extern crate dbus; // Tracks currently focused window under the Unity desktop by listening to the // FocusedWindowChanged signal. The signal contains "window_id", "app_id" and "stage", // we print only "app_id". use dbus::{Connection, BusType, ConnectionItem}; fn focus_msg(ci: &ConnectionItem) -> Option<&str> { let m = if let &ConnectionItem::Signal(ref s) = ci { s } else { return None }; if &*m.interface().unwrap() != "com.canonical.Unity.WindowStack" { return None }; if &*m.member().unwrap() != "FocusedWindowChanged" { return None }; let (_, app) = m.get2::(); app } fn main() { let c = Connection::get_private(BusType::Session).unwrap(); c.add_match("interface='com.canonical.Unity.WindowStack',member='FocusedWindowChanged'").unwrap(); for i in c.iter(1000) { if let Some(app) = focus_msg(&i) { println!("{} has now focus.", app) }; } }