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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+var gManagers = new WeakMap();
+
+const kPaletteId = "customization-palette";
+
+var EXPORTED_SYMBOLS = ["DragPositionManager"];
+
+function AreaPositionManager(aContainer) {
+ // Caching the direction and bounds of the container for quick access later:
+ this._rtl = aContainer.ownerGlobal.RTL_UI;
+ let containerRect = aContainer.getBoundingClientRect();
+ this._containerInfo = {
+ left: containerRect.left,
+ right: containerRect.right,
+ top: containerRect.top,
+ width: containerRect.width,
+ };
+ this._horizontalDistance = null;
+ this.update(aContainer);
+}
+
+AreaPositionManager.prototype = {
+ _nodePositionStore: null,
+
+ update(aContainer) {
+ this._nodePositionStore = new WeakMap();
+ let last = null;
+ let singleItemHeight;
+ for (let child of aContainer.children) {
+ if (child.hidden) {
+ continue;
+ }
+ let coordinates = this._lazyStoreGet(child);
+ // We keep a baseline horizontal distance between nodes around
+ // for use when we can't compare with previous/next nodes
+ if (!this._horizontalDistance && last) {
+ this._horizontalDistance = coordinates.left - last.left;
+ }
+ // We also keep the basic height of items for use below:
+ if (!singleItemHeight) {
+ singleItemHeight = coordinates.height;
+ }
+ last = coordinates;
+ }
+ this._heightToWidthFactor = this._containerInfo.width / singleItemHeight;
+ },
+
+ /**
+ * Find the closest node in the container given the coordinates.
+ * "Closest" is defined in a somewhat strange manner: we prefer nodes
+ * which are in the same row over nodes that are in a different row.
+ * In order to implement this, we use a weighted cartesian distance
+ * where dy is more heavily weighted by a factor corresponding to the
+ * ratio between the container's width and the height of its elements.
+ */
+ find(aContainer, aX, aY) {
+ let closest = null;
+ let minCartesian = Number.MAX_VALUE;
+ let containerX = this._containerInfo.left;
+ let containerY = this._containerInfo.top;
+ for (let node of aContainer.children) {
+ let coordinates = this._lazyStoreGet(node);
+ let offsetX = coordinates.x - containerX;
+ let offsetY = coordinates.y - containerY;
+ let hDiff = offsetX - aX;
+ let vDiff = offsetY - aY;
+ // Then compensate for the height/width ratio so that we prefer items
+ // which are in the same row:
+ hDiff /= this._heightToWidthFactor;
+
+ let cartesianDiff = hDiff * hDiff + vDiff * vDiff;
+ if (cartesianDiff < minCartesian) {
+ minCartesian = cartesianDiff;
+ closest = node;
+ }
+ }
+
+ // Now correct this node based on what we're dragging
+ if (closest) {
+ let targetBounds = this._lazyStoreGet(closest);
+ let farSide = this._rtl ? "left" : "right";
+ let outsideX = targetBounds[farSide];
+ // Check if we're closer to the next target than to this one:
+ // Only move if we're not targeting a node in a different row:
+ if (aY > targetBounds.top && aY < targetBounds.bottom) {
+ if ((!this._rtl && aX > outsideX) || (this._rtl && aX < outsideX)) {
+ return closest.nextElementSibling || aContainer;
+ }
+ }
+ }
+ return closest;
+ },
+
+ /**
+ * "Insert" a "placeholder" by shifting the subsequent children out of the
+ * way. We go through all the children, and shift them based on the position
+ * they would have if we had inserted something before aBefore. We use CSS
+ * transforms for this, which are CSS transitioned.
+ */
+ insertPlaceholder(aContainer, aBefore, aSize, aIsFromThisArea) {
+ let isShifted = false;
+ for (let child of aContainer.children) {
+ // Don't need to shift hidden nodes:
+ if (child.hidden) {
+ continue;
+ }
+ // If this is the node before which we're inserting, start shifting
+ // everything that comes after. One exception is inserting at the end
+ // of the menupanel, in which case we do not shift the placeholders:
+ if (child == aBefore) {
+ isShifted = true;
+ }
+ if (isShifted) {
+ if (aIsFromThisArea && !this._lastPlaceholderInsertion) {
+ child.setAttribute("notransition", "true");
+ }
+ // Determine the CSS transform based on the next node:
+ child.style.transform = this._diffWithNext(child, aSize);
+ } else {
+ // If we're not shifting this node, reset the transform
+ child.style.transform = "";
+ }
+ }
+ if (
+ aContainer.lastElementChild &&
+ aIsFromThisArea &&
+ !this._lastPlaceholderInsertion
+ ) {
+ // Flush layout:
+ aContainer.lastElementChild.getBoundingClientRect();
+ // then remove all the [notransition]
+ for (let child of aContainer.children) {
+ child.removeAttribute("notransition");
+ }
+ }
+ this._lastPlaceholderInsertion = aBefore;
+ },
+
+ /**
+ * Reset all the transforms in this container, optionally without
+ * transitioning them.
+ * @param aContainer the container in which to reset transforms
+ * @param aNoTransition if truthy, adds a notransition attribute to the node
+ * while resetting the transform.
+ */
+ clearPlaceholders(aContainer, aNoTransition) {
+ for (let child of aContainer.children) {
+ if (aNoTransition) {
+ child.setAttribute("notransition", true);
+ }
+ child.style.transform = "";
+ if (aNoTransition) {
+ // Need to force a reflow otherwise this won't work.
+ child.getBoundingClientRect();
+ child.removeAttribute("notransition");
+ }
+ }
+ // We snapped back, so we can assume there's no more
+ // "last" placeholder insertion point to keep track of.
+ if (aNoTransition) {
+ this._lastPlaceholderInsertion = null;
+ }
+ },
+
+ _diffWithNext(aNode, aSize) {
+ let xDiff;
+ let yDiff = null;
+ let nodeBounds = this._lazyStoreGet(aNode);
+ let side = this._rtl ? "right" : "left";
+ let next = this._getVisibleSiblingForDirection(aNode, "next");
+ // First we determine the transform along the x axis.
+ // Usually, there will be a next node to base this on:
+ if (next) {
+ let otherBounds = this._lazyStoreGet(next);
+ xDiff = otherBounds[side] - nodeBounds[side];
+ // We set this explicitly because otherwise some strange difference
+ // between the height and the actual difference between line creeps in
+ // and messes with alignments
+ yDiff = otherBounds.top - nodeBounds.top;
+ } else {
+ // We don't have a sibling whose position we can use. First, let's see
+ // if we're also the first item (which complicates things):
+ let firstNode = this._firstInRow(aNode);
+ if (aNode == firstNode) {
+ // Maybe we stored the horizontal distance between nodes,
+ // if not, we'll use the width of the incoming node as a proxy:
+ xDiff = this._horizontalDistance || (this._rtl ? -1 : 1) * aSize.width;
+ } else {
+ // If not, we should be able to get the distance to the previous node
+ // and use the inverse, unless there's no room for another node (ie we
+ // are the last node and there's no room for another one)
+ xDiff = this._moveNextBasedOnPrevious(aNode, nodeBounds, firstNode);
+ }
+ }
+
+ // If we've not determined the vertical difference yet, check it here
+ if (yDiff === null) {
+ // If the next node is behind rather than in front, we must have moved
+ // vertically:
+ if ((xDiff > 0 && this._rtl) || (xDiff < 0 && !this._rtl)) {
+ yDiff = aSize.height;
+ } else {
+ // Otherwise, we haven't
+ yDiff = 0;
+ }
+ }
+ return "translate(" + xDiff + "px, " + yDiff + "px)";
+ },
+
+ /**
+ * Helper function to find the transform a node if there isn't a next node
+ * to base that on.
+ * @param aNode the node to transform
+ * @param aNodeBounds the bounding rect info of this node
+ * @param aFirstNodeInRow the first node in aNode's row
+ */
+ _moveNextBasedOnPrevious(aNode, aNodeBounds, aFirstNodeInRow) {
+ let next = this._getVisibleSiblingForDirection(aNode, "previous");
+ let otherBounds = this._lazyStoreGet(next);
+ let side = this._rtl ? "right" : "left";
+ let xDiff = aNodeBounds[side] - otherBounds[side];
+ // If, however, this means we move outside the container's box
+ // (i.e. the row in which this item is placed is full)
+ // we should move it to align with the first item in the next row instead
+ let bound = this._containerInfo[this._rtl ? "left" : "right"];
+ if (
+ (!this._rtl && xDiff + aNodeBounds.right > bound) ||
+ (this._rtl && xDiff + aNodeBounds.left < bound)
+ ) {
+ xDiff = this._lazyStoreGet(aFirstNodeInRow)[side] - aNodeBounds[side];
+ }
+ return xDiff;
+ },
+
+ /**
+ * Get position details from our cache. If the node is not yet cached, get its position
+ * information and cache it now.
+ * @param aNode the node whose position info we want
+ * @return the position info
+ */
+ _lazyStoreGet(aNode) {
+ let rect = this._nodePositionStore.get(aNode);
+ if (!rect) {
+ // getBoundingClientRect() returns a DOMRect that is live, meaning that
+ // as the element moves around, the rects values change. We don't want
+ // that - we want a snapshot of what the rect values are right at this
+ // moment, and nothing else. So we have to clone the values.
+ let clientRect = aNode.getBoundingClientRect();
+ rect = {
+ left: clientRect.left,
+ right: clientRect.right,
+ width: clientRect.width,
+ height: clientRect.height,
+ top: clientRect.top,
+ bottom: clientRect.bottom,
+ };
+ rect.x = rect.left + rect.width / 2;
+ rect.y = rect.top + rect.height / 2;
+ Object.freeze(rect);
+ this._nodePositionStore.set(aNode, rect);
+ }
+ return rect;
+ },
+
+ _firstInRow(aNode) {
+ // XXXmconley: I'm not entirely sure why we need to take the floor of these
+ // values - it looks like, periodically, we're getting fractional pixels back
+ // from lazyStoreGet. I've filed bug 994247 to investigate.
+ let bound = Math.floor(this._lazyStoreGet(aNode).top);
+ let rv = aNode;
+ let prev;
+ while (rv && (prev = this._getVisibleSiblingForDirection(rv, "previous"))) {
+ if (Math.floor(this._lazyStoreGet(prev).bottom) <= bound) {
+ return rv;
+ }
+ rv = prev;
+ }
+ return rv;
+ },
+
+ _getVisibleSiblingForDirection(aNode, aDirection) {
+ let rv = aNode;
+ do {
+ rv = rv[aDirection + "ElementSibling"];
+ } while (rv && rv.hidden);
+ return rv;
+ },
+};
+
+var DragPositionManager = {
+ start(aWindow) {
+ let areas = [aWindow.document.getElementById(kPaletteId)];
+ for (let areaNode of areas) {
+ let positionManager = gManagers.get(areaNode);
+ if (positionManager) {
+ positionManager.update(areaNode);
+ } else {
+ gManagers.set(areaNode, new AreaPositionManager(areaNode));
+ }
+ }
+ },
+
+ stop() {
+ gManagers = new WeakMap();
+ },
+
+ getManagerForArea(aArea) {
+ return gManagers.get(aArea);
+ },
+};
+
+Object.freeze(DragPositionManager);