//! This example shows interop with raw GLES contexts - //! the ability to hook up wgpu-hal to an existing context and draw into it. //! //! Emscripten build: //! 1. install emsdk //! 2. build this example with cargo: //! EMCC_CFLAGS="-g -s ERROR_ON_UNDEFINED_SYMBOLS=0 --no-entry -s FULL_ES3=1" cargo build --example raw-gles --target wasm32-unknown-emscripten //! 3. copy raw-gles.em.html into target directory and open it in browser: //! cp wgpu-hal/examples/raw-gles.em.html target/wasm32-unknown-emscripten/debug/examples extern crate wgpu_hal as hal; #[cfg(not(target_arch = "wasm32"))] fn main() { env_logger::init(); println!("Initializing external GL context"); let event_loop = glutin::event_loop::EventLoop::new(); let window_builder = glutin::window::WindowBuilder::new(); let gl_context = unsafe { glutin::ContextBuilder::new() .with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (3, 0))) .build_windowed(window_builder, &event_loop) .unwrap() .make_current() .unwrap() }; let inner_size = gl_context.window().inner_size(); println!("Hooking up to wgpu-hal"); let exposed = unsafe { ::Adapter::new_external(|name| { gl_context.get_proc_address(name) }) } .expect("GL adapter can't be initialized"); fill_screen(&exposed, inner_size.width, inner_size.height); println!("Showing the window"); gl_context.swap_buffers().unwrap(); event_loop.run(move |event, _, control_flow| { use glutin::{ event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent}, event_loop::ControlFlow, }; *control_flow = ControlFlow::Wait; match event { Event::LoopDestroyed => (), Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested | WindowEvent::KeyboardInput { input: KeyboardInput { virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. } => *control_flow = ControlFlow::Exit, _ => (), }, _ => (), } }); } #[cfg(target_os = "emscripten")] fn main() { env_logger::init(); println!("Initializing external GL context"); let egl = khronos_egl::Instance::new(khronos_egl::Static); let display = egl.get_display(khronos_egl::DEFAULT_DISPLAY).unwrap(); egl.initialize(display) .expect("unable to initialize display"); let attributes = [ khronos_egl::RED_SIZE, 8, khronos_egl::GREEN_SIZE, 8, khronos_egl::BLUE_SIZE, 8, khronos_egl::NONE, ]; let config = egl .choose_first_config(display, &attributes) .unwrap() .expect("unable to choose config"); let surface = unsafe { let window = std::ptr::null_mut::(); egl.create_window_surface(display, config, window, None) } .expect("unable to create surface"); let context_attributes = [khronos_egl::CONTEXT_CLIENT_VERSION, 3, khronos_egl::NONE]; let gl_context = egl .create_context(display, config, None, &context_attributes) .expect("unable to create context"); egl.make_current(display, Some(surface), Some(surface), Some(gl_context)) .expect("can't make context current"); println!("Hooking up to wgpu-hal"); let exposed = unsafe { ::Adapter::new_external(|name| { egl.get_proc_address(name) .map_or(std::ptr::null(), |p| p as *const _) }) } .expect("GL adapter can't be initialized"); fill_screen(&exposed, 640, 400); } #[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))] fn main() {} fn fill_screen(exposed: &hal::ExposedAdapter, width: u32, height: u32) { use hal::{Adapter as _, CommandEncoder as _, Device as _, Queue as _}; let mut od = unsafe { exposed .adapter .open(wgt::Features::empty(), &wgt::Limits::downlevel_defaults()) } .unwrap(); let format = wgt::TextureFormat::Rgba8UnormSrgb; let texture = ::Texture::default_framebuffer(format); let view = unsafe { od.device .create_texture_view( &texture, &hal::TextureViewDescriptor { label: None, format, dimension: wgt::TextureViewDimension::D2, usage: hal::TextureUses::COLOR_TARGET, range: wgt::ImageSubresourceRange::default(), }, ) .unwrap() }; println!("Filling the screen"); let mut encoder = unsafe { od.device .create_command_encoder(&hal::CommandEncoderDescriptor { label: None, queue: &od.queue, }) .unwrap() }; let rp_desc = hal::RenderPassDescriptor { label: None, extent: wgt::Extent3d { width, height, depth_or_array_layers: 1, }, sample_count: 1, color_attachments: &[Some(hal::ColorAttachment { target: hal::Attachment { view: &view, usage: hal::TextureUses::COLOR_TARGET, }, resolve_target: None, ops: hal::AttachmentOps::STORE, clear_value: wgt::Color::BLUE, })], depth_stencil_attachment: None, multiview: None, }; unsafe { encoder.begin_encoding(None).unwrap(); encoder.begin_render_pass(&rp_desc); encoder.end_render_pass(); let cmd_buf = encoder.end_encoding().unwrap(); od.queue.submit(&[&cmd_buf], None).unwrap(); } }