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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /dom/svg/SVGMatrix.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/svg/SVGMatrix.cpp')
-rw-r--r-- | dom/svg/SVGMatrix.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/dom/svg/SVGMatrix.cpp b/dom/svg/SVGMatrix.cpp new file mode 100644 index 0000000000..6e8647520d --- /dev/null +++ b/dom/svg/SVGMatrix.cpp @@ -0,0 +1,185 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/SVGMatrix.h" +#include "nsError.h" +#include <math.h> +#include "mozilla/dom/SVGMatrixBinding.h" +#include "mozilla/FloatingPoint.h" + +const double radPerDegree = 2.0 * M_PI / 360.0; + +namespace mozilla::dom { + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(SVGMatrix, mTransform) + +DOMSVGTransform* SVGMatrix::GetParentObject() const { return mTransform; } + +JSObject* SVGMatrix::WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return SVGMatrix_Binding::Wrap(aCx, this, aGivenProto); +} + +void SVGMatrix::SetA(float aA, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._11 = aA; + SetMatrix(mx); +} + +void SVGMatrix::SetB(float aB, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._12 = aB; + SetMatrix(mx); +} + +void SVGMatrix::SetC(float aC, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._21 = aC; + SetMatrix(mx); +} + +void SVGMatrix::SetD(float aD, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._22 = aD; + SetMatrix(mx); +} + +void SVGMatrix::SetE(float aE, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._31 = aE; + SetMatrix(mx); +} + +void SVGMatrix::SetF(float aF, ErrorResult& rv) { + if (IsAnimVal()) { + rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + gfxMatrix mx = GetMatrix(); + mx._32 = aF; + SetMatrix(mx); +} + +already_AddRefed<SVGMatrix> SVGMatrix::Multiply(SVGMatrix& aMatrix) { + RefPtr<SVGMatrix> matrix = new SVGMatrix(aMatrix.GetMatrix() * GetMatrix()); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::Inverse(ErrorResult& rv) { + gfxMatrix mat = GetMatrix(); + if (!mat.Invert()) { + rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); + return nullptr; + } + RefPtr<SVGMatrix> matrix = new SVGMatrix(mat); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::Translate(float x, float y) { + RefPtr<SVGMatrix> matrix = + new SVGMatrix(gfxMatrix(GetMatrix()).PreTranslate(gfxPoint(x, y))); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::Scale(float scaleFactor) { + return ScaleNonUniform(scaleFactor, scaleFactor); +} + +already_AddRefed<SVGMatrix> SVGMatrix::ScaleNonUniform(float scaleFactorX, + float scaleFactorY) { + RefPtr<SVGMatrix> matrix = new SVGMatrix( + gfxMatrix(GetMatrix()).PreScale(scaleFactorX, scaleFactorY)); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::Rotate(float angle) { + RefPtr<SVGMatrix> matrix = + new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(angle * radPerDegree)); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::RotateFromVector(float x, float y, + ErrorResult& rv) { + if (x == 0.0 || y == 0.0) { + rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR); + return nullptr; + } + + RefPtr<SVGMatrix> matrix = + new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(atan2(y, x))); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::FlipX() { + const gfxMatrix& mx = GetMatrix(); + RefPtr<SVGMatrix> matrix = new SVGMatrix( + gfxMatrix(-mx._11, -mx._12, mx._21, mx._22, mx._31, mx._32)); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::FlipY() { + const gfxMatrix& mx = GetMatrix(); + RefPtr<SVGMatrix> matrix = new SVGMatrix( + gfxMatrix(mx._11, mx._12, -mx._21, -mx._22, mx._31, mx._32)); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::SkewX(float angle, ErrorResult& rv) { + double ta = tan(angle * radPerDegree); + if (!IsFinite(ta)) { + rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR); + return nullptr; + } + + const gfxMatrix& mx = GetMatrix(); + gfxMatrix skewMx(mx._11, mx._12, mx._21 + mx._11 * ta, mx._22 + mx._12 * ta, + mx._31, mx._32); + RefPtr<SVGMatrix> matrix = new SVGMatrix(skewMx); + return matrix.forget(); +} + +already_AddRefed<SVGMatrix> SVGMatrix::SkewY(float angle, ErrorResult& rv) { + double ta = tan(angle * radPerDegree); + if (!IsFinite(ta)) { + rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR); + return nullptr; + } + + const gfxMatrix& mx = GetMatrix(); + gfxMatrix skewMx(mx._11 + mx._21 * ta, mx._12 + mx._22 * ta, mx._21, mx._22, + mx._31, mx._32); + + RefPtr<SVGMatrix> matrix = new SVGMatrix(skewMx); + return matrix.forget(); +} + +} // namespace mozilla::dom |