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<!DOCTYPE HTML>
<html>
<head>
  <meta charset="utf-8">
  <title>Various touch tests that spawn in new windows (3)</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
  <script type="application/javascript" src="apz_test_utils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
  <script type="application/javascript">

var touch_action_prefs = getPrefs("TOUCH_ACTION");

var subtests = [
  // Simple test to exercise touch-action CSS property
  {"file": "helper_touch_action.html", "prefs": touch_action_prefs},
  // More complex touch-action tests, with overlapping regions and such
  {"file": "helper_touch_action_complex.html", "prefs": touch_action_prefs},
  // Tests that touch-action CSS properties are handled in APZ without waiting
  // on the main-thread, when possible
  {"file": "helper_touch_action_regions.html", "prefs": touch_action_prefs},
  // Tests that touch-action inside zero-opacity items are respected
  {"file": "helper_touch_action_zero_opacity_bug1500864.html", "prefs": touch_action_prefs},

  // Add new subtests to test_group_touchevents-4.html, not this file (exceptions
  // may be made for quick-running tests that need the touch-action prefs)
];

if (isApzEnabled()) {
  ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
  if (getPlatform() == "android") {
    // This has a lot of subtests, and Android emulators are slow.
    SimpleTest.requestLongerTimeout(2);
  }

  SimpleTest.waitForExplicitFinish();
  window.onload = function() {
    runSubtestsSeriallyInFreshWindows(subtests)
    .then(SimpleTest.finish, SimpleTest.finishWithFailure);
  };
}

  </script>
</head>
<body>
</body>
</html>