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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+import {
+ cancelIdleCallback,
+ clearTimeout,
+ requestIdleCallback,
+ setTimeout,
+} from "resource://gre/modules/Timer.sys.mjs";
+import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
+import { AppConstants } from "resource://gre/modules/AppConstants.sys.mjs";
+
+const lazy = {};
+
+ChromeUtils.defineESModuleGetters(lazy, {
+ PrivacyFilter: "resource://gre/modules/sessionstore/PrivacyFilter.sys.mjs",
+ PrivateBrowsingUtils: "resource://gre/modules/PrivateBrowsingUtils.sys.mjs",
+ RunState: "resource:///modules/sessionstore/RunState.sys.mjs",
+ SessionFile: "resource:///modules/sessionstore/SessionFile.sys.mjs",
+ SessionStore: "resource:///modules/sessionstore/SessionStore.sys.mjs",
+});
+
+/*
+ * Minimal interval between two save operations (in milliseconds).
+ *
+ * To save system resources, we generally do not save changes immediately when
+ * a change is detected. Rather, we wait a little to see if this change is
+ * followed by other changes, in which case only the last write is necessary.
+ * This delay is defined by "browser.sessionstore.interval".
+ *
+ * Furthermore, when the user is not actively using the computer, webpages
+ * may still perform changes that require (re)writing to sessionstore, e.g.
+ * updating Session Cookies or DOM Session Storage, or refreshing, etc. We
+ * expect that these changes are much less critical to the user and do not
+ * need to be saved as often. In such cases, we increase the delay to
+ * "browser.sessionstore.interval.idle".
+ *
+ * When the user returns to the computer, if a save is pending, we reschedule
+ * it to happen soon, with "browser.sessionstore.interval".
+ */
+const PREF_INTERVAL_ACTIVE = "browser.sessionstore.interval";
+const PREF_INTERVAL_IDLE = "browser.sessionstore.interval.idle";
+const PREF_IDLE_DELAY = "browser.sessionstore.idleDelay";
+
+// Notify observers about a given topic with a given subject.
+function notify(subject, topic) {
+ Services.obs.notifyObservers(subject, topic);
+}
+
+// TelemetryStopwatch helper functions.
+function stopWatch(method) {
+ return function(...histograms) {
+ for (let hist of histograms) {
+ TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist);
+ }
+ };
+}
+
+var stopWatchStart = stopWatch("start");
+var stopWatchFinish = stopWatch("finish");
+
+/**
+ * The external API implemented by the SessionSaver module.
+ */
+export var SessionSaver = Object.freeze({
+ /**
+ * Immediately saves the current session to disk.
+ */
+ run() {
+ return SessionSaverInternal.run();
+ },
+
+ /**
+ * Saves the current session to disk delayed by a given amount of time. Should
+ * another delayed run be scheduled already, we will ignore the given delay
+ * and state saving may occur a little earlier.
+ */
+ runDelayed() {
+ SessionSaverInternal.runDelayed();
+ },
+
+ /**
+ * Sets the last save time to the current time. This will cause us to wait for
+ * at least the configured interval when runDelayed() is called next.
+ */
+ updateLastSaveTime() {
+ SessionSaverInternal.updateLastSaveTime();
+ },
+
+ /**
+ * Cancels all pending session saves.
+ */
+ cancel() {
+ SessionSaverInternal.cancel();
+ },
+});
+
+/**
+ * The internal API.
+ */
+var SessionSaverInternal = {
+ /**
+ * The timeout ID referencing an active timer for a delayed save. When no
+ * save is pending, this is null.
+ */
+ _timeoutID: null,
+
+ /**
+ * The idle callback ID referencing an active idle callback. When no idle
+ * callback is pending, this is null.
+ * */
+ _idleCallbackID: null,
+
+ /**
+ * A timestamp that keeps track of when we saved the session last. We will
+ * this to determine the correct interval between delayed saves to not deceed
+ * the configured session write interval.
+ */
+ _lastSaveTime: 0,
+
+ /**
+ * `true` if the user has been idle for at least
+ * `SessionSaverInternal._intervalWhileIdle` ms. Idleness is computed
+ * with `nsIUserIdleService`.
+ */
+ _isIdle: false,
+
+ /**
+ * `true` if the user was idle when we last scheduled a delayed save.
+ * See `_isIdle` for details on idleness.
+ */
+ _wasIdle: false,
+
+ /**
+ * Minimal interval between two save operations (in ms), while the user
+ * is active.
+ */
+ _intervalWhileActive: null,
+
+ /**
+ * Minimal interval between two save operations (in ms), while the user
+ * is idle.
+ */
+ _intervalWhileIdle: null,
+
+ /**
+ * How long before we assume that the user is idle (ms).
+ */
+ _idleDelay: null,
+
+ /**
+ * Immediately saves the current session to disk.
+ */
+ run() {
+ return this._saveState(true /* force-update all windows */);
+ },
+
+ /**
+ * Saves the current session to disk delayed by a given amount of time. Should
+ * another delayed run be scheduled already, we will ignore the given delay
+ * and state saving may occur a little earlier.
+ *
+ * @param delay (optional)
+ * The minimum delay in milliseconds to wait for until we collect and
+ * save the current session.
+ */
+ runDelayed(delay = 2000) {
+ // Bail out if there's a pending run.
+ if (this._timeoutID) {
+ return;
+ }
+
+ // Interval until the next disk operation is allowed.
+ let interval = this._isIdle
+ ? this._intervalWhileIdle
+ : this._intervalWhileActive;
+ delay = Math.max(this._lastSaveTime + interval - Date.now(), delay, 0);
+
+ // Schedule a state save.
+ this._wasIdle = this._isIdle;
+ this._timeoutID = setTimeout(() => {
+ // Execute _saveStateAsync when we have idle time.
+ let saveStateAsyncWhenIdle = () => {
+ this._saveStateAsync();
+ };
+
+ this._idleCallbackID = requestIdleCallback(saveStateAsyncWhenIdle);
+ }, delay);
+ },
+
+ /**
+ * Sets the last save time to the current time. This will cause us to wait for
+ * at least the configured interval when runDelayed() is called next.
+ */
+ updateLastSaveTime() {
+ this._lastSaveTime = Date.now();
+ },
+
+ /**
+ * Cancels all pending session saves.
+ */
+ cancel() {
+ clearTimeout(this._timeoutID);
+ this._timeoutID = null;
+ cancelIdleCallback(this._idleCallbackID);
+ this._idleCallbackID = null;
+ },
+
+ /**
+ * Observe idle/ active notifications.
+ */
+ observe(subject, topic, data) {
+ switch (topic) {
+ case "idle":
+ this._isIdle = true;
+ break;
+ case "active":
+ this._isIdle = false;
+ if (this._timeoutID && this._wasIdle) {
+ // A state save has been scheduled while we were idle.
+ // Replace it by an active save.
+ clearTimeout(this._timeoutID);
+ this._timeoutID = null;
+ this.runDelayed();
+ }
+ break;
+ default:
+ throw new Error(`Unexpected change value ${topic}`);
+ }
+ },
+
+ /**
+ * Saves the current session state. Collects data and writes to disk.
+ *
+ * @param forceUpdateAllWindows (optional)
+ * Forces us to recollect data for all windows and will bypass and
+ * update the corresponding caches.
+ */
+ _saveState(forceUpdateAllWindows = false) {
+ // Cancel any pending timeouts.
+ this.cancel();
+
+ if (lazy.PrivateBrowsingUtils.permanentPrivateBrowsing) {
+ // Don't save (or even collect) anything in permanent private
+ // browsing mode
+
+ this.updateLastSaveTime();
+ return Promise.resolve();
+ }
+
+ stopWatchStart("COLLECT_DATA_MS");
+ let state = lazy.SessionStore.getCurrentState(forceUpdateAllWindows);
+ lazy.PrivacyFilter.filterPrivateWindowsAndTabs(state);
+
+ // Make sure we only write worth saving tabs to disk.
+ lazy.SessionStore.keepOnlyWorthSavingTabs(state);
+
+ // Make sure that we keep the previous session if we started with a single
+ // private window and no non-private windows have been opened, yet.
+ if (state.deferredInitialState) {
+ state.windows = state.deferredInitialState.windows || [];
+ delete state.deferredInitialState;
+ }
+
+ if (AppConstants.platform != "macosx") {
+ // We want to restore closed windows that are marked with _shouldRestore.
+ // We're doing this here because we want to control this only when saving
+ // the file.
+ while (state._closedWindows.length) {
+ let i = state._closedWindows.length - 1;
+
+ if (!state._closedWindows[i]._shouldRestore) {
+ // We only need to go until _shouldRestore
+ // is falsy since we're going in reverse.
+ break;
+ }
+
+ delete state._closedWindows[i]._shouldRestore;
+ state.windows.unshift(state._closedWindows.pop());
+ }
+ }
+
+ // Clear cookies and storage on clean shutdown.
+ this._maybeClearCookiesAndStorage(state);
+
+ stopWatchFinish("COLLECT_DATA_MS");
+ return this._writeState(state);
+ },
+
+ /**
+ * Purges cookies and DOMSessionStorage data from the session on clean
+ * shutdown, only if requested by the user's preferences.
+ */
+ _maybeClearCookiesAndStorage(state) {
+ // Only do this on shutdown.
+ if (!lazy.RunState.isClosing) {
+ return;
+ }
+
+ // Don't clear when restarting.
+ if (
+ Services.prefs.getBoolPref("browser.sessionstore.resume_session_once")
+ ) {
+ return;
+ }
+ let sanitizeCookies =
+ Services.prefs.getBoolPref("privacy.sanitize.sanitizeOnShutdown") &&
+ Services.prefs.getBoolPref("privacy.clearOnShutdown.cookies");
+
+ if (sanitizeCookies) {
+ // Remove cookies.
+ delete state.cookies;
+
+ // Remove DOMSessionStorage data.
+ for (let window of state.windows) {
+ for (let tab of window.tabs) {
+ delete tab.storage;
+ }
+ }
+ }
+ },
+
+ /**
+ * Saves the current session state. Collects data asynchronously and calls
+ * _saveState() to collect data again (with a cache hit rate of hopefully
+ * 100%) and write to disk afterwards.
+ */
+ _saveStateAsync() {
+ // Allow scheduling delayed saves again.
+ this._timeoutID = null;
+
+ // Write to disk.
+ this._saveState();
+ },
+
+ /**
+ * Write the given state object to disk.
+ */
+ _writeState(state) {
+ // We update the time stamp before writing so that we don't write again
+ // too soon, if saving is requested before the write completes. Without
+ // this update we may save repeatedly if actions cause a runDelayed
+ // before writing has completed. See Bug 902280
+ this.updateLastSaveTime();
+
+ // Write (atomically) to a session file, using a tmp file. Once the session
+ // file is successfully updated, save the time stamp of the last save and
+ // notify the observers.
+ return lazy.SessionFile.write(state).then(() => {
+ this.updateLastSaveTime();
+ notify(null, "sessionstore-state-write-complete");
+ }, console.error);
+ },
+};
+
+XPCOMUtils.defineLazyPreferenceGetter(
+ SessionSaverInternal,
+ "_intervalWhileActive",
+ PREF_INTERVAL_ACTIVE,
+ 15000 /* 15 seconds */,
+ () => {
+ // Cancel any pending runs and call runDelayed() with
+ // zero to apply the newly configured interval.
+ SessionSaverInternal.cancel();
+ SessionSaverInternal.runDelayed(0);
+ }
+);
+
+XPCOMUtils.defineLazyPreferenceGetter(
+ SessionSaverInternal,
+ "_intervalWhileIdle",
+ PREF_INTERVAL_IDLE,
+ 3600000 /* 1 h */
+);
+
+XPCOMUtils.defineLazyPreferenceGetter(
+ SessionSaverInternal,
+ "_idleDelay",
+ PREF_IDLE_DELAY,
+ 180000 /* 3 minutes */,
+ (key, previous, latest) => {
+ // Update the idle observer for the new `PREF_IDLE_DELAY` value. Here we need
+ // to re-fetch the service instead of the original one in use; This is for a
+ // case that the Mock service in the unit test needs to be fetched to
+ // replace the original one.
+ var idleService = Cc["@mozilla.org/widget/useridleservice;1"].getService(
+ Ci.nsIUserIdleService
+ );
+ if (previous != undefined) {
+ idleService.removeIdleObserver(SessionSaverInternal, previous);
+ }
+ if (latest != undefined) {
+ idleService.addIdleObserver(SessionSaverInternal, latest);
+ }
+ }
+);
+
+var idleService = Cc["@mozilla.org/widget/useridleservice;1"].getService(
+ Ci.nsIUserIdleService
+);
+idleService.addIdleObserver(
+ SessionSaverInternal,
+ SessionSaverInternal._idleDelay
+);