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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that the duration, iterationCount and delay are retrieved correctly for
// multiple animations.
add_task(async function () {
const { target, walker, animations } = await initAnimationsFrontForUrl(
MAIN_DOMAIN + "animation.html"
);
await playerHasAnInitialState(walker, animations);
await target.destroy();
gBrowser.removeCurrentTab();
});
async function playerHasAnInitialState(walker, animations) {
let state = await getAnimationStateForNode(
walker,
animations,
".delayed-multiple-animations",
0
);
is(state.duration, 500, "The duration of the first animation is correct");
is(
state.iterationCount,
10,
"The iterationCount of the first animation is correct"
);
is(state.delay, 1000, "The delay of the first animation is correct");
state = await getAnimationStateForNode(
walker,
animations,
".delayed-multiple-animations",
1
);
is(state.duration, 1000, "The duration of the second animation is correct");
is(
state.iterationCount,
30,
"The iterationCount of the second animation is correct"
);
is(state.delay, 750, "The delay of the second animation is correct");
}
async function getAnimationStateForNode(
walker,
animations,
selector,
playerIndex
) {
const node = await walker.querySelector(walker.rootNode, selector);
const players = await animations.getAnimationPlayersForNode(node);
const player = players[playerIndex];
const state = await player.getCurrentState();
return state;
}
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