/* * Copyright 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef TEST_SCENARIO_PERFORMANCE_STATS_H_ #define TEST_SCENARIO_PERFORMANCE_STATS_H_ #include "api/units/data_rate.h" #include "api/units/time_delta.h" #include "api/units/timestamp.h" #include "api/video/video_frame_buffer.h" #include "rtc_base/numerics/event_rate_counter.h" #include "rtc_base/numerics/sample_stats.h" namespace webrtc { namespace test { struct VideoFramePair { rtc::scoped_refptr captured; rtc::scoped_refptr decoded; Timestamp capture_time = Timestamp::MinusInfinity(); Timestamp decoded_time = Timestamp::PlusInfinity(); Timestamp render_time = Timestamp::PlusInfinity(); // A unique identifier for the spatial/temporal layer the decoded frame // belongs to. Note that this does not reflect the id as defined by the // underlying layer setup. int layer_id = 0; int capture_id = 0; int decode_id = 0; // Indicates the repeat count for the decoded frame. Meaning that the same // decoded frame has matched differend captured frames. int repeated = 0; }; struct VideoFramesStats { int count = 0; SampleStats pixels; SampleStats resolution; EventRateCounter frames; void AddFrameInfo(const VideoFrameBuffer& frame, Timestamp at_time); void AddStats(const VideoFramesStats& other); }; struct VideoQualityStats { int lost_count = 0; int freeze_count = 0; VideoFramesStats capture; VideoFramesStats render; // Time from frame was captured on device to time frame was delivered from // decoder. SampleStats capture_to_decoded_delay; // Time from frame was captured on device to time frame was displayed on // device. SampleStats end_to_end_delay; // PSNR for delivered frames. Note that this might go up for a worse // connection due to frame dropping. SampleStats psnr; // PSNR for all frames, dropped or lost frames are compared to the last // successfully delivered frame SampleStats psnr_with_freeze; // Frames skipped between two nearest. SampleStats skipped_between_rendered; // In the next 2 metrics freeze is a pause that is longer, than maximum: // 1. 150ms // 2. 3 * average time between two sequential frames. // Item 1 will cover high fps video and is a duration, that is noticeable by // human eye. Item 2 will cover low fps video like screen sharing. SampleStats freeze_duration; // Mean time between one freeze end and next freeze start. SampleStats time_between_freezes; void AddStats(const VideoQualityStats& other); }; struct CollectedCallStats { SampleStats target_rate; SampleStats pacer_delay; SampleStats round_trip_time; SampleStats memory_usage; }; struct CollectedAudioReceiveStats { SampleStats expand_rate; SampleStats accelerate_rate; SampleStats jitter_buffer; }; struct CollectedVideoSendStats { SampleStats encode_frame_rate; SampleStats encode_time; SampleStats encode_usage; SampleStats media_bitrate; SampleStats fec_bitrate; }; struct CollectedVideoReceiveStats { SampleStats decode_time; SampleStats decode_time_max; SampleStats decode_pixels; SampleStats resolution; }; } // namespace test } // namespace webrtc #endif // TEST_SCENARIO_PERFORMANCE_STATS_H_