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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/gl/AndroidSurfaceTexture.cpp
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--gfx/gl/AndroidSurfaceTexture.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/gfx/gl/AndroidSurfaceTexture.cpp b/gfx/gl/AndroidSurfaceTexture.cpp
new file mode 100644
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--- /dev/null
+++ b/gfx/gl/AndroidSurfaceTexture.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "AndroidSurfaceTexture.h"
+
+#include "GLContextEGL.h"
+#include "GLBlitHelper.h"
+#include "GLImages.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/LayersSurfaces.h"
+
+#ifdef MOZ_WIDGET_ANDROID
+# include "mozilla/java/GeckoSurfaceTextureNatives.h"
+# include "AndroidNativeWindow.h"
+#endif // MOZ_WIDGET_ANDROID
+
+namespace mozilla {
+namespace gl {
+
+class AndroidSharedBlitGL final {
+ public:
+ explicit AndroidSharedBlitGL(const EGLNativeWindowType window) {
+ StaticMutexAutoLock lock(sMutex);
+
+ if (!sContext) {
+ MOZ_ASSERT(sInstanceCount == 0);
+ sContext = CreateContext();
+ if (!sContext) {
+ return;
+ }
+ }
+
+ const auto& egl = *(sContext->mEgl);
+ mTargetSurface = egl.fCreateWindowSurface(sContext->mConfig, window, 0);
+
+ ++sInstanceCount;
+ }
+
+ ~AndroidSharedBlitGL() {
+ StaticMutexAutoLock lock(sMutex);
+
+ if (mTargetSurface != EGL_NO_SURFACE) {
+ const auto& egl = *(sContext->mEgl);
+ egl.fDestroySurface(mTargetSurface);
+ }
+
+ // Destroy shared GL context when no one uses it.
+ if (--sInstanceCount == 0) {
+ sContext = nullptr;
+ }
+ }
+
+#ifdef MOZ_WIDGET_ANDROID
+ void Blit(const java::GeckoSurfaceTexture::Ref& surfaceTexture,
+ const gfx::IntSize& imageSize) {
+ StaticMutexAutoLock lock(sMutex);
+ MOZ_ASSERT(sContext);
+
+ // Setting overide also makes conext and surface current.
+ sContext->SetEGLSurfaceOverride(mTargetSurface);
+ DebugOnly<bool> rv = sContext->BlitHelper()->Blit(surfaceTexture, imageSize,
+ OriginPos::TopLeft);
+ MOZ_ASSERT(rv);
+ sContext->SwapBuffers();
+ // This method is called through binder IPC and could run on any thread in
+ // the pool. Release the context and surface from this thread after use so
+ // they can be bound to another thread later.
+ UnmakeCurrent(sContext);
+ }
+#endif
+
+ private:
+ static already_AddRefed<GLContextEGL> CreateContextImpl(bool aUseGles) {
+ sMutex.AssertCurrentThreadOwns();
+ MOZ_ASSERT(!sContext);
+
+ nsCString ignored;
+ const auto egl = gl::DefaultEglDisplay(&ignored);
+ EGLConfig eglConfig;
+ CreateConfig(*egl, &eglConfig, /* bpp */ 24, /* depth buffer? */ false,
+ aUseGles);
+ auto gl = GLContextEGL::CreateGLContext(egl, {}, eglConfig, EGL_NO_SURFACE,
+ true, &ignored);
+ if (!gl) {
+ NS_WARNING("Fail to create GL context for native blitter.");
+ return nullptr;
+ }
+ gl->mOwningThreadId = Nothing();
+
+ // Yield the current state made in constructor.
+ UnmakeCurrent(gl);
+ return gl.forget();
+ }
+
+ static already_AddRefed<GLContextEGL> CreateContext() {
+ RefPtr<GLContextEGL> gl;
+#if !defined(MOZ_WIDGET_ANDROID)
+ gl = CreateContextImpl(/* aUseGles */ false);
+#endif // !defined(MOZ_WIDGET_ANDROID)
+
+ if (!gl) {
+ gl = CreateContextImpl(/* aUseGles */ true);
+ }
+ return gl.forget();
+ }
+
+ static bool UnmakeCurrent(GLContextEGL* const gl) {
+ sMutex.AssertCurrentThreadOwns();
+ MOZ_ASSERT(gl);
+
+ if (!gl->IsCurrent()) {
+ return true;
+ }
+ const auto& egl = *(gl->mEgl);
+ return egl.fMakeCurrent(EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+
+ static StaticMutex sMutex MOZ_UNANNOTATED;
+ static StaticRefPtr<GLContextEGL> sContext;
+ static size_t sInstanceCount;
+
+ EGLSurface mTargetSurface;
+};
+
+StaticMutex AndroidSharedBlitGL::sMutex;
+StaticRefPtr<GLContextEGL> AndroidSharedBlitGL::sContext;
+size_t AndroidSharedBlitGL::sInstanceCount = 0;
+
+// -
+#ifdef MOZ_WIDGET_ANDROID
+
+void AndroidSurfaceTexture::GetTransformMatrix(
+ java::sdk::SurfaceTexture::Param surfaceTexture,
+ gfx::Matrix4x4* outMatrix) {
+ JNIEnv* const env = jni::GetEnvForThread();
+
+ auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
+ surfaceTexture->GetTransformMatrix(jarray);
+
+ jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
+
+ memcpy(&(outMatrix->_11), array, sizeof(float) * 16);
+
+ env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
+}
+
+class GLBlitterSupport final
+ : public java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives<
+ GLBlitterSupport> {
+ public:
+ using Base =
+ java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives<GLBlitterSupport>;
+ using Base::AttachNative;
+ using Base::DisposeNative;
+ using Base::GetNative;
+
+ static java::GeckoSurfaceTexture::NativeGLBlitHelper::LocalRef NativeCreate(
+ jlong sourceTextureHandle, jni::Object::Param targetSurface, jint width,
+ jint height) {
+ AndroidNativeWindow win(java::GeckoSurface::Ref::From(targetSurface));
+ auto helper = java::GeckoSurfaceTexture::NativeGLBlitHelper::New();
+ const auto& eglWindow = win.NativeWindow();
+ GLBlitterSupport::AttachNative(
+ helper,
+ MakeUnique<GLBlitterSupport>(MakeUnique<AndroidSharedBlitGL>(eglWindow),
+ sourceTextureHandle, width, height));
+ return helper;
+ }
+
+ GLBlitterSupport(UniquePtr<AndroidSharedBlitGL>&& gl,
+ jlong sourceTextureHandle, jint width, jint height)
+ : mGl(std::move(gl)),
+ mSourceTextureHandle(sourceTextureHandle),
+ mSize(width, height) {}
+
+ void Blit() {
+ auto surfaceTexture =
+ java::GeckoSurfaceTexture::Lookup(mSourceTextureHandle);
+ mGl->Blit(surfaceTexture, mSize);
+ }
+
+ private:
+ const UniquePtr<AndroidSharedBlitGL> mGl;
+ const AndroidSurfaceTextureHandle mSourceTextureHandle;
+ const gfx::IntSize mSize;
+};
+
+void AndroidSurfaceTexture::Init() { GLBlitterSupport::Init(); }
+
+#endif // MOZ_WIDGET_ANDROID
+
+} // namespace gl
+} // namespace mozilla