use crate::{Stroker, StrokeStyle, Point}; type OutputVertex = crate::Vertex; #[repr(C)] pub struct VertexBuffer { data: *const OutputVertex, len: usize } #[no_mangle] pub extern "C" fn aa_stroke_new( style: &StrokeStyle, output_ptr: *mut OutputVertex, output_capacity: usize, ) -> *mut Stroker { let mut s = Stroker::new(style); if output_ptr != std::ptr::null_mut() { let slice = unsafe { std::slice::from_raw_parts_mut(output_ptr, output_capacity) }; s.set_output_buffer(slice); } Box::into_raw(Box::new(s)) } #[no_mangle] pub extern "C" fn aa_stroke_move_to(s: &mut Stroker, x: f32, y: f32, closed: bool) { s.move_to(Point::new(x, y), closed); } #[no_mangle] pub extern "C" fn aa_stroke_line_to(s: &mut Stroker, x: f32, y: f32, end: bool) { if end { s.line_to_capped(Point::new(x, y)) } else { s.line_to(Point::new(x, y)); } } #[no_mangle] pub extern "C" fn aa_stroke_curve_to(s: &mut Stroker, c1x: f32, c1y: f32, c2x: f32, c2y: f32, x: f32, y: f32, end: bool) { if end { s.curve_to_capped(Point::new(c1x, c1y), Point::new(c2x, c2y), Point::new(x, y)); } else { s.curve_to(Point::new(c1x, c1y), Point::new(c2x, c2y), Point::new(x, y)); } } /* #[no_mangle] pub extern "C" fn aa_stroke_quad_to(s: &mut Stroker, cx: f32, cy: f32, x: f32, y: f32) { s.quad_to(cx, cy, x, y); }*/ #[no_mangle] pub extern "C" fn aa_stroke_close(s: &mut Stroker) { s.close(); } #[no_mangle] pub extern "C" fn aa_stroke_finish(s: &mut Stroker) -> VertexBuffer { let stroked_path = s.get_stroked_path(); if let Some(output_buffer_size) = stroked_path.get_output_buffer_size() { VertexBuffer { data: std::ptr::null(), len: output_buffer_size, } } else { let result = stroked_path.finish(); let vb = VertexBuffer { data: result.as_ptr(), len: result.len() }; std::mem::forget(result); vb } } #[no_mangle] pub extern "C" fn aa_stroke_vertex_buffer_release(vb: VertexBuffer) { if vb.data != std::ptr::null() { unsafe { drop(Box::from_raw(std::slice::from_raw_parts_mut(vb.data as *mut OutputVertex, vb.len))); } } } #[no_mangle] pub unsafe extern "C" fn aa_stroke_release(s: *mut Stroker) { drop(Box::from_raw(s)); } #[test] fn simple() { let style = StrokeStyle::default(); let s = unsafe { &mut *aa_stroke_new(&style, std::ptr::null_mut(), 0) } ; aa_stroke_move_to(s, 10., 10., false); aa_stroke_line_to(s, 100., 100., false); aa_stroke_line_to(s, 100., 10., true); let vb = aa_stroke_finish(s); aa_stroke_vertex_buffer_release(vb); unsafe { aa_stroke_release(s) } ; }