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use wpf_gpu_raster::PathBuilder;
fn main() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(10., 30.);
p.line_to(30., 30.);
p.line_to(30., 10.);
p.close();
let _result = p.rasterize_to_tri_list(0, 0, 100, 100);
//dbg!(result);
}
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