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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /dom/gamepad/ipc/GamepadEventChannelChild.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/gamepad/ipc/GamepadEventChannelChild.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelChild.h b/dom/gamepad/ipc/GamepadEventChannelChild.h new file mode 100644 index 0000000000..97fd0576a4 --- /dev/null +++ b/dom/gamepad/ipc/GamepadEventChannelChild.h @@ -0,0 +1,39 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "mozilla/dom/PGamepadEventChannelChild.h" +#include "nsRefPtrHashtable.h" + +#ifndef mozilla_dom_GamepadEventChannelChild_h_ +# define mozilla_dom_GamepadEventChannelChild_h_ + +namespace mozilla::dom { + +class GamepadEventChannelChild final : public PGamepadEventChannelChild { + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelChild, override) + + static already_AddRefed<GamepadEventChannelChild> Create(); + + mozilla::ipc::IPCResult RecvGamepadUpdate( + const GamepadChangeEvent& aGamepadEvent); + mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID); + void AddPromise(const uint32_t& aID, dom::Promise* aPromise); + + GamepadEventChannelChild(const GamepadEventChannelChild&) = delete; + GamepadEventChannelChild(GamepadEventChannelChild&&) = delete; + GamepadEventChannelChild& operator=(const GamepadEventChannelChild&) = delete; + GamepadEventChannelChild& operator=(GamepadEventChannelChild&&) = delete; + + private: + GamepadEventChannelChild() = default; + ~GamepadEventChannelChild() = default; + + nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList; +}; + +} // namespace mozilla::dom + +#endif |