufferGetHeight(pixelBuffer); OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer); MTLPixelFormat mtlPixelFormat; if (pixelFormat == kCVPixelFormatType_32BGRA) { mtlPixelFormat = MTLPixelFormatBGRA8Unorm; isARGB = false; } else if (pixelFormat == kCVPixelFormatType_32ARGB) { mtlPixelFormat = MTLPixelFormatRGBA8Unorm; isARGB = true; } else { RTC_DCHECK_NOTREACHED(); return NO; } CVReturn result = CVMetalTextureCacheCreateTextureFromImage( kCFAllocatorDefault, _textureCache, pixelBuffer, nil, mtlPixelFormat, width, height, 0, &textureOut); if (result == kCVReturnSuccess) { gpuTexture = CVMetalTextureGetTexture(textureOut); } CVBufferRelease(textureOut); if (gpuTexture != nil) { _texture = gpuTexture; _uniformsBuffer = [[self currentMetalDevice] newBufferWithBytes:&isARGB length:sizeof(isARGB) options:MTLResourceCPUCacheModeDefaultCache]; return YES; } return NO; } - (void)uploadTexturesToRenderEncoder:(id)renderEncoder { [renderEncoder setFragmentTexture:_texture atIndex:0]; [renderEncoder setFragmentBuffer:_uniformsBuffer offset:0 atIndex:0]; } - (void)dealloc { if (_textureCache) { CFRelease(_textureCache); } } @end