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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/resources/channel.sub.js
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/resources/channel.sub.js')
-rw-r--r--testing/web-platform/tests/resources/channel.sub.js1097
1 files changed, 1097 insertions, 0 deletions
diff --git a/testing/web-platform/tests/resources/channel.sub.js b/testing/web-platform/tests/resources/channel.sub.js
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+++ b/testing/web-platform/tests/resources/channel.sub.js
@@ -0,0 +1,1097 @@
+(function() {
+ function randInt(bits) {
+ if (bits < 1 || bits > 53) {
+ throw new TypeError();
+ } else {
+ if (bits >= 1 && bits <= 30) {
+ return 0 | ((1 << bits) * Math.random());
+ } else {
+ var high = (0 | ((1 << (bits - 30)) * Math.random())) * (1 << 30);
+ var low = 0 | ((1 << 30) * Math.random());
+ return high + low;
+ }
+ }
+ }
+
+
+ function toHex(x, length) {
+ var rv = x.toString(16);
+ while (rv.length < length) {
+ rv = "0" + rv;
+ }
+ return rv;
+ }
+
+ function createUuid() {
+ return [toHex(randInt(32), 8),
+ toHex(randInt(16), 4),
+ toHex(0x4000 | randInt(12), 4),
+ toHex(0x8000 | randInt(14), 4),
+ toHex(randInt(48), 12)].join("-");
+ }
+
+
+ /**
+ * Cache of WebSocket instances per channel
+ *
+ * For reading there can only be one channel with each UUID, so we
+ * just have a simple map of {uuid: WebSocket}. The socket can be
+ * closed when the channel is closed.
+ *
+ * For writing there can be many channels for each uuid. Those can
+ * share a websocket (within a specific global), so we have a map
+ * of {uuid: [WebSocket, count]}. Count is incremented when a
+ * channel is opened with a given uuid, and decremented when its
+ * closed. When the count reaches zero we can close the underlying
+ * socket.
+ */
+ class SocketCache {
+ constructor() {
+ this.readSockets = new Map();
+ this.writeSockets = new Map();
+ };
+
+ async getOrCreate(type, uuid, onmessage=null) {
+ function createSocket() {
+ let protocol = self.isSecureContext ? "wss" : "ws";
+ let port = self.isSecureContext? "{{ports[wss][0]}}" : "{{ports[ws][0]}}";
+ let url = `${protocol}://{{host}}:${port}/msg_channel?uuid=${uuid}&direction=${type}`;
+ let socket = new WebSocket(url);
+ if (onmessage !== null) {
+ socket.onmessage = onmessage;
+ };
+ return new Promise(resolve => socket.addEventListener("open", () => resolve(socket)));
+ }
+
+ let socket;
+ if (type === "read") {
+ if (this.readSockets.has(uuid)) {
+ throw new Error("Can't create multiple read sockets with same UUID");
+ }
+ socket = await createSocket();
+ // If the socket is closed by the server, ensure it's removed from the cache
+ socket.addEventListener("close", () => this.readSockets.delete(uuid));
+ this.readSockets.set(uuid, socket);
+ } else if (type === "write") {
+ let count;
+ if (onmessage !== null) {
+ throw new Error("Can't set message handler for write sockets");
+ }
+ if (this.writeSockets.has(uuid)) {
+ [socket, count] = this.writeSockets.get(uuid);
+ } else {
+ socket = await createSocket();
+ count = 0;
+ }
+ count += 1;
+ // If the socket is closed by the server, ensure it's removed from the cache
+ socket.addEventListener("close", () => this.writeSockets.delete(uuid));
+ this.writeSockets.set(uuid, [socket, count]);
+ } else {
+ throw new Error(`Unknown type ${type}`);
+ }
+ return socket;
+ };
+
+ async close(type, uuid) {
+ let target = type === "read" ? this.readSockets : this.writeSockets;
+ const data = target.get(uuid);
+ if (!data) {
+ return;
+ }
+ let count, socket;
+ if (type == "read") {
+ socket = data;
+ count = 0;
+ } else if (type === "write") {
+ [socket, count] = data;
+ count -= 1;
+ if (count > 0) {
+ target.set(uuid, [socket, count]);
+ }
+ };
+ if (count <= 0 && socket) {
+ target.delete(uuid);
+ socket.close(1000);
+ await new Promise(resolve => socket.addEventListener("close", resolve));
+ }
+ };
+
+ async closeAll() {
+ let sockets = [];
+ this.readSockets.forEach(value => sockets.push(value));
+ this.writeSockets.forEach(value => sockets.push(value[0]));
+ let closePromises = sockets.map(socket =>
+ new Promise(resolve => socket.addEventListener("close", resolve)));
+ sockets.forEach(socket => socket.close(1000));
+ this.readSockets.clear();
+ this.writeSockets.clear();
+ await Promise.all(closePromises);
+ }
+ }
+
+ const socketCache = new SocketCache();
+
+ /**
+ * Abstract base class for objects that allow sending / receiving
+ * messages over a channel.
+ */
+ class Channel {
+ type = null;
+
+ constructor(uuid) {
+ /** UUID for the channel */
+ this.uuid = uuid;
+ this.socket = null;
+ this.eventListeners = {
+ connect: new Set(),
+ close: new Set()
+ };
+ }
+
+ hasConnection() {
+ return this.socket !== null && this.socket.readyState <= WebSocket.OPEN;
+ }
+
+ /**
+ * Connect to the channel.
+ *
+ * @param {Function} onmessage - Event handler function for
+ * the underlying websocket message.
+ */
+ async connect(onmessage) {
+ if (this.hasConnection()) {
+ return;
+ }
+ this.socket = await socketCache.getOrCreate(this.type, this.uuid, onmessage);
+ this._dispatch("connect");
+ }
+
+ /**
+ * Close the channel and underlying websocket connection
+ */
+ async close() {
+ this.socket = null;
+ await socketCache.close(this.type, this.uuid);
+ this._dispatch("close");
+ }
+
+ /**
+ * Add an event callback function. Supported message types are
+ * "connect", "close", and "message" (for ``RecvChannel``).
+ *
+ * @param {string} type - Message type.
+ * @param {Function} fn - Callback function. This is called
+ * with an event-like object, with ``type`` and ``data``
+ * properties.
+ */
+ addEventListener(type, fn) {
+ if (typeof type !== "string") {
+ throw new TypeError(`Expected string, got ${typeof type}`);
+ }
+ if (typeof fn !== "function") {
+ throw new TypeError(`Expected function, got ${typeof fn}`);
+ }
+ if (!this.eventListeners.hasOwnProperty(type)) {
+ throw new Error(`Unrecognised event type ${type}`);
+ }
+ this.eventListeners[type].add(fn);
+ };
+
+ /**
+ * Remove an event callback function.
+ *
+ * @param {string} type - Event type.
+ * @param {Function} fn - Callback function to remove.
+ */
+ removeEventListener(type, fn) {
+ if (!typeof type === "string") {
+ throw new TypeError(`Expected string, got ${typeof type}`);
+ }
+ if (typeof fn !== "function") {
+ throw new TypeError(`Expected function, got ${typeof fn}`);
+ }
+ let listeners = this.eventListeners[type];
+ if (listeners) {
+ listeners.delete(fn);
+ }
+ };
+
+ _dispatch(type, data) {
+ let listeners = this.eventListeners[type];
+ if (listeners) {
+ // If any listener throws we end up not calling the other
+ // listeners. This hopefully makes debugging easier, but
+ // is different to DOM event listeners.
+ listeners.forEach(fn => fn({type, data}));
+ }
+ };
+
+ }
+
+ /**
+ * Send messages over a channel
+ */
+ class SendChannel extends Channel {
+ type = "write";
+
+ /**
+ * Connect to the channel. Automatically called when sending the
+ * first message.
+ */
+ async connect() {
+ return super.connect(null);
+ }
+
+ async _send(cmd, body=null) {
+ if (!this.hasConnection()) {
+ await this.connect();
+ }
+ this.socket.send(JSON.stringify([cmd, body]));
+ }
+
+ /**
+ * Send a message. The message object must be JSON-serializable.
+ *
+ * @param {Object} msg - The message object to send.
+ */
+ async send(msg) {
+ await this._send("message", msg);
+ }
+
+ /**
+ * Disconnect the associated `RecvChannel <#RecvChannel>`_, if
+ * any, on the server side.
+ */
+ async disconnectReader() {
+ await this._send("disconnectReader");
+ }
+
+ /**
+ * Disconnect this channel on the server side.
+ */
+ async delete() {
+ await this._send("delete");
+ }
+ };
+ self.SendChannel = SendChannel;
+
+ const recvChannelsCreated = new Set();
+
+ /**
+ * Receive messages over a channel
+ */
+ class RecvChannel extends Channel {
+ type = "read";
+
+ constructor(uuid) {
+ if (recvChannelsCreated.has(uuid)) {
+ throw new Error(`Already created RecvChannel with id ${uuid}`);
+ }
+ super(uuid);
+ this.eventListeners.message = new Set();
+ }
+
+ async connect() {
+ if (this.hasConnection()) {
+ return;
+ }
+ await super.connect(event => this.readMessage(event.data));
+ }
+
+ readMessage(data) {
+ let msg = JSON.parse(data);
+ this._dispatch("message", msg);
+ }
+
+ /**
+ * Wait for the next message and return it (after passing it to
+ * existing handlers)
+ *
+ * @returns {Promise} - Promise that resolves to the message data.
+ */
+ nextMessage() {
+ return new Promise(resolve => {
+ let fn = ({data}) => {
+ this.removeEventListener("message", fn);
+ resolve(data);
+ };
+ this.addEventListener("message", fn);
+ });
+ }
+ }
+
+ /**
+ * Create a new channel pair
+ *
+ * @returns {Array} - Array of [RecvChannel, SendChannel] for the same channel.
+ */
+ self.channel = function() {
+ let uuid = createUuid();
+ let recvChannel = new RecvChannel(uuid);
+ let sendChannel = new SendChannel(uuid);
+ return [recvChannel, sendChannel];
+ };
+
+ /**
+ * Create an unconnected channel defined by a `uuid` in
+ * ``location.href`` for listening for `RemoteGlobal
+ * <#RemoteGlobal>`_ messages.
+ *
+ * @returns {RemoteGlobalCommandRecvChannel} - Disconnected channel
+ */
+ self.global_channel = function() {
+ let uuid = new URLSearchParams(location.search).get("uuid");
+ if (!uuid) {
+ throw new Error("URL must have a uuid parameter to use as a RemoteGlobal");
+ }
+ return new RemoteGlobalCommandRecvChannel(new RecvChannel(uuid));
+ };
+
+ /**
+ * Start listening for `RemoteGlobal <#RemoteGlobal>`_ messages on
+ * a channel defined by a `uuid` in `location.href`
+ *
+ * @returns {RemoteGlobalCommandRecvChannel} - Connected channel
+ */
+ self.start_global_channel = async function() {
+ let channel = self.global_channel();
+ await channel.connect();
+ return channel;
+ };
+
+ /**
+ * Close all WebSockets used by channels in the current realm.
+ *
+ */
+ self.close_all_channel_sockets = async function() {
+ await socketCache.closeAll();
+ // Spinning the event loop after the close events is necessary to
+ // ensure that the channels really are closed and don't affect
+ // bfcache behaviour in at least some implementations.
+ await new Promise(resolve => setTimeout(resolve, 0));
+ };
+
+ /**
+ * Handler for `RemoteGlobal <#RemoteGlobal>`_ commands.
+ *
+ * This can't be constructed directly but must be obtained from
+ * `global_channel() <#global_channel>`_ or
+ * `start_global_channel() <#start_global_channel>`_.
+ */
+ class RemoteGlobalCommandRecvChannel {
+ constructor(recvChannel) {
+ this.channel = recvChannel;
+ this.uuid = recvChannel.uuid;
+ this.channel.addEventListener("message", ({data}) => this.handleMessage(data));
+ this.messageHandlers = new Set();
+ };
+
+ /**
+ * Connect to the channel and start handling messages.
+ */
+ async connect() {
+ await this.channel.connect();
+ }
+
+ /**
+ * Close the channel and underlying websocket connection
+ */
+ async close() {
+ await this.channel.close();
+ }
+
+ async handleMessage(msg) {
+ const {id, command, params, respChannel} = msg;
+ let result = {};
+ let resp = {id, result};
+ if (command === "call") {
+ const fn = deserialize(params.fn);
+ const args = params.args.map(deserialize);
+ try {
+ let resultValue = await fn(...args);
+ result.result = serialize(resultValue);
+ } catch(e) {
+ let exception = serialize(e);
+ const getAsInt = (obj, prop) => {
+ let value = prop in obj ? parseInt(obj[prop]) : 0;
+ return Number.isNaN(value) ? 0 : value;
+ };
+ result.exceptionDetails = {
+ text: e.toString(),
+ lineNumber: getAsInt(e, "lineNumber"),
+ columnNumber: getAsInt(e, "columnNumber"),
+ exception
+ };
+ }
+ } else if (command === "postMessage") {
+ this.messageHandlers.forEach(fn => fn(deserialize(params.msg)));
+ }
+ if (respChannel) {
+ let chan = deserialize(respChannel);
+ await chan.connect();
+ await chan.send(resp);
+ }
+ }
+
+ /**
+ * Add a handler for ``postMessage`` messages
+ *
+ * @param {Function} fn - Callback function that receives the
+ * message.
+ */
+ addMessageHandler(fn) {
+ this.messageHandlers.add(fn);
+ }
+
+ /**
+ * Remove a handler for ``postMessage`` messages
+ *
+ * @param {Function} fn - Callback function to remove
+ */
+ removeMessageHandler(fn) {
+ this.messageHandlers.delete(fn);
+ }
+
+ /**
+ * Wait for the next ``postMessage`` message and return it
+ * (after passing it to existing handlers)
+ *
+ * @returns {Promise} - Promise that resolves to the message.
+ */
+ nextMessage() {
+ return new Promise(resolve => {
+ let fn = (msg) => {
+ this.removeMessageHandler(fn);
+ resolve(msg);
+ };
+ this.addMessageHandler(fn);
+ });
+ }
+ }
+
+ class RemoteGlobalResponseRecvChannel {
+ constructor(recvChannel) {
+ this.channel = recvChannel;
+ this.channel.addEventListener("message", ({data}) => this.handleMessage(data));
+ this.responseHandlers = new Map();
+ }
+
+ setResponseHandler(commandId, fn) {
+ this.responseHandlers.set(commandId, fn);
+ }
+
+ handleMessage(msg) {
+ let {id, result} = msg;
+ let handler = this.responseHandlers.get(id);
+ if (handler) {
+ this.responseHandlers.delete(id);
+ handler(result);
+ }
+ }
+
+ close() {
+ return this.channel.close();
+ }
+ }
+
+ /**
+ * Object representing a remote global that has a
+ * `RemoteGlobalCommandRecvChannel
+ * <#RemoteGlobalCommandRecvChannel>`_
+ */
+ class RemoteGlobal {
+ /**
+ * Create a new RemoteGlobal object.
+ *
+ * This doesn't actually construct the global itself; that
+ * must be done elsewhere, with a ``uuid`` query parameter in
+ * its URL set to the same as the ``uuid`` property of this
+ * object.
+ *
+ * @param {SendChannel|string} [dest] - Either a SendChannel
+ * to the destination, or the UUID of the destination. If
+ * ommitted, a new UUID is generated, which can be used when
+ * constructing the URL for the global.
+ *
+ */
+ constructor(dest) {
+ if (dest === undefined || dest === null) {
+ dest = createUuid();
+ }
+ if (typeof dest == "string") {
+ /** UUID for the global */
+ this.uuid = dest;
+ this.sendChannel = new SendChannel(dest);
+ } else if (dest instanceof SendChannel) {
+ this.sendChannel = dest;
+ this.uuid = dest.uuid;
+ } else {
+ throw new TypeError("Unrecognised type, expected string or SendChannel");
+ }
+ this.recvChannel = null;
+ this.respChannel = null;
+ this.connected = false;
+ this.commandId = 0;
+ }
+
+ /**
+ * Connect to the channel. Automatically called when sending the
+ * first message
+ */
+ async connect() {
+ if (this.connected) {
+ return;
+ }
+ let [recvChannel, respChannel] = self.channel();
+ await Promise.all([this.sendChannel.connect(), recvChannel.connect()]);
+ this.recvChannel = new RemoteGlobalResponseRecvChannel(recvChannel);
+ this.respChannel = respChannel;
+ this.connected = true;
+ }
+
+ async sendMessage(command, params, hasResp=true) {
+ if (!this.connected) {
+ await this.connect();
+ }
+ let msg = {id: this.commandId++, command, params};
+ if (hasResp) {
+ msg.respChannel = serialize(this.respChannel);
+ }
+ let response;
+ if (hasResp) {
+ response = new Promise(resolve =>
+ this.recvChannel.setResponseHandler(msg.id, resolve));
+ } else {
+ response = null;
+ }
+ this.sendChannel.send(msg);
+ return await response;
+ }
+
+ /**
+ * Run the function ``fn`` in the remote global, passing arguments
+ * ``args``, and return the result after awaiting any returned
+ * promise.
+ *
+ * @param {Function} fn - Function to run in the remote global.
+ * @param {...Any} args - Arguments to pass to the function
+ * @returns {Promise} - Promise resolving to the return value
+ * of the function.
+ */
+ async call(fn, ...args) {
+ let result = await this.sendMessage("call", {fn: serialize(fn), args: args.map(x => serialize(x))}, true);
+ if (result.exceptionDetails) {
+ throw deserialize(result.exceptionDetails.exception);
+ }
+ return deserialize(result.result);
+ }
+
+ /**
+ * Post a message to the remote
+ *
+ * @param {Any} msg - The message to send.
+ */
+ async postMessage(msg) {
+ await this.sendMessage("postMessage", {msg: serialize(msg)}, false);
+ }
+
+ /**
+ * Disconnect the associated `RemoteGlobalCommandRecvChannel
+ * <#RemoteGlobalCommandRecvChannel>`_, if any, on the server
+ * side.
+ *
+ * @returns {Promise} - Resolved once the channel is disconnected.
+ */
+ disconnectReader() {
+ // This causes any readers to disconnect until they are explicitly reconnected
+ return this.sendChannel.disconnectReader();
+ }
+
+ /**
+ * Close the channel and underlying websocket connections
+ */
+ close() {
+ let closers = [this.sendChannel.close()];
+ if (this.recvChannel !== null) {
+ closers.push(this.recvChannel.close());
+ }
+ if (this.respChannel !== null) {
+ closers.push(this.respChannel.close());
+ }
+ return Promise.all(closers);
+ }
+ }
+
+ self.RemoteGlobal = RemoteGlobal;
+
+ function typeName(value) {
+ let type = typeof value;
+ if (type === "undefined" ||
+ type === "string" ||
+ type === "boolean" ||
+ type === "number" ||
+ type === "bigint" ||
+ type === "symbol" ||
+ type === "function") {
+ return type;
+ }
+
+ if (value === null) {
+ return "null";
+ }
+ // The handling of cross-global objects here is broken
+ if (value instanceof RemoteObject) {
+ return "remoteobject";
+ }
+ if (value instanceof SendChannel) {
+ return "sendchannel";
+ }
+ if (value instanceof RecvChannel) {
+ return "recvchannel";
+ }
+ if (value instanceof Error) {
+ return "error";
+ }
+ if (Array.isArray(value)) {
+ return "array";
+ }
+ let constructor = value.constructor && value.constructor.name;
+ if (constructor === "RegExp" ||
+ constructor === "Date" ||
+ constructor === "Map" ||
+ constructor === "Set" ||
+ constructor == "WeakMap" ||
+ constructor == "WeakSet") {
+ return constructor.toLowerCase();
+ }
+ // The handling of cross-global objects here is broken
+ if (typeof window == "object" && window === self) {
+ if (value instanceof Element) {
+ return "element";
+ }
+ if (value instanceof Document) {
+ return "document";
+ }
+ if (value instanceof Node) {
+ return "node";
+ }
+ if (value instanceof Window) {
+ return "window";
+ }
+ }
+ if (Promise.resolve(value) === value) {
+ return "promise";
+ }
+ return "object";
+ }
+
+ let remoteObjectsById = new Map();
+
+ function remoteId(obj) {
+ let rv;
+ rv = createUuid();
+ remoteObjectsById.set(rv, obj);
+ return rv;
+ }
+
+ /**
+ * Representation of a non-primitive type passed through a channel
+ */
+ class RemoteObject {
+ constructor(type, objectId) {
+ this.type = type;
+ this.objectId = objectId;
+ }
+
+ /**
+ * Create a RemoteObject containing a handle to reference obj
+ *
+ * @param {Any} obj - The object to reference.
+ */
+ static from(obj) {
+ let type = typeName(obj);
+ let id = remoteId(obj);
+ return new RemoteObject(type, id);
+ }
+
+ /**
+ * Return the local object referenced by the ``objectId`` of
+ * this ``RemoteObject``, or ``null`` if there isn't a such an
+ * object in this realm.
+ */
+ toLocal() {
+ if (remoteObjectsById.has(this.objectId)) {
+ return remoteObjectsById.get(this.objectId);
+ }
+ return null;
+ }
+
+ /**
+ * Remove the object from the local cache. This means that future
+ * calls to ``toLocal`` with the same objectId will always return
+ * ``null``.
+ */
+ delete() {
+ remoteObjectsById.delete(this.objectId);
+ }
+ }
+
+ self.RemoteObject = RemoteObject;
+
+ /**
+ * Serialize an object as a JSON-compatible representation.
+ *
+ * The format used is similar (but not identical to)
+ * `WebDriver-BiDi
+ * <https://w3c.github.io/webdriver-bidi/#data-types-protocolValue>`_.
+ *
+ * Each item to be serialized can have the following fields:
+ *
+ * type - The name of the type being represented e.g. "string", or
+ * "map". For primitives this matches ``typeof``, but for
+ * ``object`` types that have particular support in the protocol
+ * e.g. arrays and maps, it is a custom value.
+ *
+ * value - A serialized representation of the object value. For
+ * container types this is a JSON container (i.e. an object or an
+ * array) containing a serialized representation of the child
+ * values.
+ *
+ * objectId - An integer used to handle object graphs. Where
+ * an object is present more than once in the serialization, the
+ * first instance has both ``value`` and ``objectId`` fields, but
+ * when encountered again, only ``objectId`` is present, with the
+ * same value as the first instance of the object.
+ *
+ * @param {Any} inValue - The value to be serialized.
+ * @returns {Object} - The serialized object value.
+ */
+ function serialize(inValue) {
+ const queue = [{item: inValue}];
+ let outValue = null;
+
+ // Map from container object input to output value
+ let objectsSeen = new Map();
+ let lastObjectId = 0;
+
+ /* Instead of making this recursive, use a queue holding the objects to be
+ * serialized. Each item in the queue can have the following properties:
+ *
+ * item (required) - the input item to be serialized
+ *
+ * target - For collections, the output serialized object to
+ * which the serialization of the current item will be added.
+ *
+ * targetName - For serializing object members, the name of
+ * the property. For serializing maps either "key" or "value",
+ * depending on whether the item represents a key or a value
+ * in the map.
+ */
+ while (queue.length > 0) {
+ const {item, target, targetName} = queue.shift();
+ let type = typeName(item);
+
+ let serialized = {type};
+
+ if (objectsSeen.has(item)) {
+ let outputValue = objectsSeen.get(item);
+ if (!outputValue.hasOwnProperty("objectId")) {
+ outputValue.objectId = lastObjectId++;
+ }
+ serialized.objectId = outputValue.objectId;
+ } else {
+ switch (type) {
+ case "undefined":
+ case "null":
+ break;
+ case "string":
+ case "boolean":
+ serialized.value = item;
+ break;
+ case "number":
+ if (item !== item) {
+ serialized.value = "NaN";
+ } else if (item === 0 && 1/item == Number.NEGATIVE_INFINITY) {
+ serialized.value = "-0";
+ } else if (item === Number.POSITIVE_INFINITY) {
+ serialized.value = "+Infinity";
+ } else if (item === Number.NEGATIVE_INFINITY) {
+ serialized.value = "-Infinity";
+ } else {
+ serialized.value = item;
+ }
+ break;
+ case "bigint":
+ case "function":
+ serialized.value = item.toString();
+ break;
+ case "remoteobject":
+ serialized.value = {
+ type: item.type,
+ objectId: item.objectId
+ };
+ break;
+ case "sendchannel":
+ serialized.value = item.uuid;
+ break;
+ case "regexp":
+ serialized.value = {
+ pattern: item.source,
+ flags: item.flags
+ };
+ break;
+ case "date":
+ serialized.value = Date.prototype.toJSON.call(item);
+ break;
+ case "error":
+ serialized.value = {
+ type: item.constructor.name,
+ name: item.name,
+ message: item.message,
+ lineNumber: item.lineNumber,
+ columnNumber: item.columnNumber,
+ fileName: item.fileName,
+ stack: item.stack,
+ };
+ break;
+ case "array":
+ case "set":
+ serialized.value = [];
+ for (let child of item) {
+ queue.push({item: child, target: serialized});
+ }
+ break;
+ case "object":
+ serialized.value = {};
+ for (let [targetName, child] of Object.entries(item)) {
+ queue.push({item: child, target: serialized, targetName});
+ }
+ break;
+ case "map":
+ serialized.value = [];
+ for (let [childKey, childValue] of item.entries()) {
+ queue.push({item: childKey, target: serialized, targetName: "key"});
+ queue.push({item: childValue, target: serialized, targetName: "value"});
+ }
+ break;
+ default:
+ throw new TypeError(`Can't serialize value of type ${type}; consider using RemoteObject.from() to wrap the object`);
+ };
+ }
+ if (serialized.objectId === undefined) {
+ objectsSeen.set(item, serialized);
+ }
+
+ if (target === undefined) {
+ if (outValue !== null) {
+ throw new Error("Tried to create multiple output values");
+ }
+ outValue = serialized;
+ } else {
+ switch (target.type) {
+ case "array":
+ case "set":
+ target.value.push(serialized);
+ break;
+ case "object":
+ target.value[targetName] = serialized;
+ break;
+ case "map":
+ // We always serialize key and value as adjacent items in the queue,
+ // so when we get the key push a new output array and then the value will
+ // be added on the next iteration.
+ if (targetName === "key") {
+ target.value.push([]);
+ }
+ target.value[target.value.length - 1].push(serialized);
+ break;
+ default:
+ throw new Error(`Unknown collection target type ${target.type}`);
+ }
+ }
+ }
+ return outValue;
+ }
+
+ /**
+ * Deserialize an object from a JSON-compatible representation.
+ *
+ * For details on the serialized representation see serialize().
+ *
+ * @param {Object} obj - The value to be deserialized.
+ * @returns {Any} - The deserialized value.
+ */
+ function deserialize(obj) {
+ let deserialized = null;
+ let queue = [{item: obj, target: null}];
+ let objectMap = new Map();
+
+ /* Instead of making this recursive, use a queue holding the objects to be
+ * deserialized. Each item in the queue has the following properties:
+ *
+ * item - The input item to be deserialised.
+ *
+ * target - For members of a collection, a wrapper around the
+ * output collection. This has a ``type`` field which is the
+ * name of the collection type, and a ``value`` field which is
+ * the actual output collection. For primitives, this is null.
+ *
+ * targetName - For object members, the property name on the
+ * output object. For maps, "key" if the item is a key in the output map,
+ * or "value" if it's a value in the output map.
+ */
+ while (queue.length > 0) {
+ const {item, target, targetName} = queue.shift();
+ const {type, value, objectId} = item;
+ let result;
+ let newTarget;
+ if (objectId !== undefined && value === undefined) {
+ result = objectMap.get(objectId);
+ } else {
+ switch(type) {
+ case "undefined":
+ result = undefined;
+ break;
+ case "null":
+ result = null;
+ break;
+ case "string":
+ case "boolean":
+ result = value;
+ break;
+ case "number":
+ if (typeof value === "string") {
+ switch(value) {
+ case "NaN":
+ result = NaN;
+ break;
+ case "-0":
+ result = -0;
+ break;
+ case "+Infinity":
+ result = Number.POSITIVE_INFINITY;
+ break;
+ case "-Infinity":
+ result = Number.NEGATIVE_INFINITY;
+ break;
+ default:
+ throw new Error(`Unexpected number value "${value}"`);
+ }
+ } else {
+ result = value;
+ }
+ break;
+ case "bigint":
+ result = BigInt(value);
+ break;
+ case "function":
+ result = new Function("...args", `return (${value}).apply(null, args)`);
+ break;
+ case "remoteobject":
+ let remote = new RemoteObject(value.type, value.objectId);
+ let local = remote.toLocal();
+ if (local !== null) {
+ result = local;
+ } else {
+ result = remote;
+ }
+ break;
+ case "sendchannel":
+ result = new SendChannel(value);
+ break;
+ case "regexp":
+ result = new RegExp(value.pattern, value.flags);
+ break;
+ case "date":
+ result = new Date(value);
+ break;
+ case "error":
+ // The item.value.type property is the name of the error constructor.
+ // If we have a constructor with the same name in the current realm,
+ // construct an instance of that type, otherwise use a generic Error
+ // type.
+ if (item.value.type in self &&
+ typeof self[item.value.type] === "function") {
+ result = new self[item.value.type](item.value.message);
+ } else {
+ result = new Error(item.value.message);
+ }
+ result.name = item.value.name;
+ result.lineNumber = item.value.lineNumber;
+ result.columnNumber = item.value.columnNumber;
+ result.fileName = item.value.fileName;
+ result.stack = item.value.stack;
+ break;
+ case "array":
+ result = [];
+ newTarget = {type, value: result};
+ for (let child of value) {
+ queue.push({item: child, target: newTarget});
+ }
+ break;
+ case "set":
+ result = new Set();
+ newTarget = {type, value: result};
+ for (let child of value) {
+ queue.push({item: child, target: newTarget});
+ }
+ break;
+ case "object":
+ result = {};
+ newTarget = {type, value: result};
+ for (let [targetName, child] of Object.entries(value)) {
+ queue.push({item: child, target: newTarget, targetName});
+ }
+ break;
+ case "map":
+ result = new Map();
+ newTarget = {type, value: result};
+ for (let [key, child] of value) {
+ queue.push({item: key, target: newTarget, targetName: "key"});
+ queue.push({item: child, target: newTarget, targetName: "value"});
+ }
+ break;
+ default:
+ throw new TypeError(`Can't deserialize object of type ${type}`);
+ }
+ if (objectId !== undefined) {
+ objectMap.set(objectId, result);
+ }
+ }
+
+ if (target === null) {
+ if (deserialized !== null) {
+ throw new Error(`Tried to deserialized a non-root output value without a target`
+ ` container object.`);
+ }
+ deserialized = result;
+ } else {
+ switch(target.type) {
+ case "array":
+ target.value.push(result);
+ break;
+ case "set":
+ target.value.add(result);
+ break;
+ case "object":
+ target.value[targetName] = result;
+ break;
+ case "map":
+ // For maps the same target wrapper is shared between key and value.
+ // After deserializing the key, set the `key` property on the target
+ // until we come to the value.
+ if (targetName === "key") {
+ target.key = result;
+ } else {
+ target.value.set(target.key, result);
+ }
+ break;
+ default:
+ throw new Error(`Unknown target type ${target.type}`);
+ }
+ }
+ }
+ return deserialized;
+ }
+})();