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Changes for Safety
------------------

`CEdgeStore` is replaced by `typed_arena_nomut::Arena<CEdge>`. 

`CEdgeStore` is an arena with built-in stack storage for the first allocation
of the arena. It exposes the allocated buffers to support very fast allocation,
and supports fast enumeration by returning pointers to each allocation.

`CCoverageBuffer` also now uses a `typed_arena_nomut::Arena<CEdge>` but uses it
to allocate `CCoverageIntervalBuffer`'s. We currently lack support for
the builtin stack storage. Storing these in an Arena is not ideal, we'd rather
just heap allocate them individually.


Changes for performance
-----------------------

Switched from using triangle strips to triangle lists. This lets
us use a single triangle to draw each line segement which reduces
the amount of geometry per line segment from 6 vertices to 3.
Direct2D also made this switch in later versions.