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|
/*!
Converts a 2D path into a set of vertices of a triangle strip mesh that represents the antialiased fill of that path.
```rust
use wpf_gpu_raster::PathBuilder;
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
```
*/
#![allow(unused_parens)]
#![allow(overflowing_literals)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
#![allow(dead_code)]
#![allow(unused_macros)]
#[macro_use]
mod fix;
#[macro_use]
mod helpers;
#[macro_use]
mod real;
mod bezier;
#[macro_use]
mod aarasterizer;
mod hwrasterizer;
mod aacoverage;
mod hwvertexbuffer;
mod types;
mod geometry_sink;
mod matrix;
mod nullable_ref;
#[cfg(feature = "c_bindings")]
pub mod c_bindings;
#[cfg(test)]
mod tri_rasterize;
use aarasterizer::CheckValidRange28_4;
use hwrasterizer::CHwRasterizer;
use hwvertexbuffer::{CHwVertexBuffer, CHwVertexBufferBuilder};
use real::CFloatFPU;
use types::{MilFillMode, PathPointTypeStart, MilPoint2F, MilPointAndSizeL, PathPointTypeLine, MilVertexFormat, MilVertexFormatAttribute, DynArray, BYTE, PathPointTypeBezier, PathPointTypeCloseSubpath, CMILSurfaceRect, POINT};
#[repr(C)]
#[derive(Clone, Debug, Default)]
pub struct OutputVertex {
pub x: f32,
pub y: f32,
pub coverage: f32
}
#[repr(C)]
#[derive(Copy, Clone)]
pub enum FillMode {
EvenOdd = 0,
Winding = 1,
}
impl Default for FillMode {
fn default() -> Self {
FillMode::EvenOdd
}
}
#[derive(Clone, Default)]
pub struct OutputPath {
fill_mode: FillMode,
points: Box<[POINT]>,
types: Box<[BYTE]>,
}
impl std::hash::Hash for OutputVertex {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.x.to_bits().hash(state);
self.y.to_bits().hash(state);
self.coverage.to_bits().hash(state);
}
}
pub struct PathBuilder {
points: DynArray<POINT>,
types: DynArray<BYTE>,
initial_point: Option<MilPoint2F>,
current_point: Option<MilPoint2F>,
in_shape: bool,
fill_mode: FillMode,
outside_bounds: Option<CMILSurfaceRect>,
need_inside: bool,
valid_range: bool,
rasterization_truncates: bool,
}
impl PathBuilder {
pub fn new() -> Self {
Self {
points: Vec::new(),
types: Vec::new(),
initial_point: None,
current_point: None,
in_shape: false,
fill_mode: FillMode::EvenOdd,
outside_bounds: None,
need_inside: true,
valid_range: true,
rasterization_truncates: false,
}
}
fn add_point(&mut self, x: f32, y: f32) {
self.current_point = Some(MilPoint2F{X: x, Y: y});
// Transform from pixel corner at 0.0 to pixel center at 0.0. Scale into 28.4 range.
// Validate that the point before rounding is within expected bounds for the rasterizer.
let (x, y) = ((x - 0.5) * 16.0, (y - 0.5) * 16.0);
self.valid_range = self.valid_range && CheckValidRange28_4(x, y);
self.points.push(POINT {
x: CFloatFPU::Round(x),
y: CFloatFPU::Round(y),
});
}
pub fn line_to(&mut self, x: f32, y: f32) {
if let Some(initial_point) = self.initial_point {
if !self.in_shape {
self.types.push(PathPointTypeStart);
self.add_point(initial_point.X, initial_point.Y);
self.in_shape = true;
}
self.types.push(PathPointTypeLine);
self.add_point(x, y);
} else {
self.initial_point = Some(MilPoint2F{X: x, Y: y})
}
}
pub fn move_to(&mut self, x: f32, y: f32) {
self.in_shape = false;
self.initial_point = Some(MilPoint2F{X: x, Y: y});
self.current_point = self.initial_point;
}
pub fn curve_to(&mut self, c1x: f32, c1y: f32, c2x: f32, c2y: f32, x: f32, y: f32) {
let initial_point = match self.initial_point {
Some(initial_point) => initial_point,
None => MilPoint2F{X:c1x, Y:c1y}
};
if !self.in_shape {
self.types.push(PathPointTypeStart);
self.add_point(initial_point.X, initial_point.Y);
self.initial_point = Some(initial_point);
self.in_shape = true;
}
self.types.push(PathPointTypeBezier);
self.add_point(c1x, c1y);
self.add_point(c2x, c2y);
self.add_point(x, y);
}
pub fn quad_to(&mut self, cx: f32, cy: f32, x: f32, y: f32) {
// For now we just implement quad_to on top of curve_to.
// Long term we probably want to support quad curves
// directly.
let c0 = match self.current_point {
Some(current_point) => current_point,
None => MilPoint2F{X:cx, Y:cy}
};
let c1x = c0.X + (2./3.) * (cx - c0.X);
let c1y = c0.Y + (2./3.) * (cy - c0.Y);
let c2x = x + (2./3.) * (cx - x);
let c2y = y + (2./3.) * (cy - y);
self.curve_to(c1x, c1y, c2x, c2y, x, y);
}
pub fn close(&mut self) {
if self.in_shape {
// Only close the path if we are inside a shape. Otherwise, the point
// should be safe to elide.
if let Some(last) = self.types.last_mut() {
*last |= PathPointTypeCloseSubpath;
}
self.in_shape = false;
}
// Close must install a new initial point that is the same as the
// initial point of the just-closed sub-path. Thus, just leave the
// initial point unchanged.
self.current_point = self.initial_point;
}
pub fn set_fill_mode(&mut self, fill_mode: FillMode) {
self.fill_mode = fill_mode;
}
/// Enables rendering geometry for areas outside the shape but
/// within the bounds. These areas will be created with
/// zero alpha.
///
/// This is useful for creating geometry for other blend modes.
/// For example:
/// - `IN(dest, geometry)` can be done with `outside_bounds` and `need_inside = false`
/// - `IN(dest, geometry, alpha)` can be done with `outside_bounds` and `need_inside = true`
///
/// Note: trapezoidal areas won't be clipped to outside_bounds
pub fn set_outside_bounds(&mut self, outside_bounds: Option<(i32, i32, i32, i32)>, need_inside: bool) {
self.outside_bounds = outside_bounds.map(|r| CMILSurfaceRect { left: r.0, top: r.1, right: r.2, bottom: r.3 });
self.need_inside = need_inside;
}
/// Set this to true if post vertex shader coordinates are converted to fixed point
/// via truncation. This has been observed with OpenGL on AMD GPUs on macOS.
pub fn set_rasterization_truncates(&mut self, rasterization_truncates: bool) {
self.rasterization_truncates = rasterization_truncates;
}
/// Note: trapezoidal areas won't necessarily be clipped to the clip rect
pub fn rasterize_to_tri_list(&self, clip_x: i32, clip_y: i32, clip_width: i32, clip_height: i32) -> Box<[OutputVertex]> {
if !self.valid_range {
// If any of the points are outside of valid 28.4 range, then just return an empty triangle list.
return Box::new([]);
}
let (x, y, width, height, need_outside) = if let Some(CMILSurfaceRect { left, top, right, bottom }) = self.outside_bounds {
let x0 = clip_x.max(left);
let y0 = clip_y.max(top);
let x1 = (clip_x + clip_width).min(right);
let y1 = (clip_y + clip_height).min(bottom);
(x0, y0, x1 - x0, y1 - y0, true)
} else {
(clip_x, clip_y, clip_width, clip_height, false)
};
rasterize_to_tri_list(self.fill_mode, &self.types, &self.points, x, y, width, height, self.need_inside, need_outside, self.rasterization_truncates, None)
.flush_output()
}
pub fn get_path(&mut self) -> Option<OutputPath> {
if self.valid_range && !self.points.is_empty() && !self.types.is_empty() {
Some(OutputPath {
fill_mode: self.fill_mode,
points: std::mem::take(&mut self.points).into_boxed_slice(),
types: std::mem::take(&mut self.types).into_boxed_slice(),
})
} else {
None
}
}
}
// Converts a path that is specified as an array of edge types, each associated with a fixed number
// of points that are serialized to the points array. Edge types are specified via PathPointType
// masks, whereas points must be supplied in 28.4 signed fixed-point format. By default, users can
// fill the inside of the path excluding the outside. It may alternatively be desirable to fill the
// outside the path out to the clip boundary, optionally keeping the inside. PathBuilder may be
// used instead as a simpler interface to this function that handles building the path arrays.
pub fn rasterize_to_tri_list<'a>(
fill_mode: FillMode,
types: &[BYTE],
points: &[POINT],
clip_x: i32,
clip_y: i32,
clip_width: i32,
clip_height: i32,
need_inside: bool,
need_outside: bool,
rasterization_truncates: bool,
output_buffer: Option<&'a mut [OutputVertex]>,
) -> CHwVertexBuffer<'a> {
let clipRect = MilPointAndSizeL {
X: clip_x,
Y: clip_y,
Width: clip_width,
Height: clip_height,
};
let mil_fill_mode = match fill_mode {
FillMode::EvenOdd => MilFillMode::Alternate,
FillMode::Winding => MilFillMode::Winding,
};
let m_mvfIn: MilVertexFormat = MilVertexFormatAttribute::MILVFAttrXY as MilVertexFormat;
let m_mvfGenerated: MilVertexFormat = MilVertexFormatAttribute::MILVFAttrNone as MilVertexFormat;
//let mvfaAALocation = MILVFAttrNone;
const HWPIPELINE_ANTIALIAS_LOCATION: MilVertexFormatAttribute = MilVertexFormatAttribute::MILVFAttrDiffuse;
let mvfaAALocation = HWPIPELINE_ANTIALIAS_LOCATION;
let outside_bounds = if need_outside {
Some(CMILSurfaceRect {
left: clip_x,
top: clip_y,
right: clip_x + clip_width,
bottom: clip_y + clip_height,
})
} else {
None
};
let mut vertexBuffer = CHwVertexBuffer::new(rasterization_truncates, output_buffer);
{
let mut vertexBuilder = CHwVertexBufferBuilder::Create(
m_mvfIn, m_mvfIn | m_mvfGenerated, mvfaAALocation, &mut vertexBuffer);
vertexBuilder.SetOutsideBounds(outside_bounds.as_ref(), need_inside);
vertexBuilder.BeginBuilding();
{
let mut rasterizer = CHwRasterizer::new(
&mut vertexBuilder, mil_fill_mode, None, clipRect);
rasterizer.SendGeometry(points, types);
}
vertexBuilder.EndBuilding();
}
vertexBuffer
}
#[cfg(test)]
mod tests {
use std::{hash::{Hash, Hasher}, collections::hash_map::DefaultHasher};
use crate::{*, tri_rasterize::rasterize_to_mask};
fn calculate_hash<T: Hash>(t: &T) -> u64 {
let mut s = DefaultHasher::new();
t.hash(&mut s);
s.finish()
}
#[test]
fn basic() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(10., 30.);
p.line_to(30., 30.);
p.line_to(30., 10.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 18);
//assert_eq!(dbg!(calculate_hash(&result)), 0x5851570566450135);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfbb7c3932059e240);
}
#[test]
fn simple() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
//assert_eq!(dbg!(calculate_hash(&result)), 0x81a9af7769f88e68);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6d1595533d40ef92);
}
#[test]
fn rust() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
//assert_eq!(dbg!(calculate_hash(&result)), 0x81a9af7769f88e68);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6d1595533d40ef92);
}
#[test]
fn fill_mode() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
p.line_to(10., 40.);
p.close();
p.move_to(15., 15.);
p.line_to(35., 15.);
p.line_to(35., 35.);
p.line_to(15., 35.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
//assert_eq!(dbg!(calculate_hash(&result)), 0xb34344234f2f75a8);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xc7bf999c56ccfc34);
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 40.);
p.line_to(10., 40.);
p.close();
p.move_to(15., 15.);
p.line_to(35., 15.);
p.line_to(35., 35.);
p.line_to(15., 35.);
p.close();
p.set_fill_mode(FillMode::Winding);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
//assert_eq!(dbg!(calculate_hash(&result)), 0xee4ecd8a738fc42c);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfafad659db9a2efd);
}
#[test]
fn range() {
// test for a start point out of range
let mut p = PathBuilder::new();
p.curve_to(8.872974e16, 0., 0., 0., 0., 0.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 0);
// test for a subsequent point out of range
let mut p = PathBuilder::new();
p.curve_to(0., 0., 8.872974e16, 0., 0., 0.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 0);
}
#[test]
fn multiple_starts() {
let mut p = PathBuilder::new();
p.line_to(10., 10.);
p.move_to(0., 0.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 0);
}
#[test]
fn path_closing() {
let mut p = PathBuilder::new();
p.curve_to(0., 0., 0., 0., 0., 32.0);
p.close();
p.curve_to(0., 0., 0., 0., 0., 32.0);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 0);
}
#[test]
fn curve() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.curve_to(40., 10., 40., 10., 40., 40.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xa92aae8dba7b8cd4);
assert_eq!(dbg!(calculate_hash(&result)), 0x8dbc4d23f9bba38d);
}
#[test]
fn partial_coverage_last_line() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(40., 39.6);
p.line_to(10., 39.6);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 21);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0xfa200c3bae144952);
assert_eq!(dbg!(calculate_hash(&result)), 0xf90cb6afaadfb559);
}
#[test]
fn delta_upper_bound() {
let mut p = PathBuilder::new();
p.move_to(-122.3 + 200.,84.285);
p.curve_to(-122.3 + 200., 84.285, -122.2 + 200.,86.179, -123.03 + 200., 86.16);
p.curve_to(-123.85 + 200., 86.141, -140.3 + 200., 38.066, -160.83 + 200., 40.309);
p.curve_to(-160.83 + 200., 40.309, -143.05 + 200., 32.956, -122.3 + 200., 84.285);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 400, 400);
assert_eq!(result.len(), 429);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x5e82d98fdb47a796);
assert_eq!(dbg!(calculate_hash(&result)), 0x52d52992e249587a);
}
#[test]
fn self_intersect() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(10., 40.);
p.line_to(40., 40.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x49ecc769e1d4ec01);
assert_eq!(dbg!(calculate_hash(&result)), 0xf10babef5c619d19);
}
#[test]
fn grid() {
let mut p = PathBuilder::new();
for i in 0..200 {
let offset = i as f32 * 1.3;
p.move_to(0. + offset, -8.);
p.line_to(0.5 + offset, -8.);
p.line_to(0.5 + offset, 40.);
p.line_to(0. + offset, 40.);
p.close();
}
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 12000);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x5a7df39d9e9292f0);
}
#[test]
fn outside() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(10., 40.);
p.line_to(40., 40.);
p.close();
p.set_outside_bounds(Some((0, 0, 50, 50)), false);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x59403ddbb7e1d09a);
assert_eq!(dbg!(calculate_hash(&result)), 0x805fd385e47e6f2);
// ensure that adjusting the outside bounds changes the results
p.set_outside_bounds(Some((5, 5, 50, 50)), false);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x59403ddbb7e1d09a);
assert_eq!(dbg!(calculate_hash(&result)), 0xcec2ed688999c966);
}
#[test]
fn outside_inside() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(40., 10.);
p.line_to(10., 40.);
p.line_to(40., 40.);
p.close();
p.set_outside_bounds(Some((0, 0, 50, 50)), true);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x49ecc769e1d4ec01);
assert_eq!(dbg!(calculate_hash(&result)), 0xaf76b42a5244d1ec);
}
#[test]
fn outside_clipped() {
let mut p = PathBuilder::new();
p.move_to(10., 10.);
p.line_to(10., 40.);
p.line_to(90., 40.);
p.line_to(40., 10.);
p.close();
p.set_outside_bounds(Some((0, 0, 50, 50)), false);
let result = p.rasterize_to_tri_list(0, 0, 50, 50);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x3d2a08f5d0bac999);
assert_eq!(dbg!(calculate_hash(&result)), 0xbd42b934ab52be39);
}
#[test]
fn clip_edge() {
let mut p = PathBuilder::new();
// tests the bigNumerator < 0 case of aarasterizer::ClipEdge
p.curve_to(-24., -10., -300., 119., 0.0, 0.0);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
// The edge merging only happens between points inside the enumerate buffer. This means
// that the vertex output can depend on the size of the enumerate buffer because there
// the number of edges and positions of vertices will change depending on edge merging.
if ENUMERATE_BUFFER_NUMBER!() == 32 {
assert_eq!(result.len(), 111);
} else {
assert_eq!(result.len(), 171);
}
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x50b887b09a4c16e);
}
#[test]
fn enum_buffer_num() {
let mut p = PathBuilder::new();
p.curve_to(0.0, 0.0, 0.0, 12.0, 0.0, 44.919434);
p.line_to(64.0, 36.0 );
p.line_to(0.0, 80.0,);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 300);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x659cc742f16b42f2);
}
#[test]
fn fill_alternating_empty_interior_pairs() {
let mut p = PathBuilder::new();
p.line_to( 0., 2. );
p.curve_to(0.0, 0.0,1., 6., 0.0, 0.0);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 9);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x726606a662fe46a0);
}
#[test]
fn fill_winding_empty_interior_pairs() {
let mut p = PathBuilder::new();
p.curve_to(45., 61., 0.09, 0., 0., 0.);
p.curve_to(45., 61., 0.09, 0., 0., 0.);
p.curve_to(0., 0., 0., 38., 0.09, 15.);
p.set_fill_mode(FillMode::Winding);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 462);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x651ea4ade5543087);
}
#[test]
fn empty_fill() {
let mut p = PathBuilder::new();
p.move_to(0., 0.);
p.line_to(10., 100.);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 0);
}
#[test]
fn rasterize_line() {
let mut p = PathBuilder::new();
p.move_to(1., 1.);
p.line_to(2., 1.);
p.line_to(2., 2.);
p.line_to(1., 2.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
let mask = rasterize_to_mask(&result, 3, 3);
assert_eq!(&mask[..], &[0, 0, 0,
0, 255, 0,
0, 0, 0][..]);
}
#[test]
fn triangle() {
let mut p = PathBuilder::new();
p.move_to(1., 10.);
p.line_to(100., 13.);
p.line_to(1., 16.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x4757b0c5a19b02f0);
}
#[test]
fn single_pixel() {
let mut p = PathBuilder::new();
p.move_to(1.5, 1.5);
p.line_to(2., 1.5);
p.line_to(2., 2.);
p.line_to(1.5, 2.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(result.len(), 3);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 4, 4)), 0x9f481fe5588e341c);
}
#[test]
fn traps_outside_bounds() {
let mut p = PathBuilder::new();
p.move_to(10., 10.0);
p.line_to(30., 10.);
p.line_to(50., 20.);
p.line_to(30., 30.);
p.line_to(10., 30.);
p.close();
// The generated trapezoids are not necessarily clipped to the outside bounds rect
// and in this case the outside bounds geometry ends up drawing on top of the
// edge geometry which could be considered a bug.
p.set_outside_bounds(Some((0, 0, 50, 30)), true);
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 100, 100)), 0x6514e3d79d641f09);
}
#[test]
fn quad_to() {
let mut p = PathBuilder::new();
p.move_to(10., 10.0);
p.quad_to(30., 10., 30., 30.);
p.quad_to(10., 30., 30., 30.);
p.quad_to(60., 30., 60., 10.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 70, 40);
assert_eq!(result.len(), 279);
assert_eq!(calculate_hash(&rasterize_to_mask(&result, 70, 40)), 0xbd2eec3cfe9bd30b);
}
#[test]
fn close_after_move_to() {
let mut p = PathBuilder::new();
p.move_to(10., 0.);
p.close();
p.move_to(0., 0.);
p.line_to(0., 10.);
p.line_to(10., 10.);
p.move_to(10., 0.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 20, 20);
assert_eq!(result.len(), 27);
assert_eq!(dbg!(calculate_hash(&result)), 0xecfdf5bdfa25a1dd);
}
}
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