from sprites import * sempty = Sprite(None) assert sempty.get_position() == Point(0, 0) s = Sprite(Point(0, 1)) assert s.get_position() == Point(0, 1) s.move_to(Point(1, 2)) assert s.get_position() == Point(1, 2) s.move_by(Vector(-4, 2)) assert s.get_position() == Point(-3, 4) srel = Sprite.new_relative_to(Point(0, 1), Vector(1, 1.5)) assert srel.get_position() == Point(1, 2.5)