#[macro_export] macro_rules! scope { ($name:expr) => { $crate::puffin::profile_scope!($name); }; ($name:expr, $data:expr) => { $crate::puffin::profile_scope!($name, $data); }; } #[macro_export] macro_rules! register_thread { () => {}; ($name:expr) => { // puffin uses the thread name }; } /// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty /// normal thing to track in games. #[macro_export] macro_rules! finish_frame { () => { $crate::puffin::GlobalProfiler::lock().new_frame(); }; }