use std::io; use std::mem; use std::net::SocketAddr; use std::sync::Once; use winapi::ctypes::c_int; use winapi::shared::in6addr::{in6_addr_u, IN6_ADDR}; use winapi::shared::inaddr::{in_addr_S_un, IN_ADDR}; use winapi::shared::ws2def::{ADDRESS_FAMILY, AF_INET, AF_INET6, SOCKADDR, SOCKADDR_IN}; use winapi::shared::ws2ipdef::{SOCKADDR_IN6_LH_u, SOCKADDR_IN6_LH}; use winapi::um::winsock2::{ioctlsocket, socket, FIONBIO, INVALID_SOCKET, SOCKET}; /// Initialise the network stack for Windows. pub(crate) fn init() { static INIT: Once = Once::new(); INIT.call_once(|| { // Let standard library call `WSAStartup` for us, we can't do it // ourselves because otherwise using any type in `std::net` would panic // when it tries to call `WSAStartup` a second time. drop(std::net::UdpSocket::bind("127.0.0.1:0")); }); } /// Create a new non-blocking socket. pub(crate) fn new_ip_socket(addr: SocketAddr, socket_type: c_int) -> io::Result { use winapi::um::winsock2::{PF_INET, PF_INET6}; let domain = match addr { SocketAddr::V4(..) => PF_INET, SocketAddr::V6(..) => PF_INET6, }; new_socket(domain, socket_type) } pub(crate) fn new_socket(domain: c_int, socket_type: c_int) -> io::Result { syscall!( socket(domain, socket_type, 0), PartialEq::eq, INVALID_SOCKET ) .and_then(|socket| { syscall!(ioctlsocket(socket, FIONBIO, &mut 1), PartialEq::ne, 0).map(|_| socket as SOCKET) }) } /// A type with the same memory layout as `SOCKADDR`. Used in converting Rust level /// SocketAddr* types into their system representation. The benefit of this specific /// type over using `SOCKADDR_STORAGE` is that this type is exactly as large as it /// needs to be and not a lot larger. And it can be initialized cleaner from Rust. #[repr(C)] pub(crate) union SocketAddrCRepr { v4: SOCKADDR_IN, v6: SOCKADDR_IN6_LH, } impl SocketAddrCRepr { pub(crate) fn as_ptr(&self) -> *const SOCKADDR { self as *const _ as *const SOCKADDR } } pub(crate) fn socket_addr(addr: &SocketAddr) -> (SocketAddrCRepr, c_int) { match addr { SocketAddr::V4(ref addr) => { // `s_addr` is stored as BE on all machine and the array is in BE order. // So the native endian conversion method is used so that it's never swapped. let sin_addr = unsafe { let mut s_un = mem::zeroed::(); *s_un.S_addr_mut() = u32::from_ne_bytes(addr.ip().octets()); IN_ADDR { S_un: s_un } }; let sockaddr_in = SOCKADDR_IN { sin_family: AF_INET as ADDRESS_FAMILY, sin_port: addr.port().to_be(), sin_addr, sin_zero: [0; 8], }; let sockaddr = SocketAddrCRepr { v4: sockaddr_in }; (sockaddr, mem::size_of::() as c_int) } SocketAddr::V6(ref addr) => { let sin6_addr = unsafe { let mut u = mem::zeroed::(); *u.Byte_mut() = addr.ip().octets(); IN6_ADDR { u } }; let u = unsafe { let mut u = mem::zeroed::(); *u.sin6_scope_id_mut() = addr.scope_id(); u }; let sockaddr_in6 = SOCKADDR_IN6_LH { sin6_family: AF_INET6 as ADDRESS_FAMILY, sin6_port: addr.port().to_be(), sin6_addr, sin6_flowinfo: addr.flowinfo(), u, }; let sockaddr = SocketAddrCRepr { v6: sockaddr_in6 }; (sockaddr, mem::size_of::() as c_int) } } }