/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #pragma warning(push) #pragma warning(disable : 4275 4530) // See msvc-stl-wrapper.template.h #include #pragma warning(pop) #include "Authenticode.h" #include "BaseProfiler.h" #include "nsWindowsDllInterceptor.h" #include "mozilla/CmdLineAndEnvUtils.h" #include "mozilla/DebugOnly.h" #include "mozilla/StackWalk_windows.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "mozilla/Vector.h" #include "mozilla/WindowsProcessMitigations.h" #include "mozilla/WindowsVersion.h" #include "mozilla/WinHeaderOnlyUtils.h" #include "nsWindowsHelpers.h" #include "WindowsDllBlocklist.h" #include "mozilla/AutoProfilerLabel.h" #include "mozilla/glue/Debug.h" #include "mozilla/glue/WindowsDllServices.h" #include "mozilla/glue/WinUtils.h" // Start new implementation #include "LoaderObserver.h" #include "ModuleLoadFrame.h" #include "mozilla/glue/WindowsUnicode.h" namespace mozilla { glue::Win32SRWLock gDllServicesLock; glue::detail::DllServicesBase* gDllServices; } // namespace mozilla using namespace mozilla; using CrashReporter::Annotation; using CrashReporter::AnnotationWriter; #define DLL_BLOCKLIST_ENTRY(name, ...) {name, __VA_ARGS__}, #define DLL_BLOCKLIST_STRING_TYPE const char* #include "mozilla/WindowsDllBlocklistLegacyDefs.h" // define this for very verbose dll load debug spew #undef DEBUG_very_verbose static uint32_t sInitFlags; static bool sBlocklistInitAttempted; static bool sBlocklistInitFailed; static bool sUser32BeforeBlocklist; typedef MOZ_NORETURN_PTR void(__fastcall* BaseThreadInitThunk_func)( BOOL aIsInitialThread, void* aStartAddress, void* aThreadParam); static WindowsDllInterceptor::FuncHookType stub_BaseThreadInitThunk; typedef NTSTATUS(NTAPI* LdrLoadDll_func)(PWCHAR filePath, PULONG flags, PUNICODE_STRING moduleFileName, PHANDLE handle); static WindowsDllInterceptor::FuncHookType stub_LdrLoadDll; #ifdef _M_AMD64 typedef decltype(RtlInstallFunctionTableCallback)* RtlInstallFunctionTableCallback_func; static WindowsDllInterceptor::FuncHookType stub_RtlInstallFunctionTableCallback; extern uint8_t* sMsMpegJitCodeRegionStart; extern size_t sMsMpegJitCodeRegionSize; BOOLEAN WINAPI patched_RtlInstallFunctionTableCallback( DWORD64 TableIdentifier, DWORD64 BaseAddress, DWORD Length, PGET_RUNTIME_FUNCTION_CALLBACK Callback, PVOID Context, PCWSTR OutOfProcessCallbackDll) { // msmpeg2vdec.dll sets up a function table callback for their JIT code that // just terminates the process, because their JIT doesn't have unwind info. // If we see this callback being registered, record the region address, so // that StackWalk.cpp can avoid unwinding addresses in this region. // // To keep things simple I'm not tracking unloads of msmpeg2vdec.dll. // Worst case the stack walker will needlessly avoid a few pages of memory. // Tricky: GetModuleHandleExW adds a ref by default; GetModuleHandleW doesn't. HMODULE callbackModule = nullptr; DWORD moduleFlags = GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT; // These GetModuleHandle calls enter a critical section on Win7. AutoSuppressStackWalking suppress; if (GetModuleHandleExW(moduleFlags, (LPWSTR)Callback, &callbackModule) && GetModuleHandleW(L"msmpeg2vdec.dll") == callbackModule) { sMsMpegJitCodeRegionStart = (uint8_t*)BaseAddress; sMsMpegJitCodeRegionSize = Length; } return stub_RtlInstallFunctionTableCallback(TableIdentifier, BaseAddress, Length, Callback, Context, OutOfProcessCallbackDll); } #endif template struct RVAMap { RVAMap(HANDLE map, DWORD offset) { SYSTEM_INFO info; GetSystemInfo(&info); DWORD alignedOffset = (offset / info.dwAllocationGranularity) * info.dwAllocationGranularity; MOZ_ASSERT(offset - alignedOffset < info.dwAllocationGranularity, "Wtf"); mRealView = ::MapViewOfFile(map, FILE_MAP_READ, 0, alignedOffset, sizeof(T) + (offset - alignedOffset)); mMappedView = mRealView ? reinterpret_cast((char*)mRealView + (offset - alignedOffset)) : nullptr; } ~RVAMap() { if (mRealView) { ::UnmapViewOfFile(mRealView); } } operator const T*() const { return mMappedView; } const T* operator->() const { return mMappedView; } private: const T* mMappedView; void* mRealView; }; static DWORD GetTimestamp(const wchar_t* path) { DWORD timestamp = 0; HANDLE file = ::CreateFileW(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); if (file != INVALID_HANDLE_VALUE) { HANDLE map = ::CreateFileMappingW(file, nullptr, PAGE_READONLY, 0, 0, nullptr); if (map) { RVAMap peHeader(map, 0); if (peHeader) { RVAMap ntHeader(map, peHeader->e_lfanew); if (ntHeader) { timestamp = ntHeader->FileHeader.TimeDateStamp; } } ::CloseHandle(map); } ::CloseHandle(file); } return timestamp; } // This lock protects both the reentrancy sentinel and the crash reporter // data structures. static CRITICAL_SECTION sLock; /** * Some versions of Windows call LoadLibraryEx to get the version information * for a DLL, which causes our patched LdrLoadDll implementation to re-enter * itself and cause infinite recursion and a stack-exhaustion crash. We protect * against reentrancy by allowing recursive loads of the same DLL. * * Note that we don't use __declspec(thread) because that doesn't work in DLLs * loaded via LoadLibrary and there can be a limited number of TLS slots, so * we roll our own. */ class ReentrancySentinel { public: explicit ReentrancySentinel(const char* dllName) { DWORD currentThreadId = GetCurrentThreadId(); AutoCriticalSection lock(&sLock); mPreviousDllName = (*sThreadMap)[currentThreadId]; // If there is a DLL currently being loaded and it has the same name // as the current attempt, we're re-entering. mReentered = mPreviousDllName && !stricmp(mPreviousDllName, dllName); (*sThreadMap)[currentThreadId] = dllName; } ~ReentrancySentinel() { DWORD currentThreadId = GetCurrentThreadId(); AutoCriticalSection lock(&sLock); (*sThreadMap)[currentThreadId] = mPreviousDllName; } bool BailOut() const { return mReentered; }; static void InitializeStatics() { InitializeCriticalSection(&sLock); sThreadMap = new std::map; } private: static std::map* sThreadMap; const char* mPreviousDllName; bool mReentered; }; std::map* ReentrancySentinel::sThreadMap; using WritableBuffer = mozilla::glue::detail::WritableBuffer<1024>; /** * This is a linked list of DLLs that have been blocked. It doesn't use * mozilla::LinkedList because this is an append-only list and doesn't need * to be doubly linked. */ class DllBlockSet { public: static void Add(const char* name, unsigned long long version); // Write the list of blocked DLLs to a WritableBuffer object. This method is // run after a crash occurs and must therefore not use the heap, etc. static void Write(WritableBuffer& buffer); private: DllBlockSet(const char* name, unsigned long long version) : mName(name), mVersion(version), mNext(nullptr) {} const char* mName; // points into the gWindowsDllBlocklist string unsigned long long mVersion; DllBlockSet* mNext; static DllBlockSet* gFirst; }; DllBlockSet* DllBlockSet::gFirst; void DllBlockSet::Add(const char* name, unsigned long long version) { AutoCriticalSection lock(&sLock); for (DllBlockSet* b = gFirst; b; b = b->mNext) { if (0 == strcmp(b->mName, name) && b->mVersion == version) { return; } } // Not already present DllBlockSet* n = new DllBlockSet(name, version); n->mNext = gFirst; gFirst = n; } void DllBlockSet::Write(WritableBuffer& buffer) { // It would be nicer to use AutoCriticalSection here. However, its destructor // might not run if an exception occurs, in which case we would never leave // the critical section. (MSVC warns about this possibility.) So we // enter and leave manually. ::EnterCriticalSection(&sLock); // Because this method is called after a crash occurs, and uses heap memory, // protect this entire block with a structured exception handler. MOZ_SEH_TRY { for (DllBlockSet* b = gFirst; b; b = b->mNext) { // write name[,v.v.v.v]; buffer.Write(b->mName, strlen(b->mName)); if (b->mVersion != DllBlockInfo::ALL_VERSIONS) { buffer.Write(",", 1); uint16_t parts[4]; parts[0] = b->mVersion >> 48; parts[1] = (b->mVersion >> 32) & 0xFFFF; parts[2] = (b->mVersion >> 16) & 0xFFFF; parts[3] = b->mVersion & 0xFFFF; for (int p = 0; p < 4; ++p) { char buf[32]; _ltoa_s(parts[p], buf, sizeof(buf), 10); buffer.Write(buf, strlen(buf)); if (p != 3) { buffer.Write(".", 1); } } } buffer.Write(";", 1); } } MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {} ::LeaveCriticalSection(&sLock); } static UniquePtr getFullPath(PWCHAR filePath, wchar_t* fname) { // In Windows 8, the first parameter seems to be used for more than just the // path name. For example, its numerical value can be 1. Passing a non-valid // pointer to SearchPathW will cause a crash, so we need to check to see if we // are handed a valid pointer, and otherwise just pass nullptr to SearchPathW. PWCHAR sanitizedFilePath = nullptr; if ((uintptr_t(filePath) >= 65536) && ((uintptr_t(filePath) & 1) == 0)) { sanitizedFilePath = filePath; } // figure out the length of the string that we need DWORD pathlen = SearchPathW(sanitizedFilePath, fname, L".dll", 0, nullptr, nullptr); if (pathlen == 0) { return nullptr; } auto full_fname = MakeUnique(pathlen + 1); if (!full_fname) { // couldn't allocate memory? return nullptr; } // now actually grab it SearchPathW(sanitizedFilePath, fname, L".dll", pathlen + 1, full_fname.get(), nullptr); return full_fname; } // No builtin function to find the last character matching a set static wchar_t* lastslash(wchar_t* s, int len) { for (wchar_t* c = s + len - 1; c >= s; --c) { if (*c == L'\\' || *c == L'/') { return c; } } return nullptr; } static bool ShouldBlockBasedOnBlockInfo(const DllBlockInfo& info, const char* dllName, PWCHAR filePath, wchar_t* fname, unsigned long long* fVersion) { #ifdef DEBUG_very_verbose printf_stderr("LdrLoadDll: info->mName: '%s'\n", info->mName); #endif if (info.mFlags & DllBlockInfoFlags::REDIRECT_TO_NOOP_ENTRYPOINT) { printf_stderr( "LdrLoadDll: " "Ignoring the REDIRECT_TO_NOOP_ENTRYPOINT flag\n"); } if ((info.mFlags & DllBlockInfoFlags::BLOCK_WIN8_AND_OLDER) && IsWin8Point1OrLater()) { return false; } if ((info.mFlags & DllBlockInfoFlags::BLOCK_WIN7_AND_OLDER) && IsWin8OrLater()) { return false; } if ((info.mFlags & DllBlockInfoFlags::CHILD_PROCESSES_ONLY) && !(sInitFlags & eDllBlocklistInitFlagIsChildProcess)) { return false; } if ((info.mFlags & DllBlockInfoFlags::UTILITY_PROCESSES_ONLY) && !(sInitFlags & eDllBlocklistInitFlagIsUtilityProcess)) { return false; } if ((info.mFlags & DllBlockInfoFlags::SOCKET_PROCESSES_ONLY) && !(sInitFlags & eDllBlocklistInitFlagIsSocketProcess)) { return false; } if ((info.mFlags & DllBlockInfoFlags::GPU_PROCESSES_ONLY) && !(sInitFlags & eDllBlocklistInitFlagIsGPUProcess)) { return false; } if ((info.mFlags & DllBlockInfoFlags::BROWSER_PROCESS_ONLY) && (sInitFlags & eDllBlocklistInitFlagIsChildProcess)) { return false; } if ((info.mFlags & DllBlockInfoFlags::GMPLUGIN_PROCESSES_ONLY) && !(sInitFlags & eDllBlocklistInitFlagIsGMPluginProcess)) { return false; } *fVersion = DllBlockInfo::ALL_VERSIONS; if (info.mMaxVersion != DllBlockInfo::ALL_VERSIONS) { ReentrancySentinel sentinel(dllName); if (sentinel.BailOut()) { return false; } UniquePtr full_fname = getFullPath(filePath, fname); if (!full_fname) { // uh, we couldn't find the DLL at all, so... printf_stderr( "LdrLoadDll: Blocking load of '%s' (SearchPathW didn't find " "it?)\n", dllName); return true; } if (info.mFlags & DllBlockInfoFlags::USE_TIMESTAMP) { *fVersion = GetTimestamp(full_fname.get()); if (*fVersion > info.mMaxVersion) { return false; } } else { LauncherResult version = GetModuleVersion(full_fname.get()); // If we failed to get the version information, we block. if (version.isOk()) { return info.IsVersionBlocked(version.unwrap()); } } } // Falling through to here means we should block. return true; } struct CaseSensitiveStringComparator { explicit CaseSensitiveStringComparator(const char* aTarget) : mTarget(aTarget) {} int operator()(const DllBlockInfo& aVal) const { return strcmp(mTarget, aVal.mName); } const char* mTarget; }; static NTSTATUS NTAPI patched_LdrLoadDll(PWCHAR filePath, PULONG flags, PUNICODE_STRING moduleFileName, PHANDLE handle) { // We have UCS2 (UTF16?), we want ASCII, but we also just want the filename // portion #define DLLNAME_MAX 128 char dllName[DLLNAME_MAX + 1]; wchar_t* dll_part; char* dot; int len = moduleFileName->Length / 2; wchar_t* fname = moduleFileName->Buffer; // The filename isn't guaranteed to be null terminated, but in practice // it always will be; ensure that this is so, and bail if not. // This is done instead of the more robust approach because of bug 527122, // where lots of weird things were happening when we tried to make a copy. if (moduleFileName->MaximumLength < moduleFileName->Length + 2 || fname[len] != 0) { #ifdef DEBUG printf_stderr("LdrLoadDll: non-null terminated string found!\n"); #endif goto continue_loading; } dll_part = lastslash(fname, len); if (dll_part) { dll_part = dll_part + 1; len -= dll_part - fname; } else { dll_part = fname; } #ifdef DEBUG_very_verbose printf_stderr("LdrLoadDll: dll_part '%S' %d\n", dll_part, len); #endif // if it's too long, then, we assume we won't want to block it, // since DLLNAME_MAX should be at least long enough to hold the longest // entry in our blocklist. if (len > DLLNAME_MAX) { #ifdef DEBUG printf_stderr("LdrLoadDll: len too long! %d\n", len); #endif goto continue_loading; } // copy over to our char byte buffer, lowercasing ASCII as we go for (int i = 0; i < len; i++) { wchar_t c = dll_part[i]; if (c > 0x7f) { // welp, it's not ascii; if we need to add non-ascii things to // our blocklist, we'll have to remove this limitation. goto continue_loading; } // ensure that dll name is all lowercase if (c >= 'A' && c <= 'Z') c += 'a' - 'A'; dllName[i] = (char)c; } dllName[len] = 0; #ifdef DEBUG_very_verbose printf_stderr("LdrLoadDll: dll name '%s'\n", dllName); #endif if (!(sInitFlags & eDllBlocklistInitFlagWasBootstrapped)) { // Block a suspicious binary that uses various 12-digit hex strings // e.g. MovieMode.48CA2AEFA22D.dll (bug 973138) dot = strchr(dllName, '.'); if (dot && (strchr(dot + 1, '.') == dot + 13)) { char* end = nullptr; _strtoui64(dot + 1, &end, 16); if (end == dot + 13) { return STATUS_DLL_NOT_FOUND; } } // Block binaries where the filename is at least 16 hex digits if (dot && ((dot - dllName) >= 16)) { char* current = dllName; while (current < dot && isxdigit(*current)) { current++; } if (current == dot) { return STATUS_DLL_NOT_FOUND; } } // then compare to everything on the blocklist DECLARE_POINTER_TO_FIRST_DLL_BLOCKLIST_ENTRY(info); DECLARE_DLL_BLOCKLIST_NUM_ENTRIES(infoNumEntries); CaseSensitiveStringComparator comp(dllName); size_t match = LowerBound(info, 0, infoNumEntries, comp); if (match != infoNumEntries) { // There may be multiple entries on the list. Since LowerBound() returns // the first entry that matches (if there are any matches), // search forward from there. while (match < infoNumEntries && (comp(info[match]) == 0)) { unsigned long long fVersion; if (ShouldBlockBasedOnBlockInfo(info[match], dllName, filePath, fname, &fVersion)) { printf_stderr( "LdrLoadDll: Blocking load of '%s' -- see " "http://www.mozilla.com/en-US/blocklist/\n", dllName); DllBlockSet::Add(info[match].mName, fVersion); return STATUS_DLL_NOT_FOUND; } ++match; } } } continue_loading: #ifdef DEBUG_very_verbose printf_stderr("LdrLoadDll: continuing load... ('%S')\n", moduleFileName->Buffer); #endif glue::ModuleLoadFrame loadFrame(moduleFileName); NTSTATUS ret; HANDLE myHandle; { #if defined(_M_AMD64) || defined(_M_ARM64) AutoSuppressStackWalking suppress; #endif ret = stub_LdrLoadDll(filePath, flags, moduleFileName, &myHandle); } if (handle) { *handle = myHandle; } loadFrame.SetLoadStatus(ret, myHandle); return ret; } #if defined(NIGHTLY_BUILD) // Map of specific thread proc addresses we should block. In particular, // LoadLibrary* APIs which indicate DLL injection static void* gStartAddressesToBlock[4]; #endif // defined(NIGHTLY_BUILD) static bool ShouldBlockThread(void* aStartAddress) { // Allows crashfirefox.exe to continue to work. Also if your threadproc is // null, this crash is intentional. if (aStartAddress == nullptr) { return false; } #if defined(NIGHTLY_BUILD) for (auto p : gStartAddressesToBlock) { if (p == aStartAddress) { return true; } } #endif bool shouldBlock = false; MEMORY_BASIC_INFORMATION startAddressInfo = {0}; if (VirtualQuery(aStartAddress, &startAddressInfo, sizeof(startAddressInfo))) { shouldBlock |= startAddressInfo.State != MEM_COMMIT; shouldBlock |= startAddressInfo.Protect != PAGE_EXECUTE_READ; } return shouldBlock; } // Allows blocked threads to still run normally through BaseThreadInitThunk, in // case there's any magic there that we shouldn't skip. static DWORD WINAPI NopThreadProc(void* /* aThreadParam */) { return 0; } static MOZ_NORETURN void __fastcall patched_BaseThreadInitThunk( BOOL aIsInitialThread, void* aStartAddress, void* aThreadParam) { if (ShouldBlockThread(aStartAddress)) { aStartAddress = (void*)NopThreadProc; } stub_BaseThreadInitThunk(aIsInitialThread, aStartAddress, aThreadParam); } static WindowsDllInterceptor NtDllIntercept; static WindowsDllInterceptor Kernel32Intercept; static void GetNativeNtBlockSetWriter(); static glue::LoaderObserver gMozglueLoaderObserver; static nt::WinLauncherServices gWinLauncher; MFBT_API void DllBlocklist_Initialize(uint32_t aInitFlags) { if (sBlocklistInitAttempted) { return; } sBlocklistInitAttempted = true; sInitFlags = aInitFlags; glue::ModuleLoadFrame::StaticInit(&gMozglueLoaderObserver, &gWinLauncher); #ifdef _M_AMD64 if (!IsWin8OrLater()) { Kernel32Intercept.Init(L"kernel32.dll"); // The crash that this hook works around is only seen on Win7. stub_RtlInstallFunctionTableCallback.Set( Kernel32Intercept, "RtlInstallFunctionTableCallback", &patched_RtlInstallFunctionTableCallback); } #endif // Bug 1361410: WRusr.dll will overwrite our hook and cause a crash. // Workaround: If we detect WRusr.dll, don't hook. if (!GetModuleHandleW(L"WRusr.dll")) { Kernel32Intercept.Init(L"kernel32.dll"); if (!stub_BaseThreadInitThunk.SetDetour(Kernel32Intercept, "BaseThreadInitThunk", &patched_BaseThreadInitThunk)) { #ifdef DEBUG printf_stderr("BaseThreadInitThunk hook failed\n"); #endif } } #if defined(NIGHTLY_BUILD) // Populate a list of thread start addresses to block. HMODULE hKernel = GetModuleHandleW(L"kernel32.dll"); if (hKernel) { void* pProc; pProc = (void*)GetProcAddress(hKernel, "LoadLibraryA"); gStartAddressesToBlock[0] = pProc; pProc = (void*)GetProcAddress(hKernel, "LoadLibraryW"); gStartAddressesToBlock[1] = pProc; pProc = (void*)GetProcAddress(hKernel, "LoadLibraryExA"); gStartAddressesToBlock[2] = pProc; pProc = (void*)GetProcAddress(hKernel, "LoadLibraryExW"); gStartAddressesToBlock[3] = pProc; } #endif if (aInitFlags & eDllBlocklistInitFlagWasBootstrapped) { GetNativeNtBlockSetWriter(); return; } // There are a couple of exceptional cases where we skip user32.dll check. // - If the the process was bootstrapped by the launcher process, AppInit // DLLs will be intercepted by the new DllBlockList. No need to check // here. // - The code to initialize the base profiler loads winmm.dll which // statically links user32.dll on an older Windows. This means if the base // profiler is active before coming here, we cannot fully intercept AppInit // DLLs. Given that the base profiler is used outside the typical use // cases, it's ok not to check user32.dll in this scenario. const bool skipUser32Check = (sInitFlags & eDllBlocklistInitFlagWasBootstrapped) || (!IsWin10AnniversaryUpdateOrLater() && baseprofiler::profiler_is_active()); // In order to be effective against AppInit DLLs, the blocklist must be // initialized before user32.dll is loaded into the process (bug 932100). if (!skipUser32Check && GetModuleHandleW(L"user32.dll")) { sUser32BeforeBlocklist = true; #ifdef DEBUG printf_stderr("DLL blocklist was unable to intercept AppInit DLLs.\n"); #endif } NtDllIntercept.Init("ntdll.dll"); ReentrancySentinel::InitializeStatics(); // We specifically use a detour, because there are cases where external // code also tries to hook LdrLoadDll, and doesn't know how to relocate our // nop space patches. (Bug 951827) bool ok = stub_LdrLoadDll.SetDetour(NtDllIntercept, "LdrLoadDll", &patched_LdrLoadDll); if (!ok) { sBlocklistInitFailed = true; #ifdef DEBUG printf_stderr("LdrLoadDll hook failed, no dll blocklisting active\n"); #endif } // If someone injects a thread early that causes user32.dll to load off the // main thread this causes issues, so load it as soon as we've initialized // the block-list. (See bug 1400637) if (!sUser32BeforeBlocklist && !IsWin32kLockedDown()) { ::LoadLibraryW(L"user32.dll"); } } #ifdef DEBUG MFBT_API void DllBlocklist_Shutdown() {} #endif // DEBUG static void InternalWriteNotes(AnnotationWriter& aWriter) { WritableBuffer buffer; DllBlockSet::Write(buffer); aWriter.Write(Annotation::BlockedDllList, buffer.Data(), buffer.Length()); if (sBlocklistInitFailed) { aWriter.Write(Annotation::BlocklistInitFailed, "1"); } if (sUser32BeforeBlocklist) { aWriter.Write(Annotation::User32BeforeBlocklist, "1"); } } using WriterFn = void (*)(AnnotationWriter&); static WriterFn gWriterFn = &InternalWriteNotes; static void GetNativeNtBlockSetWriter() { auto nativeWriter = reinterpret_cast( ::GetProcAddress(::GetModuleHandleW(nullptr), "NativeNtBlockSet_Write")); if (nativeWriter) { gWriterFn = nativeWriter; } } MFBT_API void DllBlocklist_WriteNotes(AnnotationWriter& aWriter) { MOZ_ASSERT(gWriterFn); gWriterFn(aWriter); } MFBT_API bool DllBlocklist_CheckStatus() { if (sBlocklistInitFailed || sUser32BeforeBlocklist) return false; return true; } // ============================================================================ // This section is for DLL Services // ============================================================================ namespace mozilla { Authenticode* GetAuthenticode(); } // namespace mozilla /** * Please note that DllBlocklist_SetFullDllServices is called with * aSvc = nullptr to de-initialize the resources even though they * have been initialized via DllBlocklist_SetBasicDllServices. */ MFBT_API void DllBlocklist_SetFullDllServices( mozilla::glue::detail::DllServicesBase* aSvc) { glue::AutoExclusiveLock lock(gDllServicesLock); if (aSvc) { aSvc->SetAuthenticodeImpl(GetAuthenticode()); aSvc->SetWinLauncherServices(gWinLauncher); gMozglueLoaderObserver.Forward(aSvc); } gDllServices = aSvc; } MFBT_API void DllBlocklist_SetBasicDllServices( mozilla::glue::detail::DllServicesBase* aSvc) { if (!aSvc) { return; } aSvc->SetAuthenticodeImpl(GetAuthenticode()); gMozglueLoaderObserver.Disable(); }