// Copyright 2014-2018 Optimal Computing (NZ) Ltd. // Licensed under the MIT license. See LICENSE for details. use super::Ulps; /// ApproxEqUlps is a trait for approximate equality comparisons. /// The associated type Flt is a floating point type which implements Ulps, and is /// required so that this trait can be implemented for compound types (e.g. vectors), /// not just for the floats themselves. pub trait ApproxEqUlps { type Flt: Ulps; /// This method tests for `self` and `other` values to be approximately equal /// within ULPs (Units of Least Precision) floating point representations. /// Differing signs are always unequal with this method, and zeroes are only /// equal to zeroes. Use approx_eq() from the ApproxEq trait if that is more /// appropriate. fn approx_eq_ulps(&self, other: &Self, ulps: ::U) -> bool; /// This method tests for `self` and `other` values to be not approximately /// equal within ULPs (Units of Least Precision) floating point representations. /// Differing signs are always unequal with this method, and zeroes are only /// equal to zeroes. Use approx_eq() from the ApproxEq trait if that is more /// appropriate. #[inline] fn approx_ne_ulps(&self, other: &Self, ulps: ::U) -> bool { !self.approx_eq_ulps(other, ulps) } } impl ApproxEqUlps for f32 { type Flt = f32; fn approx_eq_ulps(&self, other: &f32, ulps: i32) -> bool { // -0 and +0 are drastically far in ulps terms, so // we need a special case for that. if *self==*other { return true; } // Handle differing signs as a special case, even if // they are very close, most people consider them // unequal. if self.is_sign_positive() != other.is_sign_positive() { return false; } let diff: i32 = self.ulps(other); diff >= -ulps && diff <= ulps } } #[test] fn f32_approx_eq_ulps_test1() { let f: f32 = 0.1_f32; let mut sum: f32 = 0.0_f32; for _ in 0_isize..10_isize { sum += f; } let product: f32 = f * 10.0_f32; assert!(sum != product); // Should not be directly equal: println!("Ulps Difference: {}",sum.ulps(&product)); assert!(sum.approx_eq_ulps(&product,1) == true); // But should be close assert!(sum.approx_eq_ulps(&product,0) == false); } #[test] fn f32_approx_eq_ulps_test2() { let x: f32 = 1000000_f32; let y: f32 = 1000000.1_f32; assert!(x != y); // Should not be directly equal println!("Ulps Difference: {}",x.ulps(&y)); assert!(x.approx_eq_ulps(&y,2) == true); assert!(x.approx_eq_ulps(&y,1) == false); } #[test] fn f32_approx_eq_ulps_test_zeroes() { let x: f32 = 0.0_f32; let y: f32 = -0.0_f32; assert!(x.approx_eq_ulps(&y,0) == true); } impl ApproxEqUlps for f64 { type Flt = f64; fn approx_eq_ulps(&self, other: &f64, ulps: i64) -> bool { // -0 and +0 are drastically far in ulps terms, so // we need a special case for that. if *self==*other { return true; } // Handle differing signs as a special case, even if // they are very close, most people consider them // unequal. if self.is_sign_positive() != other.is_sign_positive() { return false; } let diff: i64 = self.ulps(other); diff >= -ulps && diff <= ulps } } #[test] fn f64_approx_eq_ulps_test1() { let f: f64 = 0.1_f64; let mut sum: f64 = 0.0_f64; for _ in 0_isize..10_isize { sum += f; } let product: f64 = f * 10.0_f64; assert!(sum != product); // Should not be directly equal: println!("Ulps Difference: {}",sum.ulps(&product)); assert!(sum.approx_eq_ulps(&product,1) == true); // But should be close assert!(sum.approx_eq_ulps(&product,0) == false); } #[test] fn f64_approx_eq_ulps_test2() { let x: f64 = 1000000_f64; let y: f64 = 1000000.0000000003_f64; assert!(x != y); // Should not be directly equal println!("Ulps Difference: {}",x.ulps(&y)); assert!(x.approx_eq_ulps(&y,3) == true); assert!(x.approx_eq_ulps(&y,2) == false); } #[test] fn f64_approx_eq_ulps_test_zeroes() { let x: f64 = 0.0_f64; let y: f64 = -0.0_f64; assert!(x.approx_eq_ulps(&y,0) == true); }