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-rw-r--r--dom/gamepad/GamepadHapticActuator.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadHapticActuator.cpp b/dom/gamepad/GamepadHapticActuator.cpp
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+++ b/dom/gamepad/GamepadHapticActuator.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/GamepadHapticActuator.h"
+#include "mozilla/dom/GamepadManager.h"
+#include "mozilla/dom/Promise.h"
+
+namespace mozilla::dom {
+
+NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadHapticActuator)
+NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadHapticActuator)
+
+NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadHapticActuator)
+ NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
+ NS_INTERFACE_MAP_ENTRY(nsISupports)
+NS_INTERFACE_MAP_END
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadHapticActuator, mParent)
+
+GamepadHapticActuator::GamepadHapticActuator(nsISupports* aParent,
+ GamepadHandle aGamepadHandle,
+ uint32_t aIndex)
+ : mParent(aParent),
+ mGamepadHandle(aGamepadHandle),
+ mType(GamepadHapticActuatorType::Vibration),
+ mIndex(aIndex) {}
+
+/* virtual */
+JSObject* GamepadHapticActuator::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return GamepadHapticActuator_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+nsISupports* GamepadHapticActuator::GetParentObject() const { return mParent; }
+
+#define CLAMP(f, min, max) (((f) < min) ? min : (((f) > max) ? max : (f)))
+
+already_AddRefed<Promise> GamepadHapticActuator::Pulse(double aValue,
+ double aDuration,
+ ErrorResult& aRv) {
+ nsCOMPtr<nsIGlobalObject> global = do_QueryInterface(GetParentObject());
+ MOZ_ASSERT(global);
+
+ RefPtr<GamepadManager> gamepadManager(GamepadManager::GetService());
+ MOZ_ASSERT(gamepadManager);
+
+ // Clamp intensity aValue to be 0~1.
+ double value = CLAMP(aValue, 0, 1);
+ // aDuration should be always positive.
+ double duration = CLAMP(aDuration, 0, aDuration);
+
+ switch (mType) {
+ case GamepadHapticActuatorType::Vibration: {
+ RefPtr<Promise> promise = gamepadManager->VibrateHaptic(
+ mGamepadHandle, mIndex, value, duration, global, aRv);
+ if (!promise) {
+ return nullptr;
+ }
+ return promise.forget();
+ }
+ default: {
+ // We need to implement other types of haptic
+ MOZ_ASSERT(false);
+ return nullptr;
+ }
+ }
+}
+
+GamepadHapticActuatorType GamepadHapticActuator::Type() const { return mType; }
+
+void GamepadHapticActuator::Set(const GamepadHapticActuator* aOther) {
+ mGamepadHandle = aOther->mGamepadHandle;
+ mType = aOther->mType;
+ mIndex = aOther->mIndex;
+}
+
+} // namespace mozilla::dom