1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// mostly derived from the Allegro source code at:
// http://alleg.svn.sourceforge.net/viewvc/alleg/allegro/branches/4.9/src/macosx/hidjoy.m?revision=13760&view=markup
#include "mozilla/dom/GamepadHandle.h"
#include "mozilla/dom/GamepadPlatformService.h"
#include "mozilla/dom/GamepadRemapping.h"
#include "mozilla/ipc/BackgroundParent.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/Sprintf.h"
#include "mozilla/Tainting.h"
#include "nsComponentManagerUtils.h"
#include "nsITimer.h"
#include "nsThreadUtils.h"
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/hid/IOHIDBase.h>
#include <IOKit/hid/IOHIDKeys.h>
#include <IOKit/hid/IOHIDManager.h>
#include <stdio.h>
#include <vector>
namespace {
using namespace mozilla;
using namespace mozilla::dom;
class DarwinGamepadService;
DarwinGamepadService* gService = nullptr;
struct Button {
int id;
bool analog;
IOHIDElementRef element;
CFIndex min;
CFIndex max;
bool pressed;
Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax)
: id(aId),
analog((aMax - aMin) > 1),
element(aElement),
min(aMin),
max(aMax),
pressed(false) {}
};
struct Axis {
int id;
IOHIDElementRef element;
uint32_t usagePage;
uint32_t usage;
CFIndex min;
CFIndex max;
double value;
};
// These values can be found in the USB HID Usage Tables:
// http://www.usb.org/developers/hidpage
const unsigned kDesktopUsagePage = 0x01;
const unsigned kSimUsagePage = 0x02;
const unsigned kAcceleratorUsage = 0xC4;
const unsigned kBrakeUsage = 0xC5;
const unsigned kJoystickUsage = 0x04;
const unsigned kGamepadUsage = 0x05;
const unsigned kAxisUsageMin = 0x30;
const unsigned kAxisUsageMax = 0x35;
const unsigned kDpadUsage = 0x39;
const unsigned kButtonUsagePage = 0x09;
const unsigned kConsumerPage = 0x0C;
const unsigned kHomeUsage = 0x223;
const unsigned kBackUsage = 0x224;
// We poll it periodically,
// 50ms is arbitrarily chosen.
const uint32_t kDarwinGamepadPollInterval = 50;
struct GamepadInputReportContext {
DarwinGamepadService* service;
size_t gamepadSlot;
};
class Gamepad {
private:
IOHIDDeviceRef mDevice;
nsTArray<Button> buttons;
nsTArray<Axis> axes;
public:
Gamepad() : mDevice(nullptr) {}
bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
bool empty() const { return mDevice == nullptr; }
void clear() {
mDevice = nullptr;
buttons.Clear();
axes.Clear();
mHandle = GamepadHandle{};
}
void init(IOHIDDeviceRef device, bool defaultRemapper);
void ReportChanged(uint8_t* report, CFIndex report_length);
size_t WriteOutputReport(const std::vector<uint8_t>& aReport) const;
size_t numButtons() { return buttons.Length(); }
size_t numAxes() { return axes.Length(); }
Button* lookupButton(IOHIDElementRef element) {
for (unsigned i = 0; i < buttons.Length(); i++) {
if (buttons[i].element == element) return &buttons[i];
}
return nullptr;
}
Axis* lookupAxis(IOHIDElementRef element) {
for (unsigned i = 0; i < axes.Length(); i++) {
if (axes[i].element == element) return &axes[i];
}
return nullptr;
}
GamepadHandle mHandle;
RefPtr<GamepadRemapper> mRemapper;
nsTArray<uint8_t> mInputReport;
UniquePtr<GamepadInputReportContext> mInputReportContext;
};
void Gamepad::init(IOHIDDeviceRef aDevice, bool aDefaultRemapper) {
clear();
mDevice = aDevice;
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(aDevice, nullptr, kIOHIDOptionsTypeNone);
CFIndex n = CFArrayGetCount(elements);
for (CFIndex i = 0; i < n; i++) {
IOHIDElementRef element =
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
uint32_t usagePage = IOHIDElementGetUsagePage(element);
uint32_t usage = IOHIDElementGetUsage(element);
if (usagePage == kDesktopUsagePage && usage >= kAxisUsageMin &&
usage <= kAxisUsageMax) {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
// Don't know how to handle d-pads that return weird values.
IOHIDElementGetLogicalMax(element) -
IOHIDElementGetLogicalMin(element) ==
7) {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
} else if (usagePage == kSimUsagePage &&
(usage == kAcceleratorUsage || usage == kBrakeUsage)) {
if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button) {
Button button(int(buttons.Length()), element,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
} else {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
}
} else if ((usagePage == kButtonUsagePage) ||
(usagePage == kConsumerPage &&
(usage == kHomeUsage || usage == kBackUsage))) {
Button button(int(buttons.Length()), element,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
} else {
// TODO: handle other usage pages
}
}
}
// This service is created and destroyed in Background thread while
// operates in a seperate thread(We call it Monitor thread here).
class DarwinGamepadService {
private:
IOHIDManagerRef mManager;
nsTArray<Gamepad> mGamepads;
nsCOMPtr<nsIThread> mMonitorThread;
nsCOMPtr<nsIThread> mBackgroundThread;
nsCOMPtr<nsITimer> mPollingTimer;
bool mIsRunning;
static void DeviceAddedCallback(void* data, IOReturn result, void* sender,
IOHIDDeviceRef device);
static void DeviceRemovedCallback(void* data, IOReturn result, void* sender,
IOHIDDeviceRef device);
static void InputValueChangedCallback(void* data, IOReturn result,
void* sender, IOHIDValueRef newValue);
static void EventLoopOnceCallback(nsITimer* aTimer, void* aClosure);
void DeviceAdded(IOHIDDeviceRef device);
void DeviceRemoved(IOHIDDeviceRef device);
void InputValueChanged(IOHIDValueRef value);
void StartupInternal();
void RunEventLoopOnce();
public:
DarwinGamepadService();
~DarwinGamepadService();
static void ReportChangedCallback(void* context, IOReturn result,
void* sender, IOHIDReportType report_type,
uint32_t report_id, uint8_t* report,
CFIndex report_length);
void Startup();
void Shutdown();
void SetLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex,
const uint8_t& aRed, const uint8_t& aGreen,
const uint8_t& aBlue);
friend class DarwinGamepadServiceStartupRunnable;
friend class DarwinGamepadServiceShutdownRunnable;
};
class DarwinGamepadServiceStartupRunnable final : public Runnable {
private:
~DarwinGamepadServiceStartupRunnable() {}
// This Runnable schedules startup of DarwinGamepadService
// in a new thread, pointer to DarwinGamepadService is only
// used by this Runnable within its thread.
DarwinGamepadService MOZ_NON_OWNING_REF* mService;
public:
explicit DarwinGamepadServiceStartupRunnable(DarwinGamepadService* service)
: Runnable("DarwinGamepadServiceStartupRunnable"), mService(service) {}
NS_IMETHOD Run() override {
MOZ_ASSERT(mService);
mService->StartupInternal();
return NS_OK;
}
};
class DarwinGamepadServiceShutdownRunnable final : public Runnable {
private:
~DarwinGamepadServiceShutdownRunnable() {}
public:
// This Runnable schedules shutdown of DarwinGamepadService
// in background thread.
explicit DarwinGamepadServiceShutdownRunnable()
: Runnable("DarwinGamepadServiceStartupRunnable") {}
NS_IMETHOD Run() override {
MOZ_ASSERT(gService);
MOZ_ASSERT(NS_GetCurrentThread() == gService->mBackgroundThread);
IOHIDManagerRef manager = (IOHIDManagerRef)gService->mManager;
if (manager) {
IOHIDManagerClose(manager, 0);
CFRelease(manager);
gService->mManager = nullptr;
}
gService->mMonitorThread->Shutdown();
delete gService;
gService = nullptr;
return NS_OK;
}
};
void DarwinGamepadService::DeviceAdded(IOHIDDeviceRef device) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
size_t slot = size_t(-1);
for (size_t i = 0; i < mGamepads.Length(); i++) {
if (mGamepads[i] == device) return;
if (slot == size_t(-1) && mGamepads[i].empty()) slot = i;
}
if (slot == size_t(-1)) {
slot = mGamepads.Length();
mGamepads.AppendElement(Gamepad());
}
// Gather some identifying information
CFNumberRef vendorIdRef =
(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
CFNumberRef productIdRef =
(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
CFStringRef productRef =
(CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
int vendorId, productId;
CFNumberGetValue(vendorIdRef, kCFNumberIntType, &vendorId);
CFNumberGetValue(productIdRef, kCFNumberIntType, &productId);
char product_name[128];
CFStringGetCString(productRef, product_name, sizeof(product_name),
kCFStringEncodingASCII);
char buffer[256];
SprintfLiteral(buffer, "%x-%x-%s", vendorId, productId, product_name);
bool defaultRemapper = false;
RefPtr<GamepadRemapper> remapper =
GetGamepadRemapper(vendorId, productId, defaultRemapper);
MOZ_ASSERT(remapper);
mGamepads[slot].init(device, defaultRemapper);
remapper->SetAxisCount(mGamepads[slot].numAxes());
remapper->SetButtonCount(mGamepads[slot].numButtons());
GamepadHandle handle = service->AddGamepad(
buffer, remapper->GetMappingType(), mozilla::dom::GamepadHand::_empty,
remapper->GetButtonCount(), remapper->GetAxisCount(),
0, // TODO: Bug 680289, implement gamepad haptics for cocoa.
remapper->GetLightIndicatorCount(), remapper->GetTouchEventCount());
nsTArray<GamepadLightIndicatorType> lightTypes;
remapper->GetLightIndicators(lightTypes);
for (uint32_t i = 0; i < lightTypes.Length(); ++i) {
if (lightTypes[i] != GamepadLightIndicator::DefaultType()) {
service->NewLightIndicatorTypeEvent(handle, i, lightTypes[i]);
}
}
mGamepads[slot].mHandle = handle;
mGamepads[slot].mInputReport.SetLength(remapper->GetMaxInputReportLength());
mGamepads[slot].mInputReportContext = UniquePtr<GamepadInputReportContext>(
new GamepadInputReportContext{this, slot});
mGamepads[slot].mRemapper = remapper.forget();
IOHIDDeviceRegisterInputReportCallback(
device, mGamepads[slot].mInputReport.Elements(),
mGamepads[slot].mInputReport.Length(), ReportChangedCallback,
mGamepads[slot].mInputReportContext.get());
}
void DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
for (Gamepad& gamepad : mGamepads) {
if (gamepad == device) {
IOHIDDeviceRegisterInputReportCallback(
device, gamepad.mInputReport.Elements(), 0, NULL,
gamepad.mInputReportContext.get());
gamepad.mInputReportContext.reset();
service->RemoveGamepad(gamepad.mHandle);
gamepad.clear();
return;
}
}
}
// Replace context to be Gamepad.
void DarwinGamepadService::ReportChangedCallback(
void* context, IOReturn result, void* sender, IOHIDReportType report_type,
uint32_t report_id, uint8_t* report, CFIndex report_length) {
if (context && report_type == kIOHIDReportTypeInput && report_length) {
auto reportContext = static_cast<GamepadInputReportContext*>(context);
DarwinGamepadService* service = reportContext->service;
service->mGamepads[reportContext->gamepadSlot].ReportChanged(report,
report_length);
}
}
void Gamepad::ReportChanged(uint8_t* report, CFIndex report_len) {
MOZ_RELEASE_ASSERT(report_len <= mRemapper->GetMaxInputReportLength());
mRemapper->ProcessTouchData(mHandle, report);
}
size_t Gamepad::WriteOutputReport(const std::vector<uint8_t>& aReport) const {
IOReturn success =
IOHIDDeviceSetReport(mDevice, kIOHIDReportTypeOutput, aReport[0],
aReport.data(), aReport.size());
MOZ_ASSERT(success == kIOReturnSuccess);
return (success == kIOReturnSuccess) ? aReport.size() : 0;
}
void DarwinGamepadService::InputValueChanged(IOHIDValueRef value) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
uint32_t value_length = IOHIDValueGetLength(value);
if (value_length > 4) {
// Workaround for bizarre issue with PS3 controllers that try to return
// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
return;
}
IOHIDElementRef element = IOHIDValueGetElement(value);
IOHIDDeviceRef device = IOHIDElementGetDevice(element);
for (Gamepad& gamepad : mGamepads) {
if (gamepad == device) {
// Axis elements represent axes and d-pads.
if (Axis* axis = gamepad.lookupAxis(element)) {
const double d = IOHIDValueGetIntegerValue(value);
const double v =
2.0f * (d - axis->min) / (double)(axis->max - axis->min) - 1.0f;
if (axis->value != v) {
gamepad.mRemapper->RemapAxisMoveEvent(gamepad.mHandle, axis->id, v);
axis->value = v;
}
} else if (Button* button = gamepad.lookupButton(element)) {
const int iv = IOHIDValueGetIntegerValue(value);
const bool pressed = iv != 0;
if (button->pressed != pressed) {
gamepad.mRemapper->RemapButtonEvent(gamepad.mHandle, button->id,
pressed);
button->pressed = pressed;
}
}
return;
}
}
}
void DarwinGamepadService::DeviceAddedCallback(void* data, IOReturn result,
void* sender,
IOHIDDeviceRef device) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->DeviceAdded(device);
}
void DarwinGamepadService::DeviceRemovedCallback(void* data, IOReturn result,
void* sender,
IOHIDDeviceRef device) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->DeviceRemoved(device);
}
void DarwinGamepadService::InputValueChangedCallback(void* data,
IOReturn result,
void* sender,
IOHIDValueRef newValue) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->InputValueChanged(newValue);
}
void DarwinGamepadService::EventLoopOnceCallback(nsITimer* aTimer,
void* aClosure) {
DarwinGamepadService* service = static_cast<DarwinGamepadService*>(aClosure);
service->RunEventLoopOnce();
}
static CFMutableDictionaryRef MatchingDictionary(UInt32 inUsagePage,
UInt32 inUsage) {
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict) return nullptr;
CFNumberRef number =
CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsagePage);
if (!number) {
CFRelease(dict);
return nullptr;
}
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
CFRelease(number);
number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsage);
if (!number) {
CFRelease(dict);
return nullptr;
}
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
CFRelease(number);
return dict;
}
DarwinGamepadService::DarwinGamepadService()
: mManager(nullptr), mIsRunning(false) {}
DarwinGamepadService::~DarwinGamepadService() {
if (mManager != nullptr) CFRelease(mManager);
mMonitorThread = nullptr;
mBackgroundThread = nullptr;
if (mPollingTimer) {
mPollingTimer->Cancel();
mPollingTimer = nullptr;
}
}
void DarwinGamepadService::RunEventLoopOnce() {
MOZ_ASSERT(NS_GetCurrentThread() == mMonitorThread);
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, true);
// This timer must be created in monitor thread
if (!mPollingTimer) {
mPollingTimer = NS_NewTimer();
}
mPollingTimer->Cancel();
if (mIsRunning) {
mPollingTimer->InitWithNamedFuncCallback(
EventLoopOnceCallback, this, kDarwinGamepadPollInterval,
nsITimer::TYPE_ONE_SHOT, "EventLoopOnceCallback");
} else {
// We schedule a task shutdown and cleaning up resources to Background
// thread here to make sure no runloop is running to prevent potential race
// condition.
RefPtr<Runnable> shutdownTask = new DarwinGamepadServiceShutdownRunnable();
mBackgroundThread->Dispatch(shutdownTask.forget(), NS_DISPATCH_NORMAL);
}
}
void DarwinGamepadService::StartupInternal() {
if (mManager != nullptr) return;
IOHIDManagerRef manager =
IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
CFMutableDictionaryRef criteria_arr[2];
criteria_arr[0] = MatchingDictionary(kDesktopUsagePage, kJoystickUsage);
if (!criteria_arr[0]) {
CFRelease(manager);
return;
}
criteria_arr[1] = MatchingDictionary(kDesktopUsagePage, kGamepadUsage);
if (!criteria_arr[1]) {
CFRelease(criteria_arr[0]);
CFRelease(manager);
return;
}
CFArrayRef criteria = CFArrayCreate(kCFAllocatorDefault,
(const void**)criteria_arr, 2, nullptr);
if (!criteria) {
CFRelease(criteria_arr[1]);
CFRelease(criteria_arr[0]);
CFRelease(manager);
return;
}
IOHIDManagerSetDeviceMatchingMultiple(manager, criteria);
CFRelease(criteria);
CFRelease(criteria_arr[1]);
CFRelease(criteria_arr[0]);
IOHIDManagerRegisterDeviceMatchingCallback(manager, DeviceAddedCallback,
this);
IOHIDManagerRegisterDeviceRemovalCallback(manager, DeviceRemovedCallback,
this);
IOHIDManagerRegisterInputValueCallback(manager, InputValueChangedCallback,
this);
IOHIDManagerScheduleWithRunLoop(manager, CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
IOReturn rv = IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone);
if (rv != kIOReturnSuccess) {
CFRelease(manager);
return;
}
mManager = manager;
mIsRunning = true;
RunEventLoopOnce();
}
void DarwinGamepadService::Startup() {
mBackgroundThread = NS_GetCurrentThread();
Unused << NS_NewNamedThread("Gamepad", getter_AddRefs(mMonitorThread),
new DarwinGamepadServiceStartupRunnable(this));
}
void DarwinGamepadService::Shutdown() {
// Flipping this flag will stop the eventloop in Monitor thread
// and dispatch a task destroying and cleaning up resources in
// Background thread
mIsRunning = false;
}
void DarwinGamepadService::SetLightIndicatorColor(
const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
const uint8_t& aGreen, const uint8_t& aBlue) {
// We get aControllerIdx from GamepadPlatformService::AddGamepad(),
// It begins from 1 and is stored at Gamepad.id.
const Gamepad* gamepad = MOZ_FIND_AND_VALIDATE(
aGamepadHandle, list_item.mHandle == aGamepadHandle, mGamepads);
if (!gamepad) {
MOZ_ASSERT(false);
return;
}
RefPtr<GamepadRemapper> remapper = gamepad->mRemapper;
if (!remapper ||
MOZ_IS_VALID(aLightColorIndex,
remapper->GetLightIndicatorCount() <= aLightColorIndex)) {
MOZ_ASSERT(false);
return;
}
std::vector<uint8_t> report;
remapper->GetLightColorReport(aRed, aGreen, aBlue, report);
gamepad->WriteOutputReport(report);
}
} // namespace
namespace mozilla {
namespace dom {
void StartGamepadMonitoring() {
::mozilla::ipc::AssertIsOnBackgroundThread();
if (gService) {
return;
}
gService = new DarwinGamepadService();
gService->Startup();
}
void StopGamepadMonitoring() {
::mozilla::ipc::AssertIsOnBackgroundThread();
if (!gService) {
return;
}
// Calling Shutdown() will delete gService as well
gService->Shutdown();
}
void SetGamepadLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex,
const uint8_t& aRed, const uint8_t& aGreen,
const uint8_t& aBlue) {
MOZ_ASSERT(gService);
if (!gService) {
return;
}
gService->SetLightIndicatorColor(aGamepadHandle, aLightColorIndex, aRed,
aGreen, aBlue);
}
} // namespace dom
} // namespace mozilla
|