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Diffstat (limited to '')
-rw-r--r-- | dom/cache/ActorChild.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/cache/ActorChild.cpp b/dom/cache/ActorChild.cpp new file mode 100644 index 0000000000..3d5eec8642 --- /dev/null +++ b/dom/cache/ActorChild.cpp @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/cache/ActorChild.h" + +#include "mozilla/dom/cache/CacheWorkerRef.h" +#include "nsThreadUtils.h" + +namespace mozilla::dom::cache { + +void ActorChild::SetWorkerRef(SafeRefPtr<CacheWorkerRef> aWorkerRef) { + // Some of the Cache actors can have multiple DOM objects associated with + // them. In this case the workerRef will be added multiple times. This is + // permitted, but the workerRef should be the same each time. + if (mWorkerRef) { + // XXX Here, we don't use aWorkerRef, so we unnecessarily add-refed... This + // might be a case to show in the raw pointer guideline as a possible + // exception, if warranted by performance analyses. + + MOZ_DIAGNOSTIC_ASSERT(mWorkerRef == aWorkerRef); + return; + } + + mWorkerRef = std::move(aWorkerRef); + if (mWorkerRef) { + mWorkerRef->AddActor(*this); + } +} + +void ActorChild::RemoveWorkerRef() { + MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerRef); + if (mWorkerRef) { + mWorkerRef->RemoveActor(*this); + mWorkerRef = nullptr; + } +} + +const SafeRefPtr<CacheWorkerRef>& ActorChild::GetWorkerRefPtr() const { + return mWorkerRef; +} + +bool ActorChild::WorkerRefNotified() const { + return mWorkerRef && mWorkerRef->Notified(); +} + +ActorChild::ActorChild() = default; + +ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerRef); } + +} // namespace mozilla::dom::cache |