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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/layers/wr/RenderRootStateManager.h
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/wr/RenderRootStateManager.h')
-rw-r--r--gfx/layers/wr/RenderRootStateManager.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/gfx/layers/wr/RenderRootStateManager.h b/gfx/layers/wr/RenderRootStateManager.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_RENDERROOTSTATEMANAGER_H
+#define GFX_RENDERROOTSTATEMANAGER_H
+
+#include "mozilla/webrender/WebRenderAPI.h"
+
+#include "mozilla/layers/IpcResourceUpdateQueue.h"
+#include "mozilla/layers/SharedSurfacesChild.h"
+#include "mozilla/layers/WebRenderCommandBuilder.h"
+#include "nsTHashSet.h"
+
+namespace mozilla {
+
+namespace layers {
+
+class RenderRootStateManager {
+ typedef nsTHashSet<RefPtr<WebRenderUserData>> WebRenderUserDataRefTable;
+
+ public:
+ void AddRef();
+ void Release();
+
+ RenderRootStateManager() : mLayerManager(nullptr), mDestroyed(false) {}
+
+ void Destroy();
+ bool IsDestroyed() { return mDestroyed; }
+ wr::IpcResourceUpdateQueue& AsyncResourceUpdates();
+ WebRenderBridgeChild* WrBridge() const;
+ WebRenderCommandBuilder& CommandBuilder();
+ WebRenderUserDataRefTable* GetWebRenderUserDataTable();
+ WebRenderLayerManager* LayerManager() { return mLayerManager; }
+
+ void AddImageKeyForDiscard(wr::ImageKey key);
+ void AddBlobImageKeyForDiscard(wr::BlobImageKey key);
+ void DiscardImagesInTransaction(wr::IpcResourceUpdateQueue& aResources);
+ void DiscardLocalImages();
+
+ void ClearCachedResources();
+
+ // Methods to manage the compositor animation ids. Active animations are still
+ // going, and when they end we discard them and remove them from the active
+ // list.
+ void AddActiveCompositorAnimationId(uint64_t aId);
+ void AddCompositorAnimationsIdForDiscard(uint64_t aId);
+ void DiscardCompositorAnimations();
+
+ void RegisterAsyncAnimation(const wr::ImageKey& aKey,
+ SharedSurfacesAnimation* aAnimation);
+ void DeregisterAsyncAnimation(const wr::ImageKey& aKey);
+ void ClearAsyncAnimations();
+ void WrReleasedImages(const nsTArray<wr::ExternalImageKeyPair>& aPairs);
+
+ void AddWebRenderParentCommand(const WebRenderParentCommand& aCmd);
+ void UpdateResources(wr::IpcResourceUpdateQueue& aResources);
+ void AddPipelineIdForCompositable(const wr::PipelineId& aPipelineId,
+ const CompositableHandle& aHandle,
+ CompositableHandleOwner aOwner);
+ void RemovePipelineIdForCompositable(const wr::PipelineId& aPipelineId);
+ /// Release TextureClient that is bounded to ImageKey.
+ /// It is used for recycling TextureClient.
+ void ReleaseTextureOfImage(const wr::ImageKey& aKey);
+ Maybe<wr::FontInstanceKey> GetFontKeyForScaledFont(
+ gfx::ScaledFont* aScaledFont, wr::IpcResourceUpdateQueue& aResources);
+ Maybe<wr::FontKey> GetFontKeyForUnscaledFont(
+ gfx::UnscaledFont* aUnscaledFont, wr::IpcResourceUpdateQueue& aResources);
+
+ void FlushAsyncResourceUpdates();
+
+ private:
+ WebRenderLayerManager* mLayerManager;
+ Maybe<wr::IpcResourceUpdateQueue> mAsyncResourceUpdates;
+ nsTArray<wr::ImageKey> mImageKeysToDelete;
+ nsTArray<wr::BlobImageKey> mBlobImageKeysToDelete;
+ std::unordered_map<uint64_t, RefPtr<SharedSurfacesAnimation>>
+ mAsyncAnimations;
+
+ // Set of compositor animation ids for which there are active animations (as
+ // of the last transaction) on the compositor side.
+ std::unordered_set<uint64_t> mActiveCompositorAnimationIds;
+ // Compositor animation ids for animations that are done now and that we want
+ // the compositor to discard information for.
+ nsTArray<uint64_t> mDiscardedCompositorAnimationsIds;
+
+ bool mDestroyed;
+
+ friend class WebRenderLayerManager;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* GFX_RENDERROOTSTATEMANAGER_H */