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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
class="reftest-wait"
onload="byeByeB()">
<script xlink:href="../smil-util.js" type="text/javascript"/>
<script type="text/javascript">
function byeByeB()
{
document.documentElement.pauseAnimations();
document.documentElement.setCurrentTime(2.5);
// Drop b
var b = document.getElementById('b');
b.parentNode.removeChild(b);
b = null;
setTimeAndSnapshot(8, false);
}
</script>
<!-- Similar to cycle-self-ref-4.svg but with end times.
We have an arrangement where a's end time is dependent on b and on
itself.
Initially:
- a's end time will be resolved as "b.end", i.e. 3s.
- Accordingly, the instance time for "a.end+2s" will be 5s (3s+2s).
- i.e. a's list of end instance times will be: [3, 5, 9].
If b's interval disappears (because we delete b):
- The end time "b.end" will become unresolved.
- i.e. a's list of end instance times will be: [5, 9, unresolved].
However, when updating a's end time we should not use the "5s" instance
time since it is based on a's end time which is what we are updating.
Expected behaviour:
- The instance time of "5s" will be skipped and the time of "9s" will be
used instead.
- At t=8s the animation will still be playing and the rectangle will be
green.
Failure behaviour:
- The next end instance time in the list will be used, giving a an end
time of 5s.
- The time "a.end+2s" will then be accordingly updated to 7s since a's
end time is now 5s. (Any subsequent attempts to update the time will be
ignored according to SMIL's cycle detection rules.)
- At t=8s the animation will have stopped and the rectangle will be red.
-->
<rect width="100" height="100" fill="red">
<set id="a" attributeName="fill" attributeType="CSS" to="green"
begin="2s" end="b.end; a.end+2s; 9s"/>
<set id="b" attributeName="y" attributeType="XML" to="0"
begin="1s" end="3s"/>
</rect>
</svg>
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