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-rw-r--r--dom/animation/CSSTransition.cpp333
1 files changed, 333 insertions, 0 deletions
diff --git a/dom/animation/CSSTransition.cpp b/dom/animation/CSSTransition.cpp
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+++ b/dom/animation/CSSTransition.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CSSTransition.h"
+
+#include "mozilla/AnimationEventDispatcher.h"
+#include "mozilla/dom/CSSTransitionBinding.h"
+#include "mozilla/dom/KeyframeEffectBinding.h"
+#include "mozilla/dom/KeyframeEffect.h"
+#include "mozilla/TimeStamp.h"
+#include "nsPresContext.h"
+
+namespace mozilla::dom {
+
+JSObject* CSSTransition::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return dom::CSSTransition_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+void CSSTransition::GetTransitionProperty(nsString& aRetVal) const {
+ MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
+ "Transition Property should be initialized");
+ aRetVal =
+ NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(mTransitionProperty));
+}
+
+AnimationPlayState CSSTransition::PlayStateFromJS() const {
+ FlushUnanimatedStyle();
+ return Animation::PlayStateFromJS();
+}
+
+bool CSSTransition::PendingFromJS() const {
+ // Transitions don't become pending again after they start running but, if
+ // while the transition is still pending, style is updated in such a way
+ // that the transition will be canceled, we need to report false here.
+ // Hence we need to flush, but only when we're pending.
+ if (Pending()) {
+ FlushUnanimatedStyle();
+ }
+ return Animation::PendingFromJS();
+}
+
+void CSSTransition::PlayFromJS(ErrorResult& aRv) {
+ FlushUnanimatedStyle();
+ Animation::PlayFromJS(aRv);
+}
+
+void CSSTransition::UpdateTiming(SeekFlag aSeekFlag,
+ SyncNotifyFlag aSyncNotifyFlag) {
+ if (mNeedsNewAnimationIndexWhenRun &&
+ PlayState() != AnimationPlayState::Idle) {
+ mAnimationIndex = sNextAnimationIndex++;
+ mNeedsNewAnimationIndexWhenRun = false;
+ }
+
+ Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
+}
+
+void CSSTransition::QueueEvents(const StickyTimeDuration& aActiveTime) {
+ if (!mOwningElement.IsSet()) {
+ return;
+ }
+
+ nsPresContext* presContext = mOwningElement.GetPresContext();
+ if (!presContext) {
+ return;
+ }
+
+ static constexpr StickyTimeDuration zeroDuration = StickyTimeDuration();
+
+ TransitionPhase currentPhase;
+ StickyTimeDuration intervalStartTime;
+ StickyTimeDuration intervalEndTime;
+
+ if (!mEffect) {
+ currentPhase = GetAnimationPhaseWithoutEffect<TransitionPhase>(*this);
+ } else {
+ ComputedTiming computedTiming = mEffect->GetComputedTiming();
+
+ currentPhase = static_cast<TransitionPhase>(computedTiming.mPhase);
+ intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration);
+ intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration);
+ }
+
+ if (mPendingState != PendingState::NotPending &&
+ (mPreviousTransitionPhase == TransitionPhase::Idle ||
+ mPreviousTransitionPhase == TransitionPhase::Pending)) {
+ currentPhase = TransitionPhase::Pending;
+ }
+
+ if (currentPhase == mPreviousTransitionPhase) {
+ return;
+ }
+
+ // TimeStamps to use for ordering the events when they are dispatched. We
+ // use a TimeStamp so we can compare events produced by different elements,
+ // perhaps even with different timelines.
+ // The zero timestamp is for transitionrun events where we ignore the delay
+ // for the purpose of ordering events.
+ TimeStamp zeroTimeStamp = AnimationTimeToTimeStamp(zeroDuration);
+ TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
+ TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
+
+ AutoTArray<AnimationEventInfo, 3> events;
+
+ auto appendTransitionEvent = [&](EventMessage aMessage,
+ const StickyTimeDuration& aElapsedTime,
+ const TimeStamp& aScheduledEventTimeStamp) {
+ double elapsedTime = aElapsedTime.ToSeconds();
+ if (aMessage == eTransitionCancel) {
+ // 0 is an inappropriate value for this callsite. What we need to do is
+ // use a single random value for all increasing times reportable.
+ // That is to say, whenever elapsedTime goes negative (because an
+ // animation restarts, something rewinds the animation, or otherwise)
+ // a new random value for the mix-in must be generated.
+ elapsedTime = nsRFPService::ReduceTimePrecisionAsSecsRFPOnly(
+ elapsedTime, 0, mRTPCallerType);
+ }
+ events.AppendElement(AnimationEventInfo(
+ TransitionProperty(), mOwningElement.Target(), aMessage, elapsedTime,
+ aScheduledEventTimeStamp, this));
+ };
+
+ // Handle cancel events first
+ if ((mPreviousTransitionPhase != TransitionPhase::Idle &&
+ mPreviousTransitionPhase != TransitionPhase::After) &&
+ currentPhase == TransitionPhase::Idle) {
+ appendTransitionEvent(eTransitionCancel, aActiveTime,
+ GetTimelineCurrentTimeAsTimeStamp());
+ }
+
+ // All other events
+ switch (mPreviousTransitionPhase) {
+ case TransitionPhase::Idle:
+ if (currentPhase == TransitionPhase::Pending ||
+ currentPhase == TransitionPhase::Before) {
+ appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
+ } else if (currentPhase == TransitionPhase::Active) {
+ appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
+ appendTransitionEvent(eTransitionStart, intervalStartTime,
+ startTimeStamp);
+ } else if (currentPhase == TransitionPhase::After) {
+ appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
+ appendTransitionEvent(eTransitionStart, intervalStartTime,
+ startTimeStamp);
+ appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
+ }
+ break;
+
+ case TransitionPhase::Pending:
+ case TransitionPhase::Before:
+ if (currentPhase == TransitionPhase::Active) {
+ appendTransitionEvent(eTransitionStart, intervalStartTime,
+ startTimeStamp);
+ } else if (currentPhase == TransitionPhase::After) {
+ appendTransitionEvent(eTransitionStart, intervalStartTime,
+ startTimeStamp);
+ appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
+ }
+ break;
+
+ case TransitionPhase::Active:
+ if (currentPhase == TransitionPhase::After) {
+ appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
+ } else if (currentPhase == TransitionPhase::Before) {
+ appendTransitionEvent(eTransitionEnd, intervalStartTime,
+ startTimeStamp);
+ }
+ break;
+
+ case TransitionPhase::After:
+ if (currentPhase == TransitionPhase::Active) {
+ appendTransitionEvent(eTransitionStart, intervalEndTime,
+ startTimeStamp);
+ } else if (currentPhase == TransitionPhase::Before) {
+ appendTransitionEvent(eTransitionStart, intervalEndTime,
+ startTimeStamp);
+ appendTransitionEvent(eTransitionEnd, intervalStartTime, endTimeStamp);
+ }
+ break;
+ }
+ mPreviousTransitionPhase = currentPhase;
+
+ if (!events.IsEmpty()) {
+ presContext->AnimationEventDispatcher()->QueueEvents(std::move(events));
+ }
+}
+
+void CSSTransition::Tick() {
+ Animation::Tick();
+ QueueEvents();
+}
+
+nsCSSPropertyID CSSTransition::TransitionProperty() const {
+ MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
+ "Transition property should be initialized");
+ return mTransitionProperty;
+}
+
+AnimationValue CSSTransition::ToValue() const {
+ MOZ_ASSERT(!mTransitionToValue.IsNull(),
+ "Transition ToValue should be initialized");
+ return mTransitionToValue;
+}
+
+bool CSSTransition::HasLowerCompositeOrderThan(
+ const CSSTransition& aOther) const {
+ MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
+ "Should only be called for CSS transitions that are sorted "
+ "as CSS transitions (i.e. tied to CSS markup)");
+
+ // 0. Object-equality case
+ if (&aOther == this) {
+ return false;
+ }
+
+ // 1. Sort by document order
+ if (!mOwningElement.Equals(aOther.mOwningElement)) {
+ return mOwningElement.LessThan(
+ const_cast<CSSTransition*>(this)->CachedChildIndexRef(),
+ aOther.mOwningElement,
+ const_cast<CSSTransition*>(&aOther)->CachedChildIndexRef());
+ }
+
+ // 2. (Same element and pseudo): Sort by transition generation
+ if (mAnimationIndex != aOther.mAnimationIndex) {
+ return mAnimationIndex < aOther.mAnimationIndex;
+ }
+
+ // 3. (Same transition generation): Sort by transition property
+ return nsCSSProps::GetStringValue(TransitionProperty()) <
+ nsCSSProps::GetStringValue(aOther.TransitionProperty());
+}
+
+/* static */
+Nullable<TimeDuration> CSSTransition::GetCurrentTimeAt(
+ const AnimationTimeline& aTimeline, const TimeStamp& aBaseTime,
+ const TimeDuration& aStartTime, double aPlaybackRate) {
+ Nullable<TimeDuration> result;
+
+ Nullable<TimeDuration> timelineTime = aTimeline.ToTimelineTime(aBaseTime);
+ if (!timelineTime.IsNull()) {
+ result.SetValue(
+ (timelineTime.Value() - aStartTime).MultDouble(aPlaybackRate));
+ }
+
+ return result;
+}
+
+double CSSTransition::CurrentValuePortion() const {
+ if (!GetEffect()) {
+ return 0.0;
+ }
+
+ // Transitions use a fill mode of 'backwards' so GetComputedTiming will
+ // never return a null time progress due to being *before* the animation
+ // interval. However, it might be possible that we're behind on flushing
+ // causing us to get called *after* the animation interval. So, just in
+ // case, we override the fill mode to 'both' to ensure the progress
+ // is never null.
+ TimingParams timingToUse = GetEffect()->SpecifiedTiming();
+ timingToUse.SetFill(dom::FillMode::Both);
+ ComputedTiming computedTiming = GetEffect()->GetComputedTiming(&timingToUse);
+
+ if (computedTiming.mProgress.IsNull()) {
+ return 0.0;
+ }
+
+ // 'transition-timing-function' corresponds to the effect timing while
+ // the transition keyframes have a linear timing function so we can ignore
+ // them for the purposes of calculating the value portion.
+ return computedTiming.mProgress.Value();
+}
+
+void CSSTransition::UpdateStartValueFromReplacedTransition() {
+ MOZ_ASSERT(mEffect && mEffect->AsKeyframeEffect() &&
+ mEffect->AsKeyframeEffect()->HasAnimationOfPropertySet(
+ nsCSSPropertyIDSet::CompositorAnimatables()),
+ "Should be called for compositor-runnable transitions");
+
+ if (!mReplacedTransition) {
+ return;
+ }
+
+ // We don't set |mReplacedTransition| if the timeline of this transition is
+ // different from the document timeline. The timeline of Animation may be
+ // null via script, so if it's null, it must be different from the document
+ // timeline (because document timeline is readonly so we cannot change it by
+ // script). Therefore, we check this assertion if mReplacedTransition is
+ // valid.
+ MOZ_ASSERT(mTimeline,
+ "Should have a timeline if we are replacing transition start "
+ "values");
+
+ ComputedTiming computedTiming = AnimationEffect::GetComputedTimingAt(
+ CSSTransition::GetCurrentTimeAt(*mTimeline, TimeStamp::Now(),
+ mReplacedTransition->mStartTime,
+ mReplacedTransition->mPlaybackRate),
+ mReplacedTransition->mTiming, mReplacedTransition->mPlaybackRate,
+ Animation::ProgressTimelinePosition::NotBoundary);
+
+ if (!computedTiming.mProgress.IsNull()) {
+ double valuePosition = StyleComputedTimingFunction::GetPortion(
+ mReplacedTransition->mTimingFunction, computedTiming.mProgress.Value(),
+ computedTiming.mBeforeFlag);
+
+ const AnimationValue& replacedFrom = mReplacedTransition->mFromValue;
+ const AnimationValue& replacedTo = mReplacedTransition->mToValue;
+ AnimationValue startValue;
+ startValue.mServo =
+ Servo_AnimationValues_Interpolate(replacedFrom.mServo,
+ replacedTo.mServo, valuePosition)
+ .Consume();
+
+ mEffect->AsKeyframeEffect()->ReplaceTransitionStartValue(
+ std::move(startValue));
+ }
+
+ mReplacedTransition.reset();
+}
+
+void CSSTransition::SetEffectFromStyle(KeyframeEffect* aEffect) {
+ MOZ_ASSERT(aEffect->IsValidTransition());
+
+ Animation::SetEffectNoUpdate(aEffect);
+ mTransitionProperty = aEffect->Properties()[0].mProperty;
+ mTransitionToValue = aEffect->Properties()[0].mSegments[0].mToValue;
+}
+
+} // namespace mozilla::dom