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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /third_party/rust/tokio-0.1.22/examples/udp-codec.rs
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
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Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/tokio-0.1.22/examples/udp-codec.rs')
-rw-r--r--third_party/rust/tokio-0.1.22/examples/udp-codec.rs65
1 files changed, 65 insertions, 0 deletions
diff --git a/third_party/rust/tokio-0.1.22/examples/udp-codec.rs b/third_party/rust/tokio-0.1.22/examples/udp-codec.rs
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+++ b/third_party/rust/tokio-0.1.22/examples/udp-codec.rs
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+//! This example leverages `BytesCodec` to create a UDP client and server which
+//! speak a custom protocol.
+//!
+//! Here we're using the codec from tokio-io to convert a UDP socket to a stream of
+//! client messages. These messages are then processed and returned back as a
+//! new message with a new destination. Overall, we then use this to construct a
+//! "ping pong" pair where two sockets are sending messages back and forth.
+
+#![deny(warnings)]
+
+extern crate env_logger;
+extern crate tokio;
+extern crate tokio_codec;
+extern crate tokio_io;
+
+use std::net::SocketAddr;
+
+use tokio::net::{UdpFramed, UdpSocket};
+use tokio::prelude::*;
+use tokio_codec::BytesCodec;
+
+fn main() -> Result<(), Box<std::error::Error>> {
+ let _ = env_logger::init();
+
+ let addr: SocketAddr = "127.0.0.1:0".parse()?;
+
+ // Bind both our sockets and then figure out what ports we got.
+ let a = UdpSocket::bind(&addr)?;
+ let b = UdpSocket::bind(&addr)?;
+ let b_addr = b.local_addr()?;
+
+ // We're parsing each socket with the `BytesCodec` included in `tokio_io`, and then we
+ // `split` each codec into the sink/stream halves.
+ let (a_sink, a_stream) = UdpFramed::new(a, BytesCodec::new()).split();
+ let (b_sink, b_stream) = UdpFramed::new(b, BytesCodec::new()).split();
+
+ // Start off by sending a ping from a to b, afterwards we just print out
+ // what they send us and continually send pings
+ // let pings = stream::iter((0..5).map(Ok));
+ let a = a_sink.send(("PING".into(), b_addr)).and_then(|a_sink| {
+ let mut i = 0;
+ let a_stream = a_stream.take(4).map(move |(msg, addr)| {
+ i += 1;
+ println!("[a] recv: {}", String::from_utf8_lossy(&msg));
+ (format!("PING {}", i).into(), addr)
+ });
+ a_sink.send_all(a_stream)
+ });
+
+ // The second client we have will receive the pings from `a` and then send
+ // back pongs.
+ let b_stream = b_stream.map(|(msg, addr)| {
+ println!("[b] recv: {}", String::from_utf8_lossy(&msg));
+ ("PONG".into(), addr)
+ });
+ let b = b_sink.send_all(b_stream);
+
+ // Spawn the sender of pongs and then wait for our pinger to finish.
+ tokio::run({
+ b.join(a)
+ .map(|_| ())
+ .map_err(|e| println!("error = {:?}", e))
+ });
+ Ok(())
+}